Spell |
Level |
Type |
Description |
Healing |
1
| Instant
| Restores Health to the caster.
|
Peace |
1
| Instant
| Puts target enemy to sleep.
|
Dispel Undead |
2 |
Instant |
Damages a single undead creature. |
Divine Radiance |
2 |
Instant |
Temporarily reduces damage taken by the caster. |
Vision |
2 |
Instant |
Temporarily enhances the caster's mapping ability. |
Silence |
3 |
Instant |
Temporarily renders the target unable to cast spells. |
Solar Ray |
3 |
Ready |
Beams of light shoot out from the caster's fingertips, damaging any enemies within the beam. |
Time |
3 |
Instant |
Slows down time, allowing players to more carefully gauge their enemies actions. |
Unpetrify |
3 |
Instant |
Removes paralyzing effects such as hold, freeze, sleep, or vines from the caster. |
Blink |
4 |
Instant |
Temporarily enchants the caster so he teleports to a nearby location instead of blocking. |
Dispel Evil |
4 |
Instant |
Damages a group of undead, demons, or shadow creatures. |
Restoration |
4 |
Instant |
Restores the caster to full health. |
Ward of Fire |
4 |
Instant |
Enchants the caster with protection against fire. |
Lightning |
5 |
Ready |
Lightning erupts from the caster's fingertips, electrocuting his enemies. |
Radiant Heal |
5 |
Instant |
Heals the caster and all of his allies. |
Resurrection |
5 |
Instant |
If the caster has at least one charge of Resurrection, he can revive himself (or an ally) to full health and negate attribute loss to the revived character. |
Prismatic Rays |
6 |
Instant |
Multicolored rays spew from the caster's fingertips, inflicting a variety of negative effects upon his enemies. |
Air |
6 |
Instant |
Allows the caster to breathe underwater and protects him from choking gas. |
Purify |
6 |
Instant |
Cures poison and some other detrimental effects. |
Divine Strike |
6 |
Instant |
Enchants the caster's attacks, increasing his damage against undead, demons, and creatures of shadow. |
Divine Cure |
7 |
Instant |
Restores the caster to full health and removes poison and other negative effects. |
Ward of Ice |
7 |
Instant |
Enchants the caster with protection from ice. |
Blessed Spirit |
7 |
Instant |
Calls forth a Blessed Spirit that will heal the caster and his allies. |
Regeneration |
8 |
Instant |
Greatly increase the speed at which the caster naturally recovers health, allowing his wounds to mend quickly. |
Ward of Petrification |
8 |
Instant |
Enchants the caster with protection from immobilizing effects, such as sleep, vines, paralyzation and being frozen. |
Divine Intervention |
9 |
Instant |
Summons a Battle Spirit that will fight alongside the caster. |
Divine Grace |
10 |
Instant |
Caster becomes temporarily immune to all damage. |