Must have been a random glitch. I just checked the file and couldn't find a problem.Mike89 wrote:When talking to Mitnik. There is a point where you and him are talking about how he was watching you, about Gary, etc. Around this time there was always a dialog trigger to get into the subject of what Mitnik is doing to get to what you can do for him. I didn't see this trigger. There are actually two lines that say the same thing, something like, OK I'll see you later or something like that.
Unofficial Patch 5.7 released!
I remember her saying something this time about being followed. I don't recall this time the line about staying indoors. Maybe I missed it. The only way I'm going to know for sure now is to play it again from scratch to get to that point again (cause I'm quite a bit past that point now).The correct one to keep her alive is the one about staying indoors. Or do you think someone like Heather can defend herself with a gun against several Sabbath vampires
I wish there was more dialog with Heather. I gave her her blood fix just once. All the other times I see her, she just says, "yes master?".
You are right, but this will get you nowhere because when you remove the armor you will not get these points back as usual . I'm sure this is hard-coded behaviour anyway...Crenshinibon wrote:On my character, when wearing any armor that detracts from the dexterity score, I am able to "remove" those points and gain experience back.
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
Just making sure. : D
Also, I seem to be having a problem with the steam effect encountered in the Nosferatu Warrens as well as Ming's temple. Any time that I face the effect, I get awful lag, though when I turn away from it, everything is fine.
Also, I seem to be having a problem with the steam effect encountered in the Nosferatu Warrens as well as Ming's temple. Any time that I face the effect, I get awful lag, though when I turn away from it, everything is fine.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
- whirlwendigo
- Posts: 1
- Joined: Sat Oct 11, 2008 4:10 am
- Contact:
Sounds to me like you're in the wrong room. Have you done the level recently? From what I recall, after exiting the elevator you have to go down a reasonably long hallway to get to the right place.whirlwendigo wrote:Having an issue in the mansion. IM past the kitchen, and up the elevator to the last floor... but its not letting me pass it. I go right, and into the first room on the left.. and there is not item except for a book in the nightstand. No hole in the roof... nothing. Dont understand whats going on.
You can't spell success without whatever the hell my name is!
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
During my first playthrough, at the quest menu, I had all the places blacked out and they'd appear only as I got to the new chapter. By places I mean Santa Monica or Downtown. On my second playthrough, all of them were present.
You can feed on a person, leave the building and then re-enter to find them having full blood again. This can be used for easy feeding.
You can feed on a person, leave the building and then re-enter to find them having full blood again. This can be used for easy feeding.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
You mean that you'd like to have that in a future patch or that it's not possible from a programming point of view?
From the "technical" standpoint, I noticed that melee, brawl and firearms all cap out at ten. Does that mean that if you have their governing skills and attributes at five, that there is no real benefit to using a stat enhancing discipline such as Auspex or Potence, aside for the "bonus" effect they give, such as seeing other creatures or unsokable damage?
I assume that this is done on purpose as you might be overpowered with fifteen melee skill or such, right?
From the "technical" standpoint, I noticed that melee, brawl and firearms all cap out at ten. Does that mean that if you have their governing skills and attributes at five, that there is no real benefit to using a stat enhancing discipline such as Auspex or Potence, aside for the "bonus" effect they give, such as seeing other creatures or unsokable damage?
I assume that this is done on purpose as you might be overpowered with fifteen melee skill or such, right?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
I just haven't found the variable where this is triggered.Crenshinibon wrote:You mean that you'd like to have that in a future patch or that it's not possible from a programming point of view?
That seems to be hard-coded and is nothing done by me.From the "technical" standpoint, I noticed that melee, brawl and firearms all cap out at ten.
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
I see.
Just curious: It's not possible for you to for example "create" a blood-doll object with the same skin and dialog options as the original, but having the blood refilling properties as a "normal" human character, thus having the new object based one the trigger? Such as making a copy of say Malcom, giving it a different name, reskinning it to match Misti as well as granting it the same dialog tree as Misti had, Malcom's variable is already set to refill blood every time you re-enter the area.
