Kefka1983 wrote:I think I might try a
1)rogue/bard
2)fighter
3)cleric
4)druid
Should I swap in a wizard for one of those? Maybe instead of the rogue/bard?
You will likely want 2 base characters for performing non-fighting actions (..AND be good at fighting of course):
1. Dialogue - Bluff, Diplomacy, and Intimidate, (and possibly Appraise).
2. Unlock and Search/Disable traps.
There really aren't enough skill points available to get this all-in-one character.
BOTH characters will need *good* skill point distribution throughout their builds.
Dialoge: (replace selection #1 Bard/Rogue)
Race Human
Strength 16 (always increase Strength at level-up)
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16
Level 1 Bard; Feats: Able Learner and Power Attack. (Hold-over 5 skill points for Level 2 - Intimidate.)
Level 2 Fighter; Feat: Cleave
Level 3 Bard; Feat: Battle Caster.
The rest Bard with feats (in order): Great Cleave, Blind Fight, Improved Critical Flachion, up to you but you should pick a melee feat like Weapon Focus Flachion OR my personal fav. - Knockdown.
Skills: Major: Bluff, Concentration, Diplomacy, Listen, Perform. Minor: Appraisal, Lore, Spellcraft.
Lock-picker and Trapper: (replace selection #2 Fighter)
Race: Wood Elf
Strength 16
Dexterity 18 (always increase Dexterity at level-up)
Constitution 12
Intelligence 12
Wisdom 12
Charisma 8
Level 1 Rogue; Feat: Able Learner
Level 2; Ranger; Feat: (Track and Favored Enemy: Undead)
Level 3 Ranger; Feat: Point Blank Shot (and Archery Style)
Level 4 Ranger; Feat: (Toughness)
Level 5 Ranger; Feat: (Animal Companion: Boar or Bear)
Level 6 Ranger; Feat: Weapon Focus Longbow (and Favored Enemy: Outsider)
Level 7 Ranger; (Archery Style improvement)
Level 8 Wizard (Generalist); Feat: (Scribe Scroll)
Level 9 Arcane Archer; Feat: Improved Rapid Shot (and Enhance Arrow +1)
Level 10 AA; Feat: (Imbue Arrow X3)
Level 11 AA; Feat: (Enhance Arrow +2)
Level 12 AA; Feat: Improved Critical Longbow (and Seeker Arrow x1)
Level 13 AA; Feat: (Enhance Arrow +3)
Level 14 AA; Feat: (Seeker Arrow x2)
Level 15 AA; Feat: Blind Fight (and Enhance Arrow +4)
Skills: Major: Disarm Trap, Pick Locks, Search, Spot. Minor: Craft Trap, Hide, Move Silently, Set Trap, Survival.
Notes:
The substitution for Fighter instead of Rogue for the Bard build removes the BAB penalty and actually adds +1 to attack (..net +2 vs. a Rogue mult-class). It also provides an extra feat. The Bard then becomes your melee champ - with additional spells like Mirror Image, the "Visages", Displacement/Improved Invisibility, Haste, and Bladeweave. There are also the "inspirations", particularly Inspire Courage and Inspire Defense for battle, and Inspire Competence for skill increases.
The Archery based Ranger has better attack numbers, more attacks (with Rapid Shot and Many Shot), AND usually does more damage (for several reasons) - than a melee character. The Rogue class and the Feat Able Learner "unlocks" the skills needed - the addition of the sneak attack damage on this class combination that potentially has some stealth ability is purely a bonus. The Wizard class unlocks the AA class, and the "hit" to your attack number is more than made-up with the AA's enhancements.