The Lord of the Rings Online Review
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Monster Play allows the player to create and play a level fifty monster. The monsters playable are a goblin warrior, an orcish archer, an Uruk-Hai leader, a worg, or a spider. Apparently there are several quests that can be accomplished without Player versus Player interaction, but the majority seems to be PvP battles. As the player accomplishes more and more in Monster Play, they gain destiny points which allow the player to enhance either their actual character, or buy special adjustments in Monster Play. Some of these adjustments include buying a new race to play (IE Cave Troll), new abilities to train your monster with, or a new look for your monster.
"Lord of the Rings Online" appears to have made giant strides in coming along from what I saw in beta, to what I see now. I am glad I gave it seven days to prove itself. I see that Turbine has stayed true to the Tolkien Vision of Middle-Earth. The graphics are set so that a wide audience is targeted, and the immersion feels like I am in the middle of the world I grew up reading about. Way to go, Turbine, congratulations on making a good game!