Spell Name |
Spell Level |
Min Char Level |
Cast Time |
Cool- down |
Description |
Heal |
1 |
1 |
0 |
0 |
Restores a small amount of health to the caster. |
Pacify |
1 |
1 |
1s |
1m |
Puts target enemy to sleep. |
Shadowstrike |
2 |
2 |
0 |
30s |
A short-range spell that damages a single enemy. |
Mystic Vision |
2 |
3 |
0 |
0 |
Temporarily enhances the caster's mapping ability. |
Dispel Undead |
2 |
4 |
0 |
10s |
Damages a single undead creature. |
Solar Ray |
3 |
5 |
0 |
10s |
Beams of light shoot out from the caster's fingertips, damaging any enemies within the beam. |
Unbind |
3 |
6 |
0 |
2m |
Removes paralyzing effects such as hold, freeze, sleep, or vines from the caster. |
Call of Spirit |
3 |
7 |
1.5s |
5m |
Summons a spirit to heal the caster during battle. |
Divine Strike |
4 |
8 |
0 |
2.5m |
Enchants the caster's attacks, increasing his damage against undead, demons, and creatures of shadow. |
Greater Heal |
4 |
10 |
0 |
0 |
Restores a large amount of health to the caster. |
Unpoison |
4 |
12 |
0 |
2m |
Cures the caster of poison effects. |
Lightning Bolt |
5 |
15 |
0 |
30s |
Lightning erupts from the caster's fingertips, electrocuting a single enemy. |
Radiant Heal |
5 |
17 |
2s |
0 |
Heals the caster and all of his allies. |
Breath of Air |
6 |
20 |
0 |
0 |
Allows the caster to breathe underwater and protects him from choking gas. |
Regeneration |
6 |
22 |
0 |
2m |
Greatly increases the speed at which the caster naturally recovers health, allowing his wounds to mend quickly. |
Dispel Evil |
7 |
25 |
0 |
2m |
Damages a group of undead, demons, or shadow creatures. |
Levitation |
7 |
27 |
|
|
Allows the caster to float over land and water. |
Call of Shadow |
7 |
28 |
|
|
|
Time Warp |
8 |
30 |
|
|
Slows down time, allowing players to more carefully gauge their enemies actions. |
Silence |
8 |
32 |
|
|
Temporarily renders the target unable to cast spells. |
Divine Cure |
8 |
33 |
|
|
Restores the caster to full health and removes poison and other negative effects. |
Ward of Fire |
9 |
35 |
|
|
Enchants the caster with protection against fire. |
Ward of Ice |
9 |
36 |
|
|
Enchants the caster with protection from ice. |
Ward of Earth |
9 |
37 |
|
|
Enchants the caster with protection from immobilizing effects, such as sleep, vines, paralyzation and being frozen. |
Call of Divine |
10 |
|
|
|
|