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Special Abilities (Melee): Master Parry Line
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Master Parry
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Effect: All Parry and Dodge maneuvers successful for 15 rounds |
Endurance Cost: 15 EP |
Requires: Base PA 8 |
Leveling Points: 200 |
Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords
Description: This is a simple parry that will prevent an opponent from striking the hero in the next combat round.
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Wall of Blades
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Effect: Four extra parries over 15 CR |
Endurance Cost: 20 EP |
Requires: Master Parry, Defensive Combat I |
Leveling Points: 100 |
Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords
Description: The Wall of Blades is an advanced parrying technique enabling the hero to carry out an additional 4 parries over the next 15 combat rounds and defend himself against superior numbers.
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Windmill
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Effect: All Parries and Dodges successful for 15 rounds, can't parry counter-attack |
Endurance Cost: 25 EP |
Requires: Base PA 9, Wall of Blades, Defensive Combat II |
Leveling Points: 200 |
Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords
Description: This advanced fighting technique channels the force of an opponent's blow back into a powerful counter-attack. The force of the opponent's blade is absorbed and channeled back towards the opponent in one fluid and devastating movement.
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