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Interrogation Wing
Interrogation Wing

Did we miss anything? Is there something we didn't discover? Let us know!


The Interrogation Wing is a straightforward area, though many of the story's finer details will be revealed to you here. You won't have many enemies to fight or other threats to contend with, but there is a bit of exploration to be done.


1 - Interrogation Rooms

Search the four rooms around here for a Hypostim, CyberBoost ProEnergy Bar, and a Beer. The most interesting of the rooms contains an Audio Log, which reveals both a lot of familiar connections to the original Deus Ex, and that Belltower have been using the prisoners as live test subjects for some sort of experimentation.


2 - Nina Sullivan

You'll come across a prisoner here who begs you to let her out. You can speak with her to learn more background on the black ops project, but unfortunately you won't be able to do anything for her.


3 - Lab

Check this lab for another Audio Log featuring Tiffany Kavanagh, Gary Savage and Commander Burke. Suffice is to say, Burke doesn't come across as particularly sympathetic. Search the desk area for a Credit Chip and a Pocket Secretary with the password "nomotears", which you'll be able to use shortly at (5).


4 - Storage Room

Despite the clutter, there isn't much you can use in this storage room. Search around for a Credit Chip and some Tranquilizer Darts, then move on.


5 - Office

The computer in here requires either a level 2 hack, or the password "nomotears" - the e-mails should shed more light on the black ops project, along with making clear mention of VersaLife's involvement. Search the room for another Credit Chip, a Beer, an eBook and a red Data Storage Device.


6 - Morgue

When you arrive at the morgue, you'll view a cutscene in which Gary Savage, Tiffany Kavanagh and Commander Burke speak about their research. After he makes some threats, Burke, will use his ocular implant to bypass a retinal scanner, and the three of them will go off together. After it's over, you'll receive +2500 XP and Adam will radio Keitner to update her on the situation.

In order to continue, you'll need a way to get by the retinal scanner. Fortunately, Burke had a replacement Retinal Prostheses sent in recently, which you'll find in his office in the Admin Offices area. If you've already been there, you might already have the eye, and can skip some backtracking. Once you've collected it, you'll receive another +2500 XP. Regardless of when you get the Retinal Prostheses, you'll need to take it back to Quinn in the Admin Offices maintenance area for a bit of tinkering. Note that upon your return, the Admin Offices will have a few new soldiers on patrol, though they're easily avoided.

Before going, search the desk to find a Scholar eBook worth +200 XP, and, on the very top of the north-side shelves, some Typhoon Ammo - you'll have to climb up on top to reach it.


7 - Retinal Scanner

Once you've got the Modified Retinal Prostheses set up by Quinn, return to the Retinal Scanner on the wall and use it to open the door. Doing so initiates the point of no return for this DLC, after which you'll go through the endgame sequence - you'll be returning to some of the previous areas, but any side-quests you might still have open will be canceled. You'll step into an elevator which takes you down, down, down into the depths of the ocean. After a brief conversation with Keitner, you'll gain +1750 XP, and step out into the Underwater Facility (B).


A - Exit to Detention Camp


B - Exit to Underwater Facility