Please note that new user registrations disabled at this time.

Deus Ex - Hell's Kitchen

This forum is to be used for all discussions pertaining to Deus Ex, Deus Ex: Invisible War, or Deus Ex: Human Revolution.
Post Reply
User avatar
Tricky
Posts: 3562
Joined: Fri Oct 28, 2005 10:21 pm
Location: Norway
Contact:

Deus Ex - Hell's Kitchen

Post by Tricky »

"Don't worry about what the guys are saying about Hell's Kitchen."
"You had other priorities, I'm sure you would have helped out with the shootout."

Well, that's what I always get after the first day on the job. Played the game countless times and I'm always helping out at the shootout outside of the 'Ton hotel. But they're always saying that as I come back to HQ. Is there something else to this?

I'm asking because something weird happened. Do you know those two UNATCO troopers who complain about Paul and want to give you the gas grenades he have them? Well, I accepted them and headed off towards the NSF troopers. And there was a firefight! I threw the gas grenade at them and the weirdest thing happened. The friend-or-foe indicators around the NSF soldiers turned green. But the other UNATCO troopers just kept shooting at them anyway, so there really wasn't anything else I could do.

A glitch? I got the feeling today that there is more to this little shootout. Deus Ex is the kind of game that keeps surprising you, even after eight years. Has anyone ever passed through this early part of the game with different results?
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Post by Xandax »

The game does that occasionally - with UNATCO and NSF getting to be "friendly" indicator. I think glitch.
Insert signature here.
User avatar
Tricky
Posts: 3562
Joined: Fri Oct 28, 2005 10:21 pm
Location: Norway
Contact:

Post by Tricky »

So they're not related? Hm. I got the feeling there may have been an alternative to fighting or something.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
User avatar
Nightmare
Posts: 3141
Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
Contact:

Post by Nightmare »

Sounds glitchy to me, but you never know...the game has enough design that it continues despite a variety of contingencies.
If nothing we do matters, then all that matters is what we do.
User avatar
Tricky
Posts: 3562
Joined: Fri Oct 28, 2005 10:21 pm
Location: Norway
Contact:

Post by Tricky »

Heh, I just had to write this down somewhere. I guess it doesn't matter if I spam my own thread. :p

I've played Deus Ex for a long, long time. Coming in to nine years now and yet again I witnessed a brand new dialogue tree. Without spoiling too much, try doing the following. When you 'turn in your resignation' to UNATCO there is a little dialogue between Manderley and Simons about the former losing his job. It triggers when you run into the room and get too close.
Just stand in the doorway and kill Manderley before that cutscene starts. JC will have a few things to say to Simons. :D

This game never ceases to amaze me.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
User avatar
Nightmare
Posts: 3141
Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
Contact:

Post by Nightmare »

Game spoilers are below, so you've been warned.

The thing that really shocked me the first time I played was when Anna tries to kill Lebedev before your dialogue with him finishes. She succeeded, and instinctively in a fit of rage I instantly started shooting her and killed her without thinking. I then thought...damn...I guess I've broken the game...only to have your radio pal come on and say: "Damn, you killed Anna! I'll erase that from the logs, and she was way out of line, but seriously..."

It was at that point that I really understood that Deus Ex is an incredible game.
If nothing we do matters, then all that matters is what we do.
User avatar
Tricky
Posts: 3562
Joined: Fri Oct 28, 2005 10:21 pm
Location: Norway
Contact:

Post by Tricky »

I know! :) I at one point booby-trapped the door she comes through and kept him alive. I don't remember how the dialogue was different though. Lebedev didn't reappear later in the game like some of the other characters do.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
User avatar
bushwhacker2k
Posts: 204
Joined: Sat Nov 12, 2005 8:27 pm
Location: Zebulon, North Carolina
Contact:

Post by bushwhacker2k »

Tricky wrote:"Don't worry about what the guys are saying about Hell's Kitchen."
"You had other priorities, I'm sure you would have helped out with the shootout."

Well, that's what I always get after the first day on the job. Played the game countless time and I'm always helping out at the shootout outside of the 'Ton hotel. But they're always saying that as I come back to HQ. Is there something else to this?

I'm asking because something weird happened. Do you know those two UNATCO troopers who complain about Paul and want to give you the gas grenades he have them? Well, I accepted them and headed off towards the NSF troopers. And there was a firefight! I threw the gas grenade at them and the weirdest thing happened. The friend-or-foe indicators around the NSF soldiers turned green. But the other UNATCO troopers just kept shooting at them anyway, so there really wasn't anything else I could do to.

A glitch? I got the feeling today that there is more to this little shootout. Deus Ex is the kind of game that keeps surprising you, even after eight years. Has anyone ever passed through this early part of the game with different results?
I think the friend or foe thing may have been a glitch. But when they talk about the shootout that's a different thing that happened elsewhere with your brother, Paul.
"Colorless green dreams sleep furiously."
-Noam Chomsky
Post Reply