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Special Abilities (Defensive): Armor Use Line
Armor Use I
Effect: -1 Encumbrance Endurance Cost: N/A
Requires: Strength 12 Leveling Points: 150

Description: While heavy armor protects its wearer from physical harm, it can also severely impair a warrior's agility and his ability to fight. Fighting effectively in armor is a skill that must be learned. Warriors with this passive special ability will receive a small bonus to their encumbrance value.


Armor Use II
Effect: -2 Encumbrance Endurance Cost: N/A
Requires: Strength 13, Armor Use I Leveling Points: 300

Description: While heavy armor protects its wearer from physical harm, it can also severely impair a warrior's agility and his ability to fight. Fighting effectively in armor is a skill that must be learned. Warriors with this passive special ability will receive a medium bonus to their encumbrance value.


Armor Use III
Effect: -3 Encumbrance Endurance Cost: N/A
Requires: Strength 14, Armor Use II Leveling Points: 450

Description: While heavy armor protects its wearer from physical harm, it can also severely impair a warrior's agility and his ability to fight. Fighting effectively in armor is a skill that must be learned. Warriors with this passive special ability will receive a large bonus to their encumbrance value.

Special Abilities

Melee Lines

 

Ranged Lines

 

Defensive Lines