Name: Forgrimm
Class: Mercenary
Race: Dwarf
Culture: Anvil Dwarf
Level: 3
Adventure Points: 1020
Leveling Points: 100
The best way to avoid trouble and get some attention from this Anvil Dwarf is to buy him a Ferdok pale ale! This old stalwart prefers to face his enemies head on and axe first, rather than sneaking around in the shadows. With his strength and constitution, Forgrimm is not one to tire easily, and he can take a beating too. He often seems bad-tempered and unfriendly, but in reality he values friendship above all else.
He becomes available as a companion during the quest The Toll is Not Enough.
Starting Attributes
- Courage: 14
- Cleverness: 10
- Intuition: 12
- Charisma: 10
- Dexterity: 11
- Agility: 13
- Constitution: 15
- Strength: 15
Base Values
- Vitality: 44
- Astral Energy: 0
- Endurance: 47
- Resist Magic: 4
Bonuses/Penalties
- Vitality Bonus
- Melee Bonus
Starting Talents
Sneak -2, Willpower 7, Perception 1, Dwarfnose 5, Streetwise 2, Treat Wounds 1, Human Nature -2, Fast Talk 1, Blacksmith 5
Starting Combat Talents
Daggers 5, Axes and Maces 9, Sabers 3, Two-handed Axes & Maces 7, Brawling 5, Throwing Weapons 3
Starting Special Abilities
Mighty Blow, Knock Down, Offensive Combat I, Defensive Combat I, Armor Use I, Shield Fighting I
Starting Equipment
Forgrimm's Tabard, Work Pants, Walking Boots, Forgrimm's Helm, Forgrimm's Arm Greaves, Forgrimm's Wyrmslayer, Ferdok Pale Ale, 2x Oneberry Juice