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by Bitex
Thu Jun 20, 2002 2:56 pm
Forum: The Elder Scrolls III: Morrowind
Topic: The patch is out
Replies: 3
Views: 968

I don't get this, why is there a different version of almost any game for Europe and US???? What on EARTH is the difference?? same language..and there are no important encryption laws that comply only to US in a game anyways..so why why why??
by Bitex
Thu Jun 13, 2002 5:19 am
Forum: The Elder Scrolls III: Morrowind
Topic: Been away...When's the patch due?
Replies: 9
Views: 498

Isn't there a VERY large risk that you don't manage to turn off TCL again in time, and the guy runs straight through the scenery and becomes stuck in a hill forever and ever??? Or does the no-clip only work with objects, not with the ground?
by Bitex
Thu Jun 13, 2002 3:46 am
Forum: The Elder Scrolls III: Morrowind
Topic: Ajira´s Stolen Reports
Replies: 9
Views: 993

Eh...I've done the mage's guild quests twice..try look around the baskets close to the stairs to galbedir's room. Then in the bunkbedroom. Always on the floor.

But really, at least 1 or 2 people should tell you the exact locations! They did with me. The scrolls are pretty easy to spot as long as ...
by Bitex
Thu Jun 13, 2002 2:55 am
Forum: The Elder Scrolls III: Morrowind
Topic: is it possible to UNenchant items?
Replies: 2
Views: 3621

Isn't it easier to just throw it REALLY hard into the lake? Swimming makes you wet. And probably a cold.
by Bitex
Thu Jun 13, 2002 2:48 am
Forum: The Elder Scrolls III: Morrowind
Topic: Performance Issues
Replies: 15
Views: 1774

ATI Rage pro 128..I remember we had those gfx cards in the school computers in 1999. Could JUST run Tomb Raider 3 without jerking..Battlezone 2 was a problem. It just doesn't cut it anymore I think, you'd be way better off investing a few dollar bills/pounds/pieces-of-eight/whatever in a gf3 ti200 ...
by Bitex
Thu Jun 13, 2002 1:52 am
Forum: The Elder Scrolls III: Morrowind
Topic: Yielding ?!
Replies: 4
Views: 449

Don't think they've implemented such strong "human behaviour" enemy AI in this game. The only reason they run away when beaten around a bit is to make it tougher for you to follow and kill them. Maybe they quaff a potion or two also. I know you wanna be a virtuous character, but I doubt there is any ...
by Bitex
Thu Jun 13, 2002 1:24 am
Forum: The Elder Scrolls III: Morrowind
Topic: Ajira´s Stolen Reports
Replies: 9
Views: 993

They may appear differnt places for each game, so I won't say exactly where I found them, but 2 of the other mages in the guild knows the exact locations (why they didn't tell Ajira is anyone's guess though), just talk to a couple of people in the guild, ask about "stolen reports". You only get the ...
by Bitex
Tue Jun 11, 2002 11:38 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Morrowind BETA patch signup
Replies: 9
Views: 866

Ahhh..this game sounds cool!! Checking abandonware sites..
got it! Now for the patches :p
by Bitex
Sat Jun 08, 2002 5:25 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Mod review: Extra Classes Enabled
Replies: 3
Views: 676

No problem, for ranged attacks I'll just get a megaphone.
I'd like to see the monster that don't fall asleep to a good dose of Plants and Herbs of Morrowind. It'll have a huge area effect too even. Mass destruction reading.

@fable: oh btw did you notice you are only 20 postings away from having ...
by Bitex
Sat Jun 08, 2002 2:50 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Mod review: Extra Classes Enabled
Replies: 3
Views: 676

could be fun for about 10 minutes..to walk around with a library of books in your pocket and READ the monsters to death!!

