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Search found 9 matches

by fieryeagle
Sun Nov 18, 2007 9:14 am
Forum: Dungeon Siege Series
Topic: To BW or not all again
Replies: 4
Views: 943

I had much fun in BW until I realised that chances of finding good items to wear had got reduced so much due to the introduction of new attributes and items for the 2 new classes. I think I'd postpone BW for now and level up my original characters so they plow through everything in BW. [...]
by fieryeagle
Sun Nov 18, 2007 9:08 am
Forum: Dungeon Siege Series
Topic: Keeping Casters Alive
Replies: 22
Views: 4040

Was it a bug or not, I'm not sure but why did the Vai'kesh Seer receive no damage when I triggered Aether Blast? Other than that, it's truly so damaging that it seems unbalanced. 2 Summoners walking around = instant crowd clearing (with Powers ready, mind you ;) ).

About a NM with maxed Summon Bond ...
by fieryeagle
Sat Nov 17, 2007 6:43 pm
Forum: Dungeon Siege Series
Topic: Keeping Casters Alive
Replies: 22
Views: 4040

I was very frustrated by party moving in "Hold Ground" mode too. What you would need is the "Wait" command, which wasn't hotkeyed by default so you need to assign one for that :) .


Your way of playing sounds familiar, i recall doing similar things during the ride with Finala through veteran ...
by fieryeagle
Sat Nov 17, 2007 6:26 pm
Forum: Dungeon Siege Series
Topic: Pathetic 3-headed snake
Replies: 4
Views: 928

My party had the Lap Dragon's Aura and a Nature Mage so it was constant Invulnerability :D .
by fieryeagle
Thu Nov 15, 2007 7:25 pm
Forum: Dungeon Siege Series
Topic: How to kill Ganth!
Replies: 26
Views: 9185

I used Static Bolt to slow down his swing so I could get out of the way more easily. The curse used on him was Drown since I had NM using Frost Beam (Vine wouldn't get the benefit though it would reduce micro). He ended up chasing my CM around for awhile then decided to slug it out with my Dual ...
by fieryeagle
Thu Nov 15, 2007 7:16 pm
Forum: Dungeon Siege Series
Topic: Keeping Casters Alive
Replies: 22
Views: 4040

Sadly to say, Vine is single target. The only possible mass immobilizing spell I could think of is Encase with chances to freeze due to the Freezing skill (quite effective actually since casting's very fast).

Each Combat Mage build has rises and falls throughout the game which is fair enough. I ...
by fieryeagle
Thu Nov 15, 2007 3:25 pm
Forum: Dungeon Siege Series
Topic: Keeping Casters Alive
Replies: 22
Views: 4040

Nature mages do not get targeted as often as combat mages because they don't use curses, they don't do much damage compared to others. Although I agree that Vine is the most damaging spell, look at how long it takes her to cast it :( . She could be killed before the vine comes out :( . Nature mages ...
by fieryeagle
Thu Nov 15, 2007 10:57 am
Forum: Dungeon Siege Series
Topic: Mimics
Replies: 10
Views: 2024

I stood and fought for 2 secs, realized that my fighter was gonna die in the next so ran like hell again :laugh:. Healed, came back with Elemental Rage and Charged Shot triggered, ended it in 10 seconds with no one dead and great loots. Start to love them now, I even saved before fighting a mimics ...
by fieryeagle
Thu Nov 15, 2007 10:42 am
Forum: Dungeon Siege Series
Topic: Keeping Casters Alive
Replies: 22
Views: 4040

Give the mages more attention

I find the game much more enjoyable when handling glass cannons, not just going up and whack however you want because you just can not die with fighters wearing godly armor or ridiculous % health steal items. As of now, I have 3 glass cannons in my Vet party. They ...