[QUOTE=darkpark]yep! you're given guild quests without even asking about it. after you've done one return to report back, get your reward, and come back again you'll be given another quest.
if you want, you can either go to the hall of weapons in arindale or the arms of argus in fargrove and they ...
Search found 27 matches
- Thu May 26, 2005 7:35 am
- Forum: Dungeon Lords
- Topic: Minas Taw. How did i get this mission?
- Replies: 5
- Views: 941
- Wed May 25, 2005 8:52 am
- Forum: Dungeon Lords
- Topic: Minas Taw. How did i get this mission?
- Replies: 5
- Views: 941
Minas Taw. How did i get this mission?
I am in the fighters guild and i chose the marauder quest in arindale, so i went back through the woods to fargove and killed the guy who i was supposed to kill who was ambushing people. then i was going to go back to the weapons dealer in fargrove to see what my next fighters quest was, but he ...
- Wed May 25, 2005 8:48 am
- Forum: Dungeon Lords
- Topic: No more shields! No repair either!
- Replies: 9
- Views: 2179
- Tue May 24, 2005 2:53 pm
- Forum: Dungeon Lords
- Topic: Slow, slow performance - any help appreciated
- Replies: 8
- Views: 1094
- Tue May 24, 2005 2:51 pm
- Forum: Dungeon Lords
- Topic: No more shields! No repair either!
- Replies: 9
- Views: 2179
[QUOTE=darkpark]I'm going through shields like candy and I'm running out of places to buy them at.
I just bought the last shield from the hall of weapons in arindale and there's one more left in arms of argus in fargrove.
i guess this wouldn't be a problem if the repair skill or shop option worked ...
I just bought the last shield from the hall of weapons in arindale and there's one more left in arms of argus in fargrove.
i guess this wouldn't be a problem if the repair skill or shop option worked ...
- Tue May 24, 2005 11:22 am
- Forum: Dungeon Lords
- Topic: Any map pages out there yet?
- Replies: 16
- Views: 5953
- Tue May 24, 2005 11:21 am
- Forum: Dungeon Lords
- Topic: Slow, slow performance - any help appreciated
- Replies: 8
- Views: 1094
[QUOTE=toddhd]Ah... that would be why nothing seems to make a bit of difference! :rolleyes:
Ok, thank you for the info. At least I know I'm not crazy. It would nice to see 1.2 address these issues, the the automap is something I hope shows up as well (and that it works decently). The game is fun ...
Ok, thank you for the info. At least I know I'm not crazy. It would nice to see 1.2 address these issues, the the automap is something I hope shows up as well (and that it works decently). The game is fun ...
- Mon May 23, 2005 7:59 pm
- Forum: Dungeon Lords
- Topic: Fathien Tombs Map (i just drew one) *spoilers*
- Replies: 8
- Views: 2341
- Mon May 23, 2005 3:24 pm
- Forum: Dungeon Lords
- Topic: Fathien Tombs Map (i just drew one) *spoilers*
- Replies: 8
- Views: 2341
- Mon May 23, 2005 1:40 pm
- Forum: Dungeon Lords
- Topic: Fathien Tombs Map (i just drew one) *spoilers*
- Replies: 8
- Views: 2341
- Mon May 23, 2005 12:46 pm
- Forum: Dungeon Lords
- Topic: Fathien Tombs Map (i just drew one) *spoilers*
- Replies: 8
- Views: 2341
- Mon May 23, 2005 12:40 pm
- Forum: Dungeon Lords
- Topic: Very Stuck in Fathien (*Spolier*)
- Replies: 21
- Views: 5452
[QUOTE=jslater25]
Does anyone have a map showing all the 'loose stones' or hidden areas so I can determine what I have missed?[/QUOTE]
ok i just drew one for you, check my thread
http://www.gamebanshee.com/forums/showt ... post646962
Does anyone have a map showing all the 'loose stones' or hidden areas so I can determine what I have missed?[/QUOTE]
ok i just drew one for you, check my thread
http://www.gamebanshee.com/forums/showt ... post646962
- Mon May 23, 2005 12:39 pm
- Forum: Dungeon Lords
- Topic: Fathien Tombs Map (i just drew one) *spoilers*
- Replies: 8
- Views: 2341
Fathien Tombs Map (i just drew one) *spoilers*
this is for all who are getting stuck in Fathien keep tombs as this seems to be a recurrent problem. Somebody asked for a map in one of the threads so i figured i'd spend 5 minutes and draw a terrible but hopefully intelligable map.
this is completely from memory (i am at work right now) but i have ...
this is completely from memory (i am at work right now) but i have ...
- Mon May 23, 2005 12:22 pm
- Forum: Dungeon Lords
- Topic: Help with Faithens Tomb
- Replies: 16
- Views: 2073
- Mon May 23, 2005 10:19 am
- Forum: Dungeon Lords
- Topic: Game stopping bug: Character Blocking Door
- Replies: 9
- Views: 1196
[QUOTE=Harami]Reloaded an old saved game and did everything all over again. Went back and the idiot wasn't stuck in the door, thank God. Walked to the back, stood on the elevator, and it won't move.
That's it, I'm returning this game tomorrow for a ****ing refund. If anyone on this forum is here to ...
That's it, I'm returning this game tomorrow for a ****ing refund. If anyone on this forum is here to ...
- Mon May 23, 2005 10:16 am
- Forum: Dungeon Lords
- Topic: Naga Temple
- Replies: 26
- Views: 3618
- Mon May 23, 2005 9:22 am
- Forum: Dungeon Lords
- Topic: Patching: Will our saves/characters still work after we apply new patches?
- Replies: 3
- Views: 1132
- Mon May 23, 2005 9:18 am
- Forum: Dungeon Lords
- Topic: Arindale Inn - joke, bug, or developer screw-up/rush job?
- Replies: 4
- Views: 1664
- Fri May 20, 2005 11:48 am
- Forum: Dungeon Lords
- Topic: Knight Quest?
- Replies: 7
- Views: 2393
- Fri May 20, 2005 11:37 am
- Forum: Dungeon Lords
- Topic: Patching: Will our saves/characters still work after we apply new patches?
- Replies: 3
- Views: 1132
Patching: Will our saves/characters still work after we apply new patches?
This is an issue i haven't heard addressed anywhere. Will our savegames and characters still work after new patches (such as the upcoming 1.2) come out? or will we have to start over from scratch? it sounds like if there are as many bugfixes as there should be , there might be too many ...