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Echanting

This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
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ES Master 146
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Echanting

Post by ES Master 146 »

How do you lvl up your enchanting (charge)?
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Fljotsdale
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Post by Fljotsdale »

You don't. The level of your enchantment depends upon the level of the soul in your soul gem. Petty soul gems have the smallest charge, then lesser, then greater, then grand. Even black soul gems are only classed as Grand. But a petty soul in a grand soul gem only delivers the power of a petty soul.

Frankly, it you want better enchantments, you either find items already enchanted, or you grab Sigil stones from Oblivion. You level actually DOES affect the enchanting power of the sigil stones.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

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Argonian Thief
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Post by Argonian Thief »

That would be pretty chill though :cool:
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ES Master 146
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Post by ES Master 146 »

I meant the little # in the parthasis at the bottom of the enchanting screen that stops you from enchanting really high powerd stuff. Caan you raise that?
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Fljotsdale
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Post by Fljotsdale »

:confused:
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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galraen
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Post by galraen »

The number in parenthesis is fixed by the type of gem you're using (85) for Grand, (40) for Common for example and can only be changed by modifying the values in the construction set.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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ES Master 146
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Post by ES Master 146 »

how do I modify it
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galraen
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Post by galraen »

Select Gameplay>Settings

The values are

fEnchantCommonLimit, fEnchantGrandLimit etc..

Be warned you change these values at your own risk, it is possible that you may have to start a new game for the changes (or any other in Settings) to take effect. Using a saved game after changing the settings, then saving could lead to total loss of that character.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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Argonian Thief
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Post by Argonian Thief »

galraen wrote:Select Gameplay>Settings

The values are

fEnchantCommonLimit, fEnchantGrandLimit etc..

Be warned you change these values at your own risk, it is possible that you may have to start a new game for the changes (or any other in Settings) to take effect. Using a saved game after changing the settings, then saving could lead to total loss of that character.
Shouldn't we have tester's for this? Not to go off topic but I think it would be brilliant to have tester's for all the little weird-o piece's of crap that go on in games, such as oblivion.
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