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by Schatten
Tue Mar 15, 2011 12:38 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Alchemy with apparatus - nothing on level-up
Replies: 4
Views: 1526

Nah, that's cheating! It's like copyrighted soft: use strictly for testing purposes :)
by Schatten
Mon Mar 14, 2011 11:07 am
Forum: The Elder Scrolls III: Morrowind
Topic: Alchemy with apparatus - nothing on level-up
Replies: 4
Views: 1526

[Update] There's one important detail I forgot to tell: my Intelligence is at 95 now and I've heard that there's some bug that doesn't allow to have a multiplier when there're only 5 or less attribute points left. Is that true and is there a way to fix it?
by Schatten
Fri Mar 11, 2011 12:30 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Alchemy with apparatus - nothing on level-up
Replies: 4
Views: 1526

Alchemy with apparatus - nothing on level-up

I've been eating alchemy ingredients until my Alchemy skill reached the level of 80 or so. At that moment I've found Master apparatus and decided to put them to use. When it was finally the time to level-up, there was no multiplier for Intelligence, not even 2x, although I'm sure I've had at least ...
by Schatten
Tue Feb 01, 2011 1:06 pm
Forum: The Elder Scrolls III: Morrowind
Topic: F1 quick keys don't work
Replies: 4
Views: 2750

All add-ons and patches are installed (current version 1.6.1820), but I still can't get not-magic items to work through F1 menu. Moreso, magic items with constant effect enchantments don't work this way either (and this is really disappointing). They don't even appear in "Select Magic Item" menu ...
by Schatten
Fri Jan 28, 2011 3:08 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Successful self-enchant chance
Replies: 7
Views: 2237

"... standing in one place re-loading on fail might cause you to repeatedly have the same random number"
That occured to me as well and I tried saving and then repeatedly reloading in different places, but it didn't help at all.

(Slightly off the topic) An acquaintance of mine once told me about ...
by Schatten
Thu Jan 27, 2011 11:00 am
Forum: The Elder Scrolls III: Morrowind
Topic: Successful self-enchant chance
Replies: 7
Views: 2237

I know of capacity and fortify skill potions or spells, I just can't understand why of two equally probable events one is easy to happen and another one is nearly impossible.
Anyway, thanks for your help.
by Schatten
Thu Jan 27, 2011 10:16 am
Forum: The Elder Scrolls III: Morrowind
Topic: Successful self-enchant chance
Replies: 7
Views: 2237

Meaning?.. It just happens?
by Schatten
Thu Jan 27, 2011 9:39 am
Forum: The Elder Scrolls III: Morrowind
Topic: Successful self-enchant chance
Replies: 7
Views: 2237

Successful self-enchant chance

Successful self-enchant chance is
ENC + 0.25*IN + 0.125*LK - 2.5*EP (on use / on strike)
ENC + 0.25*IN + 0.125*LK - 5*EP (constant)
(source: Morrowind:Enchant - UESPWiki )

According to this, with Enchant at 26, Intelligence at 175 (fortified) and Luck at 140 (fortified) I have 12.25% chance to ...
by Schatten
Thu Jan 27, 2011 9:28 am
Forum: The Elder Scrolls III: Morrowind
Topic: Missing NPC names
Replies: 6
Views: 2331

Thanks for the tip, but it didn't help at all. Mlox only said "Plugins already in sorted order. No sorting needed."
Any other ideas?
by Schatten
Wed Jan 26, 2011 2:56 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Missing NPC names
Replies: 6
Views: 2331

It's "Better Heads" :speech:
But I've never heard of any such problems with that mod...
Again, any ideas?
by Schatten
Wed Jan 26, 2011 12:50 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Missing NPC names
Replies: 6
Views: 2331

Missing NPC names

Installed both add-ons, current version 1.6.1820. Noticed that some NPCs names turned to nonsensical gibberish like "A-D oD". Master armorer Sirollus Saccus in Ebonheart or that guy in Ald'Ruhn whose ship fell somewhere in Solstheim or that MQ-related female orc in Balmora MG (the one who claims ...
by Schatten
Sat Jan 08, 2011 12:47 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Need help creating my character
Replies: 2
Views: 1959

IMHO, the best way in both Oblivion and Morrowind is to be a fighter for 8-10 levels, then start developing skills from mage and thief sections. By that moment you'd be tough enough (in terms of both HP and armor) to afford a number of arrows missing the target or spells failed to cast without being ...
by Schatten
Sat Jan 08, 2011 12:14 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Simon says: money stays
Replies: 0
Views: 994

Simon says: money stays

More than once I've seen trader's money staying the same after a successful deal (meaning trader got the goods and I got the money) if that deal met the followind requirements:
- at least two types of items were sold;
- items were moved back and forth both by piece and in packs before being sold ...
by Schatten
Thu Dec 23, 2010 10:29 am
Forum: The Elder Scrolls III: Morrowind
Topic: F1 quick keys don't work
Replies: 4
Views: 2750

I-I, sir! :)
by Schatten
Wed Dec 22, 2010 9:34 am
Forum: The Elder Scrolls III: Morrowind
Topic: F1 quick keys don't work
Replies: 4
Views: 2750

The problem solved, but only partially: it seems that Inventory Menu items aren't supposed to be assigned to quick keys (although some items still work this way, like books and notes), but Magic Menu items are assigned w/o any problems, and since enchanted items belong to both menus, doing it ...
by Schatten
Sun Dec 19, 2010 2:44 am
Forum: The Elder Scrolls III: Morrowind
Topic: F1 quick keys don't work
Replies: 4
Views: 2750

F1 quick keys don't work

At first, I've only had three quick keys assignments and they worked perfectly, but when I added the fourth assignment, its frame in F1 menu turned red (see the attached pic) and I couldn't equip that item by pressing the assigned key. After that, any item or spell I've tried to assign acquired that ...