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Search found 23 matches

by patroklos
Wed Feb 11, 2009 4:30 pm
Forum: Fallout Series
Topic: Repairing: Excellent concept, flawed execution
Replies: 25
Views: 3362

Faust said in his post:

I wouldn't mind the tweaking of the repair system, i.e. the ability to strip your weapons down to parts and the requirement of specific parts to fix weapons.

Thank you! My thoughts exactly

Let's not forget everybody that this a game, so we cannot expect absolute realism ...
by patroklos
Thu Nov 20, 2008 11:26 am
Forum: Fallout Series
Topic: Primary stats.
Replies: 19
Views: 2155

It's 10+INT. My char. has 9INT and every time i leveled up I got 22 points (10 + 9INT +3point skill perk)
by patroklos
Thu Nov 20, 2008 9:13 am
Forum: Fallout Series
Topic: Repairing: Excellent concept, flawed execution
Replies: 25
Views: 3362

And why is the absence of handy repairing kits (in the post-apocalyptic world) perceived as a flawed execution?

It's not the absence of repairing kits that flaws the concept of repairing in this game, you got me wrong there. Repairing kits is just my alternative idea of using repairs based on ...
by patroklos
Wed Nov 19, 2008 5:32 pm
Forum: Fallout Series
Topic: Repairing: Excellent concept, flawed execution
Replies: 25
Views: 3362

Kipi, Elevoros & Lady Dragonfly thanks for posting. Some comments of my own on your thoughts:

When I'm referring to repairing kits as an alternative to what i perceive as a flawed execution of the repairing concept I'm not referring to spare parts but to the tools that keep a weapon in good ...
by patroklos
Wed Nov 19, 2008 10:59 am
Forum: Fallout Series
Topic: Repairing: Excellent concept, flawed execution
Replies: 25
Views: 3362

Repairing: Excellent concept, flawed execution

Hello everybody.

Fallout3 is an amazing game, an absolute catastrophe for social life, for as long as you start playing there isn't any time for such trivial things...

I mean, it's Fallout, man!! Super Mutants, PipBoy, Big Guns...

...mmm Guns you say, and we all know that for guns to work as it ...
by patroklos
Mon Feb 04, 2002 6:49 am
Forum: Arcanum
Topic: What is Arcanum like?
Replies: 10
Views: 1892

It is also very adictive... I mean very, very, very adictive ! :)
by patroklos
Tue Jan 08, 2002 7:57 pm
Forum: Icewind Dale
Topic: Yxunomi-blah-blah
Replies: 24
Views: 1589

IMHO for the skeletons "turn undead" is all you need. I had both my paladin and ranger/cleric (fully armored and everything) just stand there turning undead while the other two used long range weap. or magic.

Of course this is only possible with a small party (4 max) and in hard difficulty ...
by patroklos
Fri Jan 04, 2002 7:54 am
Forum: Icewind Dale
Topic: Game crushes...serious help wanted ! - possible spoilers for newbies
Replies: 3
Views: 498

After extensive searching I've discovered that there is a UKpatch for IWD (not HoW) that promises to fix this particular problem. So, it remains to be seen. Thnks anyway mr Sleep for trying to help.
by patroklos
Thu Jan 03, 2002 8:19 pm
Forum: Icewind Dale
Topic: Character Classes in IWD
Replies: 33
Views: 2443

IWD with all its expansions has always been heavy battle orientated, so there is a fair chance that IWD2 will follow the same line as its predecesor.

Now, for the other question, after having played the game quiet a few times, I have concluded to the following party combination which provides ...
by patroklos
Thu Jan 03, 2002 7:57 pm
Forum: Icewind Dale
Topic: Game crushes...serious help wanted ! - possible spoilers for newbies
Replies: 3
Views: 498

Game crushes...serious help wanted ! - possible spoilers for newbies

There is this an old fatal bug in the game where after you kill the Frost Giant Joril in the glacier and take the second badge, the game crashes when you try to move on to the next area.

I have finished the game many times in the past, with or without HoW installed, but that was long ago and now ...
by patroklos
Fri Aug 10, 2001 7:15 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: Overlooked class
Replies: 10
Views: 832

The "sword-saint" is dead ! Long live the kensai-druid, the "staff-saint" !!(??)

[ 08-10-2001: Message edited by: fiddler on the roof ]
by patroklos
Fri Aug 10, 2001 6:33 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: Need Help on Watchers Keep
Replies: 1
Views: 484

if you didn't notice, there are four big jars, four big coloured jars in the room... Just match the colours and...tada!!
by patroklos
Thu Aug 09, 2001 1:19 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: What's up with the front page?
Replies: 16
Views: 1194

Well, it seems i am not an exception... same problem for me; cannot access anything but the sidebar. Anyone any ideas ?? This has been happening for several hours now...
by patroklos
Wed Aug 01, 2001 5:51 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: THIS IS KILLING ME MULTI. PROB
Replies: 15
Views: 868

Sojourner is probably right, SERIAL should do the trick, this was the only way for me to play multi.
by patroklos
Mon Jul 23, 2001 1:34 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Intended Protagonist & NPCs?
Replies: 38
Views: 2151

**Ulfen** It is strange that you ask of opinions based in the historic contex of the saga and at the same time you point at a stalker or a paladin as the intended protagonist class. How did you come to this conclusion? To be a paladin you must be a member of an order and maybe pass a test or two ...
by patroklos
Mon Jul 23, 2001 12:26 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: So, what's the story with Druid Shapeshifter class
Replies: 4
Views: 835

So, what's the story with Druid Shapeshifter class

I'm thinking of staring a new game as one but I believe there are plenty dark spots there...

First of all, which ones of your attributes and how many points do get raised when you change to warewolf/greater warewolf?

Secondly, are your "paws" considered +weapons like monks fists? Because if they ...
by patroklos
Wed Jul 04, 2001 12:07 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Monk - question in class advantages in ToB
Replies: 15
Views: 1417

So, if I get it right, most of you think 78% MR (maybe a little more using magical equipment) is acceptably balanced, meaning that it is high enough for defending against enemy spells but also allows for several protective spells that otherwise with MR over 100% would be resisted? Thats my ...
by patroklos
Tue Jul 03, 2001 12:28 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: Monk - question in class advantages in ToB
Replies: 15
Views: 1417

what do you mean?
by patroklos
Tue Jul 03, 2001 12:15 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: comfort me...please
Replies: 20
Views: 1191

I suffer the same fate. It's not out in Greece yet, maybe this Thursday they say, although highly unlikely methinks...sob,sob!

Hang on mate!
by patroklos
Tue Jul 03, 2001 12:10 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: Monk - question in class advantages in ToB
Replies: 15
Views: 1417

78%... that is lvl 26, right? What about the next levels? I know many people believe monk is overpowered, but the final 78% just isn't fair :confused: ! It makes the monk not worth playing beyond lvl 26 - there is nothing to expect for (from a roleplaying advancement point of view).

Share your ...