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by Ergophobia
Fri May 25, 2007 3:40 am
Forum: Star Wars: KotOR II
Topic: Lightsabers
Replies: 10
Views: 2818

I wouldn't expect too much of the low-DC effects. By the time you get the lightsaber, every enemy you couldn't easily take down without it will save against it.
by Ergophobia
Tue May 22, 2007 1:16 am
Forum: Star Wars: KotOR II
Topic: Turning Good Guys Into Bad Guys (possible spoilers)
Replies: 14
Views: 2213

Try the Jal Shey or Zeison Sha armors... They don't restrict Force Powers but are Light Armor. If I'm correct he should be able to use them.
by Ergophobia
Tue May 22, 2007 1:11 am
Forum: Star Wars: KotOR II
Topic: Lightsabers
Replies: 10
Views: 2818

Using Short Lightsabers effectively gives you a +2 to attack, as opposed to more damage when using the regular Lightsaber.

(for Jedi Weapon Masters this can become +3 or +4 to attack, depending on their ranks in Improved Two Weapon Fighting)
by Ergophobia
Sat May 19, 2007 3:44 am
Forum: Star Wars: KotOR II
Topic: Turning Good Guys Into Bad Guys (possible spoilers)
Replies: 14
Views: 2213

If you want to turn them into Dark Jedi, you'll probably have to either be lightside, and lose influence, or be darkside and gain influence. Both will be hard, since most of the time when you ARE lightside, you'll actually GAIN influence. And to gain inluence when darkside, you'll have to get some ...
by Ergophobia
Sun May 13, 2007 6:52 am
Forum: Star Wars: KotOR II
Topic: Double Bladed or Double Blades?
Replies: 27
Views: 7268

The damage output is largely dependant on the crystals and upgrades you're using. If you have a lot of them, two lightsabers are better. Especially for Jedi Masters/Sith Lords. Stick some +WIS crystals in both of them and you'll have some insane scores.

For damage output, you might want to ...
by Ergophobia
Sun May 13, 2007 6:49 am
Forum: Star Wars: KotOR II
Topic: Juma Juice
Replies: 4
Views: 1309

You should probably hear out the convo from two thugs first... I believe they're in one of the rooms in the Docks district. You need to use someone with Stealth or they'll notice you.
by Ergophobia
Fri May 11, 2007 5:33 am
Forum: Star Wars: KotOR II
Topic: Patches
Replies: 2
Views: 1386

The game came with an auto-patcher... just run it and it will update to the latest official patch.

The Telos Fuel quest fix can be found at the team-gizka site:
Knights of the Old Republic II: The Sith Lords Restoration Project - Downloads
Third from above.
by Ergophobia
Fri May 11, 2007 5:21 am
Forum: Star Wars: KotOR II
Topic: Just a few minor things that bug me
Replies: 7
Views: 1362

About the fight with Atton, it really helps to place some mines in the bar beforehand... you know where the Twileks are going to stand, so you can perfectly place a few mines in between them and Atton. You should get about half their life off before the fight even starts. Also, as a Jedi, make sure ...
by Ergophobia
Mon May 07, 2007 12:34 am
Forum: Star Wars: KotOR II
Topic: Atris as Darth Traya;Possible spoile
Replies: 10
Views: 1743

That would make perfect sense, I guess... still, it would be awesome if things like that were made a little more clear instead of letting us figure it all out.
by Ergophobia
Mon May 07, 2007 12:32 am
Forum: Star Wars: KotOR II
Topic: Stuck on Dantooine (Possible Spoilers)
Replies: 12
Views: 2679

Can't you talk to the mercenary or the koonda leader with some dialog option to start the fight? I don't really recall...

And did you meet the Jedi Master yet? You can only fight when you've met him.
by Ergophobia
Sun May 06, 2007 4:37 am
Forum: Star Wars: KotOR II
Topic: Sorry for asking but i appear to be royally screwed
Replies: 17
Views: 2927

Are you using the speeder for travel? You need to travel to the main hub ON FOOT if you want to trigger the conversation.
by Ergophobia
Sat May 05, 2007 3:04 am
Forum: Star Wars: KotOR II
Topic: Love affair as a women
Replies: 21
Views: 3528

Team Gizka might re-implement a couple of them... though we don't know when they're done so it might take a while.
by Ergophobia
Fri May 04, 2007 5:12 am
Forum: Star Wars: KotOR II
Topic: Stuck on Dantooine (Possible Spoilers)
Replies: 12
Views: 2679

Can't you bash the doors open or use a mine on them?
by Ergophobia
Tue May 01, 2007 2:16 pm
Forum: Star Wars: KotOR II
Topic: Love affair as a women
Replies: 21
Views: 3528

Might be dependant on Atton's current influence compared to the Disciple's. I know for male PC's sometimes Visas' influence needs to be zn XX amount higher than Handmaiden's for certain cutscenes to trigger. (and vice versa)
by Ergophobia
Wed Apr 25, 2007 12:59 am
Forum: Star Wars: KotOR II
Topic: narshaddaa help, big time
Replies: 7
Views: 1283

I don't really think that's the problem... as long as you do enough of the possible things that affect the Exchange, they should invite you.

I could be wrong though, in which case you'd be absolutely right about the lame part. :)
by Ergophobia
Mon Apr 23, 2007 9:41 am
Forum: Star Wars: KotOR II
Topic: narshaddaa help, big time
Replies: 7
Views: 1283

Are you, by any chance, using the speeder for transportation? The sequence only triggers when you walk from one area to the central area.
by Ergophobia
Sat Apr 21, 2007 3:15 am
Forum: Star Wars: KotOR II
Topic: When does Disciple get his Force Powers?
Replies: 2
Views: 880

Just keep gaining influence with him and you'll be able to train him. From that point he'll be a Jedi Consular, and will gain force powers each level, like other Jedi.

The Soldier/Consular combo doesn't quite work for him though, because his WIS and CHA generally suck, so he can't really get past ...
by Ergophobia
Thu Apr 19, 2007 11:26 am
Forum: Star Wars: KotOR II
Topic: i need help im stuck at a part after u kill the c7 droid
Replies: 3
Views: 946

It's not that hard. Not hard to find either. Check here, for example. (why you didn't look there in the first place is beyond me though)

http://www.gamebanshee.com/starwarskoto ... /docks.php
by Ergophobia
Sat Apr 14, 2007 3:59 am
Forum: Star Wars: KotOR II
Topic: Telos Plateau interior bug
Replies: 6
Views: 1599

If this is the bug I think it is, Team Gizka should have a fix for it. When you entered the academy, you said 'All right - we mean no harm', right?
by Ergophobia
Sat Apr 07, 2007 3:12 am
Forum: Star Wars: KotOR II
Topic: Help: Handmaiden hates me (small spoil)
Replies: 19
Views: 4189

As long as you keep Handmaiden's influence higher than Visas', you'll be fine. So once you've trained her as a Jedi, you'll probably have enough for her to last.