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Built to Destroy
Prerequisite: None
The Flamer that burns twice as bright burns half as long. All weapons have +3% chance to Critical Hit, but equipment condition decays 15% faster.
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Fast Shot
Prerequisite: None
While using Guns and Energy Weapons, you fire 20% more quickly but your shots are 20% less accurate.
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Four Eyes
Prerequisite: A Perception score below 10.
While wearing any type of glasses, you have +1 Perception. Without glasses, you have -1 Perception.
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Good Natured
Prerequisite: None
You're Good Natured at heart, so are more prone to solving problems with your mind rather than with violence. You gain +5 to Barter, Medicine, Repair, Science, and Speech, but have -5 to Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed.
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Heavy Handed
Prerequisite: None
Your melee and unarmed attacks do more damage, but less critical hit damage.
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Kamikaze
Prerequisite: None
You have +10 Action Points but your reckless nature causes you to have a -2 toward your Damage Threshold.
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Loose Cannon
Prerequisite: None
From Frag Grenades to Throwing Spears, you can throw weapons 30% faster at the cost of 25% less range.
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Small Frame
Prerequisite: An Agility score below 10.
Due to your small size, you have +1 Agility but your limbs are more easily crippled.
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Trigger Discipline
Prerequisite: None
While using Guns and Energy Weapons, you fire 20% more slowly but are 20% more accurate.
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Wild Wasteland
Prerequisite: None
Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America. Not for the faint of heart or the serious of temperament.
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