In the first BiA and Hell's Highway, I always reload if one of my team-mates got hit (didn't get Earned in Blood, because a lot of people called it an expansion instead of a sequel). The former more than the latter, I admit but that was because in the first one, while challenging, isn't because the Jerries are smarter. They were playing cheat. I suppress them, then flank them with an assault squad, only to see Jerry shifting to face the flanking squad.SupaCat wrote:Yes, but that's what I don't like about BiA 3, it just isn't as challenging as before. When my teammates were first shot in BIA 3, I mourned their loss, but hey, once I got to a checkpoint and could just get them back 'Hey weren't you dead' 'Yeah, but at this checkpoint there is... a medicstation?' . The game lost one of its prime components, the so called 'Band of Brothers' feeling. I had to load my game 2 times or so, just because of a stupid mistake I made, while in the previous 2 about 100 times. I mean in those games, I wasn't busy trying to kill Germans and move on, I was trying to save my own ass.
I quickly called the assault squad back (because I ever suffered losses thanks to several of these incidents) only to see them shift back to their original position. Even going there myself also triggered that response as well. For heaven's sake they're suppressed! How the hell do they know some dude is going to flank 'em? Do they somehow possess some sixth sense to tell where another person is?
Call me paranoid, but I prefer having full teams rather having one or more less members in a team or a team completely eliminated. I did that not because I have any feelings for them, but because I want an effective fighting force. This applies to both games.