I play a modded game, my usual mods plus Chloe (though in Underdark she leaves for Soulafein who is less overpowered despite being often called "cheesy"). And I have had a problem I never encountered before and must thus deduce is from Chloe Mod.
Whenever I cast breach it affects everyone on the map, EVERYONE, even neutrals and friends. I can live with my friends loosing their combat protection, only my Sorcerer has it anyway, but then all the neutrals goes Hostile, which is perhaps a tad ... inconvenient... Especially in Athkatla.
Anyone experienced this? And anyone with an idea what to do? Except of course to not cast breach, which I have managed with till now, but which makes the battles somewhat more difficult as I am melee-heavy.
Breach Problem
- Edar Macilrille
- Posts: 503
- Joined: Sat Sep 11, 2004 8:48 am
- Location: Aarhus, Denmark
- Contact:
That should only happen if someone's tinkeredwith the spell, that should be easy to correct. If you look in your override folder (c:\Program Files\Black Isle\BGII SoA\Override by default) for a file labelled SPWI513.spl and delete it your problem should be solved.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- Edar Macilrille
- Posts: 503
- Joined: Sat Sep 11, 2004 8:48 am
- Location: Aarhus, Denmark
- Contact:
I am off to train a bit (ASK), but will try when I get back. Thanks.
- Edar Macilrille
- Posts: 503
- Joined: Sat Sep 11, 2004 8:48 am
- Location: Aarhus, Denmark
- Contact: