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IWD II think back

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IWD II think back

Post by mistered »

I believe I am starting to get the feel of NWN and I like it better. There are a lot of good multiclasses!

Thinking back, I may have misjudged IWD II. Both are D&D 3 but IWD II has 6 characters on each team so it's a lot more complex and I admit that I was pretty frustrated at the time and stopped after 2 third into the game.

Do you think it 's worth another try? give me your comments on both games as well.
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Post by Claudius »

IWD2 is fun to create a party and use tactics in cooly designed areas to fight placed monsters. Similiar to BG without the non-linear, banter, romances, slightly different combat style.

A lot of times I save myself from spending money on buying a new game because I will play games like IWD2 if I have not yet beat them so I think it is good.
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Post by mistered »

Iwd2

Claudius. It's not that I cant beat IWD2; the game isn't very hard. I just didn't understand its structure ( I mean how to use its multiclasses ).
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Post by shift244 »

IWD2 and NwN are basically using the 3e rules for D&D and so would run along the same lines. A main difference though is that I believe IWD2 doesn't provide a great number of prestige classes like NwN, which cuts out quite a number of multiclassing options. Also, being given a full party of 6, the battles are generally geared towards party cohesion and teamwork, pulling of attack combos as a team rather; which is at the polar opposite end of NwN that focuses on a single all round (combat focused) uber-hero character.

So, if you've got a good grasp of NwN, you're good for IWD2, but my go on it is that multiclassing dilutes the power of your party since two rogue/wizards can never hope to beat a single classed rogue+wizard pair. Best to leave most of your party single classed to allow them to reach the loftier heights of power.
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Post by mistered »

re: thinking back to IWD2
Best to leave most of your party single classed to allow them to reach the loftier heights of power.
You are right. Perhaps, you can dual-class with the fist class used as enhancing class( fighter or ranger ) with a couple of levels. I believe that D&D3 when applies to IWD2 is overkill; even IWD1(D&D2) only needs dual-classing.

Also, it seems that IWD2's D&D3 is different from the one in NWN. Probably 3 and 3.5.

BTW, I reinstalled IWD2 and gave it a go. But comparing to NWN, IWD2 is kind of disjoint so I just leave it at that. :)
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Post by shift244 »

mistered wrote:Also, it seems that IWD2's D&D3 is different from the one in NWN. Probably 3 and 3.5.
Maybe, maybe not. I'm not sure about that. But I do believe because the IWD2 engine was initially designed for D&D 2e and was later modified to adapt the 3e rules, it would run slightly different than NwN that never had to cater for 2e rules. Also, different teams/designers would come up with different approach/balances to make the rules work off the turn-based, square grid and all that... :)
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Post by mistered »

IWD2 vs NWN
But I do believe because the IWD2 engine was initially designed for D&D 2e and was later modified to adapt the 3e rules, it would run slightly different than NwN that never had to cater for 2e rules. Also, different teams/designers would come up with different approach/balances to make the rules work off the turn-based, square grid and all that...
That is possible but unless we know for sure, it is a toss-up. Nwn does seem to come out after IWD2.
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