For the real tough ones like Golden Saint (never saw one yet),
you could read some chapters from "Sonatas of Vvardenfell part 2" and it'll knock them out cold from sheer boredom ...
by Bitex
Sat Jun 08, 2002 2:24 pm
Forum: The Elder Scrolls III: Morrowind
Topic: interventions
Replies: 5
Views: 594

Another great mod I believe I found on that site was a Real Signpost names mod. Replaces the impossible-to-read townname textures on every sign with REAL names in a readable font, with great results. It's a clear black nice-and-gothic-curly font on a brown wood-like background. No more hovering your ...
by Bitex
Sat Jun 08, 2002 12:57 pm
Forum: The Elder Scrolls III: Morrowind
Topic: interventions
Replies: 5
Views: 594

On the Mods pages on http://www.rpgplanet.com/morrowind is a rich merchant mod that puts a merchant with a chest next to him outside every imperial temple and shrine. Just within reach of the spawn point when you use the intervention (teleport) spells. So you can basically totally overload yourself ...
by Bitex
Sat Jun 08, 2002 12:46 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Marksmanship
Replies: 10
Views: 722

It seems that if you don't levitate up to 2000 feet above the enemy, he will stand stock still straight below you and just look up at you while you pelter him with spells, arrows or whatever..

DEATH FROM ABOVE!!!!!!!!! Very few of my enemies started running around.. but i'm only lvl7 still so that ...
by Bitex
Thu Jun 06, 2002 3:09 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Morrowind chrashes?
Replies: 18
Views: 2178

No, why should it? The pirate copies are pure clones of the original cd's. With the safety protection removed, which should alter nothing in the way the game will run (they only reverse engineer the code and remove a few lines). Do you think pirate copies would be so popular if they never worked? I ...
by Bitex
Thu Jun 06, 2002 3:04 pm
Forum: The Elder Scrolls III: Morrowind
Topic: What I miss in Morrowind
Replies: 28
Views: 2118

Get the breton-faces mod then..there are loads of new faces for Breton women there at least. And they borrowed hairstyles from the Imperial class. Some of those new faces are really cute. I bet you can find more mods that adds more faces to the chars..cos mostly the default ones suck. The dark elf ...
by Bitex
Thu Jun 06, 2002 6:53 am
Forum: The Elder Scrolls III: Morrowind
Topic: Morrowind chrashes?
Replies: 18
Views: 2178

Have no idea what CD2 is for either, but it does have a rather big video directory on it. Maybe endmovies or something.
It didn't use CD2 when i did a full install either, which is sortof odd...what's it for? anyone? just to make the game LOOK twice as big when it has no real use?
Probably some ...
by Bitex
Wed Jun 05, 2002 4:29 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Morrowind chrashes?
Replies: 18
Views: 2178

Zat is korrekt!!!!!!!! I'm using the nocd crack too although I did buy the game. It loads alot faster, and you just copy the video directory from CD2 over on your HD so you're sure you don't miss out any videos in the game. Never reads from cd again :) Loads faster, and seems to get higher ...
by Bitex
Mon Jun 03, 2002 5:53 am
Forum: The Elder Scrolls III: Morrowind
Topic: Looking for editor tutorials
Replies: 2
Views: 483

Oh, and there is a huge forum and fan community over at gamespy's http://www.rpgplanet.com/morrowind too. WIth lots of links that aren't featured elsewhere for mods and tutorials.
There's some editor tutorials there too. And good FAQS.
by Bitex
Mon Jun 03, 2002 5:41 am
Forum: The Elder Scrolls III: Morrowind
Topic: Redoran House quest question (SPOILER)
Replies: 5
Views: 661

Hmm..The confusing thing is it says to go west towards gnisis...when gnisis is WAY up north!
So naturally you start following the first sign towards gnisis, then try to branch off west..which leads you pretty much in the middle of nowhere.

BTW: Have a great mod for you to install. A "real signs ...
by Bitex
Sun Jun 02, 2002 6:13 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Redoran House quest question (SPOILER)
Replies: 5
Views: 661

I'm on my very FIRST redoran quest (for the ald'ruhn house), to kill some angry mudcrabs that's bothering a guar herder somewhere south and west of Ald'ruhn. CAN*T FIND HER!!!!!!!
The journal says to go west out of aldruhn towards Gnisis, then when you get to the hills (??), take fork left, then ...