really hurt'in players
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Ah, metagaming is only caused by exchanging vital information to your version of the game to the new DM's version. That can easily be avoided, most of which involves shredding up NPC's aside from names.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- Fiberfar
- Posts: 4196
- Joined: Fri Aug 13, 2004 12:07 pm
- Location: Looking down from ethereal skies
- Contact:
Hmm... Perhaps writing the main plot/quest and allowing the other DMs to make sidequests along the main plotline would work?GawainBS wrote:If you want your world and story to have a bit of consistency, all DM should at least be aware of the basics of the plot. If not, you end up playing several independant games.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]