Does this mean that I am correct in my assumption that to get the most out of your disciplines it's actually better NOT to max the governing attributes?
Just curious: It's not possible for you to for example "create" a blood-doll object with the same skin and dialog options as the original, but having the blood refilling properties as a "normal" human character, thus having the new object based one the trigger? Such as making a copy of say Malcom, giving it a different name, reskinning it to match Misti as well as granting it the same dialog tree as Misti had, Malcom's variable is already set to refill blood every time you re-enter the area.
Does this mean that I am correct in my assumption that to get the most out of your disciplines it's actually better NOT to max the governing attributes?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
I already tried something like that with copying stat after stat over but I just couldn't find it or it is triggered elsewhere inside the levels itself maybe.Crenshinibon wrote: Just curious: It's not possible for you to for example "create" a blood-doll object with the same skin and dialog options as the original, but having the blood refilling properties as a "normal" human character, thus having the new object based one the trigger?
You would always save blood if the attributes are maxed out and you could get along without using the discipline in the first place.Does this mean that I am correct in my assumption that to get the most out of your disciplines it's actually better NOT to max the governing attributes?
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
On my second playthough, after defeating Brother Kanker, I travel to the place I enter the Plaguebearer Sewers and exit from there. It should put me near the place Tin Can Bill was standing. However, I get a quick glimpse of the city and then it looks as if my character is falling, with the city above her, until finally reaching blackness.
I've tried reloading before I exited the sewer and even to before I confronted the Plaguebearer, but the problem still persists.
EDIT: I think it was just a random glitch. While reloading before the battle had no effect on it, everything worked when I reverted to a save before even entering the sewers.
I've tried reloading before I exited the sewer and even to before I confronted the Plaguebearer, but the problem still persists.
EDIT: I think it was just a random glitch. While reloading before the battle had no effect on it, everything worked when I reverted to a save before even entering the sewers.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
have i missed something? im using patch v56 atm.. i just got my nosey haven, and im sure there's supposed to be an item (cant remember the name) that doubles the obsc/invisiblity timer? but it doesnt seem to be there?
if its a bug whats the command to add it for my nosey?
if its not.. what have i missed?
thanks
if its a bug whats the command to add it for my nosey?
if its not.. what have i missed?
thanks
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
I believe that the patch moves some items around. I think the item you're referring to is called "Galdjum," which increases the duration of your disciplines by 25%.
I wasn't able to find it during my first playthrough as a Nosferatu, but yesterday, I got it on my second playthrough from a chest within the Ventrue haven.
I wasn't able to find it during my first playthrough as a Nosferatu, but yesterday, I got it on my second playthrough from a chest within the Ventrue haven.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
nope, not that as i know you get that from the warrens or i keep doing, having loaded up an old v36 save the item was called a Zharalketh, looks like a grey ring, that doubles the duration of Obfuscate, only supposed to be gotten by nosferatu, but i pillaged the sewer haven and Chantry with my malkavian lolCrenshinibon wrote:I believe that the patch moves some items around. I think the item you're referring to is called "Galdjum," which increases the duration of your disciplines by 25%.
I wasn't able to find it during my first playthrough as a Nosferatu, but yesterday, I got it on my second playthrough from a chest within the Ventrue haven.
- Crenshinibon
- Posts: 2665
- Joined: Wed Mar 22, 2006 5:35 pm
- Contact:
Is it intentional that in the Patron of the Ancient Arts quest, if you use possession to turn guard on guard, that it doesn't take away the two experience bonus at the end?
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
No, but I can't fix that because Possession seems to be hard-coded that way.Crenshinibon wrote:Is it intentional that in the Patron of the Ancient Arts quest, if you use possession to turn guard on guard, that it doesn't take away the two experience bonus at the end?
As for the occult Obfuscate powerup, it should be found inside the drawer...