Search found 16 matches
- Tue Mar 15, 2011 12:38 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Alchemy with apparatus - nothing on level-up
- Replies: 4
- Views: 1526
- Mon Mar 14, 2011 11:07 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Alchemy with apparatus - nothing on level-up
- Replies: 4
- Views: 1526
- Fri Mar 11, 2011 12:30 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Alchemy with apparatus - nothing on level-up
- Replies: 4
- Views: 1526
Alchemy with apparatus - nothing on level-up
I've been eating alchemy ingredients until my Alchemy skill reached the level of 80 or so. At that moment I've found Master apparatus and decided to put them to use. When it was finally the time to level-up, there was no multiplier for Intelligence, not even 2x, although I'm sure I've had at least ...
- Tue Feb 01, 2011 1:06 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: F1 quick keys don't work
- Replies: 4
- Views: 2750
All add-ons and patches are installed (current version 1.6.1820), but I still can't get not-magic items to work through F1 menu. Moreso, magic items with constant effect enchantments don't work this way either (and this is really disappointing). They don't even appear in "Select Magic Item" menu ...
- Fri Jan 28, 2011 3:08 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Successful self-enchant chance
- Replies: 7
- Views: 2237
- Thu Jan 27, 2011 11:00 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Successful self-enchant chance
- Replies: 7
- Views: 2237
- Thu Jan 27, 2011 10:16 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Successful self-enchant chance
- Replies: 7
- Views: 2237
- Thu Jan 27, 2011 9:39 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Successful self-enchant chance
- Replies: 7
- Views: 2237
Successful self-enchant chance
Successful self-enchant chance is
ENC + 0.25*IN + 0.125*LK - 2.5*EP (on use / on strike)
ENC + 0.25*IN + 0.125*LK - 5*EP (constant)
(source: Morrowind:Enchant - UESPWiki )
According to this, with Enchant at 26, Intelligence at 175 (fortified) and Luck at 140 (fortified) I have 12.25% chance to ...
ENC + 0.25*IN + 0.125*LK - 2.5*EP (on use / on strike)
ENC + 0.25*IN + 0.125*LK - 5*EP (constant)
(source: Morrowind:Enchant - UESPWiki )
According to this, with Enchant at 26, Intelligence at 175 (fortified) and Luck at 140 (fortified) I have 12.25% chance to ...
- Thu Jan 27, 2011 9:28 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Missing NPC names
- Replies: 6
- Views: 2331
- Wed Jan 26, 2011 2:56 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Missing NPC names
- Replies: 6
- Views: 2331
- Wed Jan 26, 2011 12:50 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Missing NPC names
- Replies: 6
- Views: 2331
Missing NPC names
Installed both add-ons, current version 1.6.1820. Noticed that some NPCs names turned to nonsensical gibberish like "A-D oD". Master armorer Sirollus Saccus in Ebonheart or that guy in Ald'Ruhn whose ship fell somewhere in Solstheim or that MQ-related female orc in Balmora MG (the one who claims ...
- Sat Jan 08, 2011 12:47 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Need help creating my character
- Replies: 2
- Views: 1959
IMHO, the best way in both Oblivion and Morrowind is to be a fighter for 8-10 levels, then start developing skills from mage and thief sections. By that moment you'd be tough enough (in terms of both HP and armor) to afford a number of arrows missing the target or spells failed to cast without being ...
- Sat Jan 08, 2011 12:14 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: Simon says: money stays
- Replies: 0
- Views: 994
Simon says: money stays
More than once I've seen trader's money staying the same after a successful deal (meaning trader got the goods and I got the money) if that deal met the followind requirements:
- at least two types of items were sold;
- items were moved back and forth both by piece and in packs before being sold ...
- at least two types of items were sold;
- items were moved back and forth both by piece and in packs before being sold ...
- Thu Dec 23, 2010 10:29 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: F1 quick keys don't work
- Replies: 4
- Views: 2750
- Wed Dec 22, 2010 9:34 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: F1 quick keys don't work
- Replies: 4
- Views: 2750
- Sun Dec 19, 2010 2:44 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: F1 quick keys don't work
- Replies: 4
- Views: 2750
F1 quick keys don't work
At first, I've only had three quick keys assignments and they worked perfectly, but when I added the fourth assignment, its frame in F1 menu turned red (see the attached pic) and I couldn't equip that item by pressing the assigned key. After that, any item or spell I've tried to assign acquired that ...