He was pretty hard the first few times. I got a great rhythm with aard and chopping him up. Killed him in record time taking very little damage. the aard would knock out his quen, and another put him off balance- had aard 2 and magic intensification 2.
I think the most embarrassing try before that ...
Search found 17 matches
- Tue Jun 28, 2011 4:35 pm
- Forum: The Witcher Series
- Topic: How do you defeat letho!!!
- Replies: 5
- Views: 3243
- Tue Jun 28, 2011 9:14 am
- Forum: The Witcher Series
- Topic: *Newbie Advice* Finished game! Awesome!-Witcher 2
- Replies: 0
- Views: 1775
*Newbie Advice* Finished game! Awesome!-Witcher 2
Well what a ride! Best game in ages. Finished with Vernon and no complaints- he is awesome. Easily hit the level cap by the beginning of act 3 with a little leveling via arm wrestling in Flotsam and early (pre medallion) wraith killing on Hensalt's side.
Anyway some advice to anyone starting this ...
Anyway some advice to anyone starting this ...
- Sat Jun 25, 2011 6:55 am
- Forum: The Witcher Series
- Topic: *Minor Spoilers* Witcher 2 guide to the non modded rich and powerful
- Replies: 0
- Views: 3393
*Minor Spoilers* Witcher 2 guide to the non modded rich and powerful
Here's my quick guide to lots of coin and XP.
For anyone wishing a high level and very rich Geralt before act 3 without modding or editing read on.
Playing with the current patched version the arm wrestlers in Flotsam are bugged.
Finish the arm wrestling quest line in Flotsam and then go back to ...
For anyone wishing a high level and very rich Geralt before act 3 without modding or editing read on.
Playing with the current patched version the arm wrestlers in Flotsam are bugged.
Finish the arm wrestling quest line in Flotsam and then go back to ...
- Sat Apr 30, 2005 12:27 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: A Question and some Comments + Advice *weak spoilers*
- Replies: 0
- Views: 479
A Question and some Comments + Advice *weak spoilers*
How come no one ever mentions the ebony scimitar you can get from the Mournhold Ordinators? It looks cool and can hold more echantments than any other weopon I've seen (almost more than 4 times the highest daedric! I.e. 80) !
Has anyone made a constant effect item that does damage to themselves ...
Has anyone made a constant effect item that does damage to themselves ...
- Mon Mar 28, 2005 9:42 am
- Forum: Vampire: TM - Bloodlines
- Topic: Character Tips (WEAK-SPOILERS mid-end)
- Replies: 32
- Views: 15944
I forgot two last pieces of advice:
1) Blocking is very useful against some of the bosses, i.e.- the shark guy, and the Tzmize warform. If you're melee/ brawl and having trouble with the bosses try it, although it will take a little while to get used to. Blocking is pretty much wasted on your dime ...
1) Blocking is very useful against some of the bosses, i.e.- the shark guy, and the Tzmize warform. If you're melee/ brawl and having trouble with the bosses try it, although it will take a little while to get used to. Blocking is pretty much wasted on your dime ...
- Mon Mar 28, 2005 9:11 am
- Forum: Vampire: TM - Bloodlines
- Topic: Model Citizen frustration [spoiler]
- Replies: 10
- Views: 1894
I had a lot of trouble with this quest as well. The things that worked for me were wearing light armour and using blood buff to boost my dexterity (then watching the stealth meter, and any 100% red or ! warrented a reload). Then throw in lots of Trance, or the demention level 1 power. Although, even ...
- Sun Mar 27, 2005 5:40 pm
- Forum: Vampire: TM - Bloodlines
- Topic: Favoite Clan?
- Replies: 106
- Views: 32704
- Sun Mar 27, 2005 5:28 pm
- Forum: Vampire: TM - Bloodlines
- Topic: Character Tips (WEAK-SPOILERS mid-end)
- Replies: 32
- Views: 15944
- Sun Mar 27, 2005 5:18 pm
- Forum: Vampire: TM - Bloodlines
- Topic: Low Humanity Characters
- Replies: 1
- Views: 1296
Low Humanity Characters
Has anyone experimented with low humanity characters?
The dialogue is supposed to change and I was wondering if your humanity is low enough can you accept the Tzmize's (sp?) offer to give you claws when you first meet him (and fight him) in the bloody house.
I've rarely had a low humanity ...
