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Mage Level 3
Dispel Magic

Range: Long
Duration: Instantaneous
Area of Effect: Whole party

This spell negates the effects of any spell affecting the party. Dispel does not counter Cure spells, but it will dispel Hold Person, Cloudkill and similar spells.



Fireball

Range: Long
Duration: Instantaneous
Area of Effect: Target square

A fireball is an explosive blast of flame that damages everything in the target square. The explosion does one to six points of damage for every level of the caster to a maximum of 10th-level. For example, a 10th-level mage does 10-60 points of damage.



Flame Arrow

Range: Long
Duration: Special
Area of Effect: One target

The caster of this spell can fire a flaming energy 'arrow' that does 3 to 30 hit points of damage. When the mage reaches 10th-level the amount of damage is doubled to 6 to 60 points.



Haste

Range: 0
Duration: Medium
Area of Effect: One target per caster level

This spell causes all targets to move and fight at double their normal rate. The spell's duration increases with the level of the caster.



Hold Person

Range: Long
Duration: Medium
Area of Effect: One to four targets

This spell can affect humans, demi-humans, or humanoid creatures. Creatures that are affected become rigid and unable to move or speak. Spell duration increases with the level of the caster.



Invisibility 10' Radius

Range: 0
Duration: Special
Area of Effect: Entire party

This spell is similar to the second-level Invisibility spell, except that the entire party is affected. If an individual character is hit while under the spell's effect, that character becomes visible. If any character in the party attacks, the spell is broken for all.



Lightning Bolt

Range: Long
Duration: Instantaneous
Area of Effect: Two squares

This spell allows the mage to cast a powerful bolt of electrical energy. The spell flies to its first target and then continues into the next square. The bolt does one to six points of damage for every level of the caster to a maximum of 10th-level. For example, a 10th-level mage does 10-60 points of damage.



Vampiric Touch

Range: Close
Duration: One attack
Area of Effect: Caster

When the caster touches an opponent with a successful attack, the spells does 1-6 points of damage for every two levels of the mage. For example, a 10th-level mage would do 5-30 points of damage. These points in turn are transferred temporarily to the mage, so any damage he takes is subtracted from these points first. When the spell is cast a hand picture appears in the caster's primary hand. Use this as you would any other weapon. This spell does not affect undead monsters such as skeletons.