Echanting
- ES Master 146
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Echanting
How do you lvl up your enchanting (charge)?
- Fljotsdale
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You don't. The level of your enchantment depends upon the level of the soul in your soul gem. Petty soul gems have the smallest charge, then lesser, then greater, then grand. Even black soul gems are only classed as Grand. But a petty soul in a grand soul gem only delivers the power of a petty soul.
Frankly, it you want better enchantments, you either find items already enchanted, or you grab Sigil stones from Oblivion. You level actually DOES affect the enchanting power of the sigil stones.
Frankly, it you want better enchantments, you either find items already enchanted, or you grab Sigil stones from Oblivion. You level actually DOES affect the enchanting power of the sigil stones.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
- Argonian Thief
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- ES Master 146
- Posts: 26
- Joined: Mon Sep 15, 2008 3:05 pm
- Contact:
- Fljotsdale
- Posts: 1640
- Joined: Tue Oct 25, 2005 4:07 pm
- Location: UK
- Contact:
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
The number in parenthesis is fixed by the type of gem you're using (85) for Grand, (40) for Common for example and can only be changed by modifying the values in the construction set.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- ES Master 146
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- Joined: Mon Sep 15, 2008 3:05 pm
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Select Gameplay>Settings
The values are
fEnchantCommonLimit, fEnchantGrandLimit etc..
Be warned you change these values at your own risk, it is possible that you may have to start a new game for the changes (or any other in Settings) to take effect. Using a saved game after changing the settings, then saving could lead to total loss of that character.
The values are
fEnchantCommonLimit, fEnchantGrandLimit etc..
Be warned you change these values at your own risk, it is possible that you may have to start a new game for the changes (or any other in Settings) to take effect. Using a saved game after changing the settings, then saving could lead to total loss of that character.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Argonian Thief
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Shouldn't we have tester's for this? Not to go off topic but I think it would be brilliant to have tester's for all the little weird-o piece's of crap that go on in games, such as oblivion.galraen wrote:Select Gameplay>Settings
The values are
fEnchantCommonLimit, fEnchantGrandLimit etc..
Be warned you change these values at your own risk, it is possible that you may have to start a new game for the changes (or any other in Settings) to take effect. Using a saved game after changing the settings, then saving could lead to total loss of that character.
Sing For Absolution