Bonus
Abiding | +100% Armor
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Adventurer's | +1 to Ranged Skills
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Advocate's | +2 to Nurturing Gift, +2 to Enveloping Embrace, +2 to Feral Wrath
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Affluent | +70% Gold Dropped
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Amethyst | +25% Death Resistance
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Annihilating | +20% Combat Magic Damage
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Aquamancer's | +4 to Aquatic Affinity, +4 to Arctic Mastery, +4 to Freezing
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Arboreal | +25% Nature Magic Damage
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Archer's | +2 to Biting Arrow, +2 to Far Shot, +2 to Shockwave
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Arctic | Adds 13 to 22 Ice Damage
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Assassin's | +2 to Quick Draw, +2 to Bleed, +2 to Penetrate
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Azure | +10% Ice Resistance
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Barbarian's | +3 to Fortitude, +3 to Overbear, +3 to Smite
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Beastwalker's | +4 to Summon Fortitude, +4 to Summon Might, +4 to Summon Bond
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Berserker's | +4 to Fortitude, +4 to Overbear, +4 to Smite
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Beryl | +14% Ice Resistance
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Bestial | +15% Nature Magic Damage
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Blazing | +2 to Devastation, +2 to Searing Flames, +2 to Ignite
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Blightwalker's | +4 to Debilitation, +4 to Grim Necromancy, +4 to Vampirism
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Blinding | +3 to Brilliance, +3 to Amplified Lightning, +3 to Arcing
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Blistering | Adds 25 to 30 Fire Damage
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Bloodshot | +22% Fire Resistance
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Blue | +18% Ice Resistance
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Blundered | -2 Armor
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Blurring | +15% Ranged Resistance
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Boreal | Adds 27 to 45 Ice Damage
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Brawler's | +2 to Fortitude, +2 to Overbear, +2 to Smite
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Caliginous | Adds 24 to 40 Death Damage
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Caller's | +2 to Summon Fortitude, +2 to Summon Might, +2 to Summon Bond
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Callous | +20% Damage (Melee)
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Carbonizing | Adds 25 to 30 Fire Damage
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Cauterizing | Adds 10 to 12 Fire Damage
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Cerulean | +22% Ice Resistance
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Champion's | +2 to Melee Skills
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Charged | Adds 6 to 20 Lightning Damage
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Charmed | +8% Chance to Find Magic Items
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Chilling | Adds 3 to 4 Ice Damage
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Confounding | +18% Ranged Resistance
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Corrupt | Adds 6 to 12 Death Damage
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Cremating | Adds 36 to 46 Fire Damage
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Crimson | +10% Fire Resistance
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Cruel | +10% Damage (Melee)
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Crystalline | +22% Lightning Resistance
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Daunting | +9% Melee Resistance
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Dawn | +15% Magic Damage Resistance
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Dazzling | Adds 12 to 32 Lightning Damage
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Demolishing | +24% Combat Magic Damage
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Depraved | Adds 24 to 40 Death Damage
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Desolate | Adds 16 to 28 Death Damage
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Destructive | +4% Combat Magic Damage
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Devastating | +15% Combat Magic Damage
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Disorienting | +8% Ranged resistance
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Dispiriting | Adds 6 to 12 Death Damage
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Displacing | +20% Ranged Resistance
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Druid's | +2 to Nature Magic Skills
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Durable | +22 Armor
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Duelist's | +2 to Critical Strike, +2 to Dual Wield, +2 to Alacrity
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Electrified | Adds 4 to 12 Lightning Damage
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Energizing | +7% Power Recharge Rate
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Enforced | +8 Armor
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Eradicating | +8% Combat Magic Damage
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Eternal | +115% Armor
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Excruciating | +56% Damage (Melee)
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Fated | +25% Chance to Find Magic Items
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Fearsome | +14% Melee Resistance
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Feral | +4% Nature Magic Damage
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Ferocious | +12% Nature Magic Damage
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Fine | +33% Damage (Ranged)
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Flaming | Adds 16 to 20 Fire Damage
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Formidable | +5% Melee resistance
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Fortified | +40 Armor
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Fortunate | +4% Chance to Find Magic Items
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Frigid | Adds 8 to 14 Ice Damage
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Frosted | Adds 3 to 4 Ice Damage
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Frozen | Adds 13 to 22 Ice Damage
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Fusillier's | +4 to Quick Draw, +4 to Bleed, +4 to Penetrate
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Glacial | Adds 19 to 32 Ice Damage
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Glimmering | Adds 2 to 5 Lightning Damage
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Glittering | +5% Gold Dropped
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Glowing | Adds 4 to 12 Lightning Damage
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Grim | Adds 4 to 6 Death Damage
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Gruesome | Adds 16 to 28 Death Damage
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Hardened | +15 Armor
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Heartless | +25% Damage (Melee)
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Heated | Adds 3 to 3 Fire Damage
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Honed | +15% Damage (Ranged)
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Hurricane's | +4 to Critical Strike, +4 to Dual Wield, +4 to Alacrity
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Icy | Adds 8 to 14 Ice Damage
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Igneous | Adds 16 to 20 Fire Damage
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Impenetrable | +52 Armor
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Imperial | +7% Melee and Ranged Resistance
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Imposing | 7% Melee Resistance
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Incandescent | Adds 24 to 70 Lightning Damage
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Incendiary | +3 to Devastation, +3 to Searing Flames, +3 to Ignite
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Incinerating | Adds 36 to 46 Fire Damage
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Indigo | +10% Death Resistance
