Search found 7 matches
- Sat May 23, 2009 8:27 pm
- Forum: Fallout Series
- Topic: Repairing: Excellent concept, flawed execution
- Replies: 25
- Views: 3272
If you follow the Main Quest or otherwise fight against Super Mutants you will have an endless supply of (chinese) assault rifles, hunting rifles and miniguns. There's absolutely no reason at all to waste caps on repairing these incredibly common weapons. I usually don't even pick them up since i ...
- Sat May 23, 2009 4:00 pm
- Forum: General RPG Discussion
- Topic: teleporters
- Replies: 4
- Views: 719
- Sat May 23, 2009 3:58 pm
- Forum: General RPG Discussion
- Topic: Saves
- Replies: 1
- Views: 631
- Sat May 23, 2009 3:56 pm
- Forum: General RPG Discussion
- Topic: Armed mode
- Replies: 1
- Views: 752
- Sat May 23, 2009 3:51 pm
- Forum: Two Worlds Series
- Topic: Two Worlds - Alchemy Rules
- Replies: 1
- Views: 6551
Two Worlds - Alchemy Rules
OK, so the GB subsite is a little light on the Alchemy portion, so with some trial and error, I got a few ground rules for Alchemy laid out. There's a few core rules. From there, I'll put in the basics for the PERMANENT buff items first when you're trying to make potions, then the TEMPORARY effect ...
- Sat May 23, 2009 2:56 pm
- Forum: Two Worlds Series
- Topic: Two Worlds lost items
- Replies: 2
- Views: 1732
- Wed Oct 08, 2008 12:02 am
- Forum: Dungeon Lords
- Topic: Useful behaviours
- Replies: 1
- Views: 913
Useful behaviours
I noticed a couple of odd behaviours that I found I could capitalize on.
1) If there is a deep body of water between you and a ground creature and you are on land, it will advance toward you through the water. Once you enter the water, it will stop. If its head is underwater, eventually it will ...
1) If there is a deep body of water between you and a ground creature and you are on land, it will advance toward you through the water. Once you enter the water, it will stop. If its head is underwater, eventually it will ...