Search found 221 matches
- Sun Sep 22, 2013 4:36 am
- Forum: Icewind Dale II
- Topic: Whats your powergaming 6 person party?
- Replies: 2
- Views: 1505
Well, all-powerfull party of all ages is a stretch, but I've tried running with this party, and actually with a lot more succes than previous groups. Yes, as you'll probably notice, the characters are heavily inspired by different walkthroughs, but I won't get much into crediting people. I'd never ...
- Fri Sep 20, 2013 3:22 am
- Forum: Star Wars: KotOR
- Topic: T3-M4 stopped making computer spikes
- Replies: 7
- Views: 2944
T3-M4 will only make 30-odd spikes (33, I think) before running out of supplies. I assume there is a similar limit on Canderous's stims and Zaalbar's grenades, specifically to prevent what you're doing -- i.e., provide a limitless source of credits.
You may hate swoop racing and pazaak, but sadly ...
You may hate swoop racing and pazaak, but sadly ...
- Sat Mar 09, 2013 3:51 pm
- Forum: Star Wars: KotOR
- Topic: Demolitions and Awareness.
- Replies: 4
- Views: 518
- Sat Mar 09, 2013 3:28 pm
- Forum: Star Wars: KotOR
- Topic: Demolitions and Awareness.
- Replies: 4
- Views: 518
- Thu Mar 07, 2013 11:02 am
- Forum: Star Wars: KotOR
- Topic: Demolitions and Awareness.
- Replies: 4
- Views: 518
Demolitions and Awareness.
How much do I need in each to detect and disable the most difficult mines?
- Mon Feb 06, 2012 6:25 pm
- Forum: Mass Effect Series
- Topic: Mass Effect 2 crew skill points missing.
- Replies: 3
- Views: 2486
- Mon Feb 06, 2012 8:14 am
- Forum: Mass Effect Series
- Topic: Mass Effect 2 crew skill points missing.
- Replies: 3
- Views: 2486
Mass Effect 2 crew skill points missing.
Aren't the crewmembers supposed to get 30 skillpoints as Shephard reach level 30? Jack has 27, Garrus 28 etc. Jake, Miranda and Samara are the only ones who have the full 30.
Am I missing something? My Shephard is at level 30, every crewmember is loyal, except Legion. I'm just about to start the ...
Am I missing something? My Shephard is at level 30, every crewmember is loyal, except Legion. I'm just about to start the ...
- Sun Dec 04, 2011 6:17 am
- Forum: Star Wars: KotOR II
- Topic: Character build help
- Replies: 5
- Views: 3688
- Sun Dec 04, 2011 3:33 am
- Forum: Star Wars: KotOR
- Topic: Unofficial fan-made patches.
- Replies: 9
- Views: 2215
TSLRCM 1.7, did a Light Side run, grand. No real bugs I can think of, and a LOT of new content. The infamous HK-50 Droid Factory HK-47 keepds blathering about, expanded Nar Shaddaa, Dantooine, Telos and so on. A ton of new and interesting conversations with NPC's as well.
It's the same, and yet not ...
It's the same, and yet not ...
- Sun Nov 27, 2011 12:32 pm
- Forum: Star Wars: KotOR
- Topic: Unofficial fan-made patches.
- Replies: 9
- Views: 2215
- Sun Nov 27, 2011 12:54 am
- Forum: Star Wars: KotOR
- Topic: Unofficial fan-made patches.
- Replies: 9
- Views: 2215
- Sat Nov 26, 2011 6:42 pm
- Forum: Star Wars: KotOR II
- Topic: Yet another influence question.
- Replies: 0
- Views: 1039
Yet another influence question.
Now, I read somewhere that with 0% influence, you can still train your partymembers as Jedi, even though their alignment will be opposite of yours. Does that apply to influence generally? Can you get all of those rewarding conversations with the party members, if you litteraly lose every shred of ...
- Sat Nov 26, 2011 6:11 am
- Forum: Star Wars: KotOR
- Topic: Unofficial fan-made patches.
- Replies: 9
- Views: 2215
The original TSL Restoration Project (or whatever the name was) was apparently abandoned, but someone else continued their work. I can't remember their names, but I saw a page yesterday, where their project which is currently at ver. 1.7 was well underway, apparently. There was an update last month ...
- Sat Nov 26, 2011 5:19 am
- Forum: Star Wars: KotOR
- Topic: Unofficial fan-made patches.
- Replies: 9
- Views: 2215
Unofficial fan-made patches.
I've been looking around the Internet, but I can't seem to find exactly that: A patch that fixes some of the bugs that the official patches missed. Not that I've noticed anything, but you never know, right?
Anyone got a link, mayhaps? I'm not talking about new mods with tons of extra fan-made ...
Anyone got a link, mayhaps? I'm not talking about new mods with tons of extra fan-made ...
- Fri Nov 25, 2011 6:51 pm
- Forum: Star Wars: KotOR II
- Topic: Has anyone tried the Restored Content Mod?
- Replies: 4
- Views: 1575
- Mon Oct 24, 2011 12:18 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: vampirism cure = loss of equipment
- Replies: 2
- Views: 893
- Fri Oct 21, 2011 11:58 am
- Forum: Icewind Dale II
- Topic: Disable floating text.
- Replies: 0
- Views: 499
Disable floating text.
My game slows to a grinding halt every time some box with floating text appears on screen. Is there a way to remove that completely? I'm fine with whatever message I could get from a floating text at the bottom of the screen instead.
- Wed Sep 21, 2011 3:50 pm
- Forum: Baldur's Gate
- Topic: Tutu thieving skills.
- Replies: 2
- Views: 1160
Tutu thieving skills.
What is the highest score I need? I'm thinking about Find Traps/Open Locks specifically. I want to dual Imoen, but I want her to be the most effective Thief before doing so.
- Mon Jun 06, 2011 6:43 pm
- Forum: Mass Effect Series
- Topic: Help me with ME 1: difficulty in battle
- Replies: 10
- Views: 2540
- Sun May 22, 2011 12:32 pm
- Forum: Mass Effect Series
- Topic: Help me with ME 1: difficulty in battle
- Replies: 10
- Views: 2540
Upgrades: Kinetic Coil, Frictionless Materials, Sledgehammer Rounds.
Most effective setup in my mind. You get decent damage, accuracy, stability and heat dampening.
Those upgrades fit into every weapon, except the Sniper Rifle. For that you'll want to hammer down on the enemy hard. Two Scram Rails ...
Most effective setup in my mind. You get decent damage, accuracy, stability and heat dampening.
Those upgrades fit into every weapon, except the Sniper Rifle. For that you'll want to hammer down on the enemy hard. Two Scram Rails ...