Please note that new user registrations disabled at this time.

Different types of Saves

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale and its Heart of Winter and Trials of the Luremaster expansions.
Post Reply
User avatar
maximouse
Posts: 10
Joined: Mon Sep 15, 2008 8:00 am
Contact:

Different types of Saves

Post by maximouse »

There are 5 groups of saves.
Paralyze
Rod
Petrify
Breath
Spells

What are they really for? What's the difference? Everything should be under "SPELLS" :laugh:
User avatar
kmonster
Posts: 1568
Joined: Fri Sep 16, 2005 9:42 am
Contact:

Post by kmonster »

Read the spell descriptions to see which spell requires which kind of save.
User avatar
maximouse
Posts: 10
Joined: Mon Sep 15, 2008 8:00 am
Contact:

Post by maximouse »

Found if :eek:

Ok. Which is more important?

Does it make a big difference?

Is the paladin the best of them all! :laugh:
User avatar
kmonster
Posts: 1568
Joined: Fri Sep 16, 2005 9:42 am
Contact:

Post by kmonster »

Paladins get +2 to all saves, but halflings and dwarves get +1 for each 3.5 con in 3 saves, including the 2 important ones, vs paralyze/poison/death and spells, so a halfling or dwarf fighter with high con has better saves than a paladin.
User avatar
maximouse
Posts: 10
Joined: Mon Sep 15, 2008 8:00 am
Contact:

Post by maximouse »

:cool:
That would make a dwarf fighter/cleric immune to magic :laugh:
Especially in a heart of fury mode :D

But would that be necessary? A Cleric/Ranger fit the role better except she has smaller saves. :angel:
User avatar
kmonster
Posts: 1568
Joined: Fri Sep 16, 2005 9:42 am
Contact:

Post by kmonster »

There's no difference between perfect an perfect +5.
Post Reply