I believe I am starting to get the feel of NWN and I like it better. There are a lot of good multiclasses!
Thinking back, I may have misjudged IWD II. Both are D&D 3 but IWD II has 6 characters on each team so it's a lot more complex and I admit that I was pretty frustrated at the time and stopped after 2 third into the game.
Do you think it 's worth another try? give me your comments on both games as well.
IWD II think back
IWD2 is fun to create a party and use tactics in cooly designed areas to fight placed monsters. Similiar to BG without the non-linear, banter, romances, slightly different combat style.
A lot of times I save myself from spending money on buying a new game because I will play games like IWD2 if I have not yet beat them so I think it is good.
A lot of times I save myself from spending money on buying a new game because I will play games like IWD2 if I have not yet beat them so I think it is good.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
IWD2 and NwN are basically using the 3e rules for D&D and so would run along the same lines. A main difference though is that I believe IWD2 doesn't provide a great number of prestige classes like NwN, which cuts out quite a number of multiclassing options. Also, being given a full party of 6, the battles are generally geared towards party cohesion and teamwork, pulling of attack combos as a team rather; which is at the polar opposite end of NwN that focuses on a single all round (combat focused) uber-hero character.
So, if you've got a good grasp of NwN, you're good for IWD2, but my go on it is that multiclassing dilutes the power of your party since two rogue/wizards can never hope to beat a single classed rogue+wizard pair. Best to leave most of your party single classed to allow them to reach the loftier heights of power.
So, if you've got a good grasp of NwN, you're good for IWD2, but my go on it is that multiclassing dilutes the power of your party since two rogue/wizards can never hope to beat a single classed rogue+wizard pair. Best to leave most of your party single classed to allow them to reach the loftier heights of power.
re: thinking back to IWD2
Also, it seems that IWD2's D&D3 is different from the one in NWN. Probably 3 and 3.5.
BTW, I reinstalled IWD2 and gave it a go. But comparing to NWN, IWD2 is kind of disjoint so I just leave it at that.
You are right. Perhaps, you can dual-class with the fist class used as enhancing class( fighter or ranger ) with a couple of levels. I believe that D&D3 when applies to IWD2 is overkill; even IWD1(D&D2) only needs dual-classing.Best to leave most of your party single classed to allow them to reach the loftier heights of power.
Also, it seems that IWD2's D&D3 is different from the one in NWN. Probably 3 and 3.5.
BTW, I reinstalled IWD2 and gave it a go. But comparing to NWN, IWD2 is kind of disjoint so I just leave it at that.
Maybe, maybe not. I'm not sure about that. But I do believe because the IWD2 engine was initially designed for D&D 2e and was later modified to adapt the 3e rules, it would run slightly different than NwN that never had to cater for 2e rules. Also, different teams/designers would come up with different approach/balances to make the rules work off the turn-based, square grid and all that...mistered wrote:Also, it seems that IWD2's D&D3 is different from the one in NWN. Probably 3 and 3.5.
IWD2 vs NWN
That is possible but unless we know for sure, it is a toss-up. Nwn does seem to come out after IWD2.But I do believe because the IWD2 engine was initially designed for D&D 2e and was later modified to adapt the 3e rules, it would run slightly different than NwN that never had to cater for 2e rules. Also, different teams/designers would come up with different approach/balances to make the rules work off the turn-based, square grid and all that...