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Intimidating | +11% Melee Resistance
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Invigorating | +10% Power Recharge Rate
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Ivory | +14% Lightning Resistance
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Jagged | +26% Damage (Ranged)
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Jolting | Adds 2 to 5 Lightning Damage
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Keen | +48% Damage (Ranged)
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Knight's | +2 to Barricade, +2 to Toughness, +2 to Reinforced Armor
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Lavender | +14% Death Resistance
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Lucky | +16% Chance to Find Magic Items
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Luminous | +2 to Brilliance, +2 to Amplified Lightning, +2 to Arcing
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Marksman's | +3 to Biting Arrow, +3 to Far Shot, +3 to Shockwave
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Masterwork | +68 Armor
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Midnight | +12% Magic Damage Resistance
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Mournful | Adds 10 to 18 Death Damage
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Necromancer's | +3 to Debilitation, +3 to Grim Necromancy, +3 to Vampirism
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Necromantic | Adds 35 to 58 Death Damage
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Noble | +3% Melee and Ranged Resistance
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Nomad's | +3 to Critical Shot, +3 to Dodge, +3 to Survival
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Obliterating | +28% Combat Magic Damage
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Obscuring | +12% Ranged Resistance
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Opulent | +40% Gold Dropped
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Overgrown | +22% Nature Magic Damage
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Paladin's | +4 to Barricade, +4 to Toughness, +4 to Reinforced Armor
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Pale | +10% Lightning Resistance
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Pearl | +25% Lightning Resistance
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Persistent | +65% Armor
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Polar | Adds 27 to 45 Ice Damage
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Protector's | +3 to Nurturing Gift, +3 to Enveloping Embrace, +3 to Feral Wrath
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Purple | +18% Death Resistance
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Pyromancer's | +4 to Devastation, +4 to Searing Flames, +4 to Ignite
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Rabid | +18% Nature Magic Damage
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Radiating | Adds 6 to 20 Lightning Damage
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Rancorous | +48% Damage (Melee)
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Ranger's | +2 to Ranged Skills
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Ravager's | +1 to Combat Magic Skills
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Razor | +56% Damage (Ranged)
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Red | +18% Fire Resistance
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Regal | +5% Melee and Ranged Resistance
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Relentless | +90% Armor
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Repellant | +4 Armor
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Resolute | +52% Armor
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Rime | +2 to Aquatic Affinity, +2 to Arctic Mastery, +2 to Freezing
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Rousing | +5% Power Recharge Rate
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Ruby | +25% Fire Resistance
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Rugged | +30 Armor
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Ruinous | +12% Combat Magic Damage
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Ruthless | +40% Damage (Melee)
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Sapphire | +25% Ice Resistance
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Savage | +8% Nature Magic Damage
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Scarlet | +14% Fire Resistance
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Scorching | Adds 2 to 4 Fire Damage
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Searing | Adds 10 to 12 Fire Damage
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Serendipitous | +35% Chance to Find Magic Items
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Serrated | +40% Damage (Ranged)
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Sharp | 10% Damage (Ranged)
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Shining | +4 to Brilliance, +4 to Amplified Lightning, +4 to Arcing
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Shivering | Adds 5 to 8 Ice Damage
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Shocking | Adds 12 to 32 Lightning Damage
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Slayer's | +3 to Critical Strike, +3 to Dual Wield, +3 to Alacrity
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Smoking | Adds 4 to 6 Fire Damage
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Sniper's | +4 to Biting Arrow, +4 to Far Shot, +4 to Shockwave
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Snowy | Adds 5 to 8 Ice Damage
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Somber | Adds 4 to 6 Death Damage
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Sovereign | +10% Melee and Ranged Resistance
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Stable | +6 Armor
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Steadfast | +26% Armor
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Stinging | +20% Damage (Ranged)
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Storming | Adds 24 to 70 Lightning Damage
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Stout | +2 Armor
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Stygian | Adds 35 to 58 Death Damage
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Suffused | Adds 16 to 50 Lightning Damage
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Summoner's | +3 to Summon Fortitude, +3 to Summon Might, +3 to Summon Bond
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Tempest's | +3 to Quick Draw, +3 to Bleed, +3 to Penetrate
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Templar's | +3 to Barricade, +3 to Toughness, +3 to Reinforced Armor
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Thundering | Adds 16 to 50 Lightning Damage
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Tough | +10 Armor
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Tragic | +32% Combat Magic Damage
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Twilight | +5% Magic Damage Resistance
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Unremitting | +78% Armor
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Vagabond's | +4 to Critical Shot, +4 to Dodge, +4 to Survival
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Vanquisher's | +2 to Debilitation, +2 to Grim Necromancy, +2 to Vampirism
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Vicious | +32% Damage (Melee)
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Vigilant | +40% Armor
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Vile | Adds 10 to 18 Death Damage
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Violet | +22% Death Resistance
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Wanderer's | +2 to Critical Shot, +2 to Dodge, +2 to Survival
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Warden's | +4 to Nurturing Gift, +4 to Enveloping Embrace, +4 to Feral Wrath
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Warrior's | +1 to Melee Skills
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Watcher's | +1 to Nature Magic Skills
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Wealthy | +15% Gold Dropped
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White | +18% Lightning Resistance
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Wild | +10% Nature Magic Damage
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Wicked | +15% Damage (Melee)
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Winter | +3 to Aquatic Affinity, +3 to Arctic Mastery, +3 to Freezing
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Wintery | Adds 19 to 32 Ice Damage
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