The dialogue is supposed to change and I was wondering if your humanity is low enough can you accept the Tzmize's (sp?) offer to give you claws when you first meet him (and fight him) in the bloody house.
I've rarely had a low humanity ...
- Sat Mar 26, 2005 2:21 pm
- Forum: Vampire: TM - Bloodlines
- Topic: Character Tips (WEAK-SPOILERS mid-end)
- Replies: 32
- Views: 15944
Character Tips (WEAK-SPOILERS mid-end)
I've gone through this game twice and found several things that would help any character:
At the character creation:
1) You have one set of attributes and one set of skills or talents or knowledges that you can put three dots in (eg Gangrel can start with 3 dots in strength, and three dots in ...
At the character creation:
1) You have one set of attributes and one set of skills or talents or knowledges that you can put three dots in (eg Gangrel can start with 3 dots in strength, and three dots in ...
- Wed Jul 14, 2004 9:36 am
- Forum: Baldur's Gate II: Throne of Bhaal
- Topic: Things forgotton....!!
- Replies: 1
- Views: 445
Things forgotton....!!
I noticed things I never noticed in this game before,
1) Imported characters from BG 1 retain the benefits of the tomes that boost attributes.
2) Imported characters from BG 1 do not suffer attribute penalties when choosing a kit i.e.- a druid from BG 1 with a strengh of 19 (thanks tome) will ...
1) Imported characters from BG 1 retain the benefits of the tomes that boost attributes.
2) Imported characters from BG 1 do not suffer attribute penalties when choosing a kit i.e.- a druid from BG 1 with a strengh of 19 (thanks tome) will ...
- Wed Jul 14, 2004 9:34 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Things easily forgotton....!!
- Replies: 6
- Views: 709
Things easily forgotton....!!
I noticed things I never noticed in this game before,
1) Imported characters from BG 1 retain the benefits of the tomes that boost attributes.
2) Imported characters from BG 1 do not suffer attribute penalties when choosing a kit i.e.- a druid from BG 1 with a strengh of 19 (thanks tome) will ...
1) Imported characters from BG 1 retain the benefits of the tomes that boost attributes.
2) Imported characters from BG 1 do not suffer attribute penalties when choosing a kit i.e.- a druid from BG 1 with a strengh of 19 (thanks tome) will ...
- Tue Nov 05, 2002 8:10 pm
- Forum: Icewind Dale II
- Topic: Dead end in the Chamber of Immolation?
- Replies: 5
- Views: 758
- Tue Nov 05, 2002 2:29 pm
- Forum: Icewind Dale II
- Topic: Not impressed with HOF
- Replies: 5
- Views: 634
Not impressed with HOF
-HOF is pretty stupid. Why make ridiculous monsters (super goblins) when the designers could have just replaced each goblin with 2 frost giants and a mage.
-I think HOF was a bit of a cop out. It would have been much cooler killing lots (and lots) of strong monsters (not souped up ridiculous ones ...
-I think HOF was a bit of a cop out. It would have been much cooler killing lots (and lots) of strong monsters (not souped up ridiculous ones ...
- Tue Nov 05, 2002 2:20 pm
- Forum: Icewind Dale II
- Topic: Unstoppable killing machines!! Try!
- Replies: 7
- Views: 1247
- Tue Nov 05, 2002 10:47 am
- Forum: Icewind Dale II
- Topic: Unstoppable killing machines!! Try!
- Replies: 7
- Views: 1247
Unstoppable killing machines!! Try!
I went through most of the game with a a level 8 druid, level 11 cleric, a level 8 fighter and three level 5 characters. When I had to kill the Guardian I had to level my druid up (multiple call lightnings while invisible would only bring the beast to almost dead), so nows he's level 17 and nearly ...
- Mon Nov 04, 2002 1:15 pm
- Forum: Icewind Dale II
- Topic: Druids and Killing the Guardian (cheesy)
- Replies: 1
- Views: 612
Druids and Killing the Guardian (cheesy)
Want to the killl the Guarian with yet another cheese method?
1) Take 1 level 10+ Druid cast call lightning the maximum number of times you can (should be about 5 active).
2) While the druid is casting the last call lightning have your mage or sorcerer cast invisibility 10' radius.
3)Summon ...
1) Take 1 level 10+ Druid cast call lightning the maximum number of times you can (should be about 5 active).
2) While the druid is casting the last call lightning have your mage or sorcerer cast invisibility 10' radius.
3)Summon ...