Please note that new user registrations disabled at this time.

Detect Illusions

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Carnifex
Posts: 45
Joined: Sun Mar 23, 2008 7:58 pm
Contact:

Detect Illusions

Post by Carnifex »

Hi,

I'm playing through BG2 with a kensai/thief (dualed at 9 cause I'm running a full group and didn't have the patience to wait any longer) and I've boosted open locks, find traps, set traps, hide and move silently to ~100 respectively.

I know it's worthwhile to increase hide, move silently and pickpocket above 100 - but I'm debating whether or not i should leave hide/ms around 100 for a while and boost PP and Detect Illusions.

Now, is there any point to increasing Detect Illusions past 100 ?

//C
User avatar
galraen
Posts: 3727
Joined: Sat Nov 25, 2006 3:03 am
Location: Kernow (Cornwall), UK
Contact:

Post by galraen »

Personally I've never boosted Illusion at all, not since I found out how useless it is.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
User avatar
Carnifex
Posts: 45
Joined: Sun Mar 23, 2008 7:58 pm
Contact:

Post by Carnifex »

galraen wrote:Personally I've never boosted Illusion at all, not since I found out how useless it is.
Ah, then I'll keep my hands off it. Feel free to elaborate what exactly makes it useless, as I have yet to even try it :)

Also, there's no reason to increase set traps, find traps or open locks past 100, is there ?

//C
User avatar
Silvanerian
Posts: 455
Joined: Thu Jun 21, 2001 10:00 pm
Contact:

Post by Silvanerian »

Thief skills

Detect illusions functions like a free, near constant true sight when you have the skill at 100.

See that skill (same as set trap) as a percentage marker. At 100, you'll never fail - and going above will not yield any benefits.

Detect illusions works as true sight when you activate the "detect traps" icon. Once a round you'll be detecting traps and illusions. It will dispel mirror image, blur, mislead, invisibility, improved invisibility, shadow door etc. - just like true sight.
Personally, I think it is a very powerful ability considering how quickly you can have it and that it is available at all times.

If true sight is either not available to your group or costly - e.g. 6th level wizard slots, I think detect illusions is a good investment.

I don't really see the point of picking pockets - don't you have tons of gold by now? What is it you would like to steal? And if there is something specific, I'd rather use multiple potions of master thievery.

As for find/disarm traps and open locks, there are very few in the game which require above 100 in skill.
Move silently and hide in shadows will both benefit from higher than 100 points, though with 100 in each you should succeed nearly always already.
Qualis Artefix Pereo
User avatar
Carnifex
Posts: 45
Joined: Sun Mar 23, 2008 7:58 pm
Contact:

Post by Carnifex »

Silvanerian wrote:Detect illusions functions like a free, near constant true sight when you have the skill at 100.

See that skill (same as set trap) as a percentage marker. At 100, you'll never fail - and going above will not yield any benefits.

Detect illusions works as true sight when you activate the "detect traps" icon. Once a round you'll be detecting traps and illusions. It will dispel mirror image, blur, mislead, invisibility, improved invisibility, shadow door etc. - just like true sight.
Personally, I think it is a very powerful ability considering how quickly you can have it and that it is available at all times.

If true sight is either not available to your group or costly - e.g. 6th level wizard slots, I think detect illusions is a good investment.

I don't really see the point of picking pockets - don't you have tons of gold by now? What is it you would like to steal? And if there is something specific, I'd rather use multiple potions of master thievery.

As for find/disarm traps and open locks, there are very few in the game which require above 100 in skill.
Move silently and hide in shadows will both benefit from higher than 100 points, though with 100 in each you should succeed nearly always already.
Thanks for the detailed input, I have some numbers now, thanks to you!

I was aware of Detect Illusions functionality, right now I have an oracle memorized on Haer'Dalis and a True Sight on Viconia to handle the annoying illusions. The thing that bothers me a bit about the thief skill is that it pops once a round when my thief could be backstabing or otherwise inflicting serious damage.

Still curious as to why Galraen thinks it sucks that badly though :)

Edit: Regarding pickpocket - yes I do have tons of gold but there are some rather interesting items to be pickpocketed in the game, the ability to shoplift isn't the main reason I want it. I pickpocketed an artifact item today, for instance. Granted I could've killed the person carrying it, but still.

//C
User avatar
Crenshinibon
Posts: 2665
Joined: Wed Mar 22, 2006 5:35 pm
Contact:

Post by Crenshinibon »

I always allocate 100 points into Detect Illusions. It is an amazing ability which makes True Sight worthless. Why? For two main reasons: True Sight takes up spots better used for something else AND it dispels the illusions cast by your party! I don't know about you, but most of the time, my mages and even some fighters or thieves have some sort of illusionary spell cast on them, so True Sight is very inconvenient for me. Detect Illusions removes just those on your enemies, without the disadvantage. That, and you can use it at any time you want.

Pick pockets is a great ability to use early on, to shoplift, so you can quickly raise your gold and recharge your wands. Once you hit ToB, you'll probably use it to stock up on potions and purchase new spell scrolls for your mages, but that's about it. I think the skill is much more useful in the original Baldur's Gate.

I think that Hide in Shadows and Move Silently should be your two "priority skills". I usually put about 180 or so in each. Those two skills are simply invaluable for a thief.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
User avatar
galraen
Posts: 3727
Joined: Sat Nov 25, 2006 3:03 am
Location: Kernow (Cornwall), UK
Contact:

Post by galraen »

Weird, I tried pushing DI up way over 100 and no effect whatsoever. I'm not just talking about the Windspear Hills bug either.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
User avatar
Crenshinibon
Posts: 2665
Joined: Wed Mar 22, 2006 5:35 pm
Contact:

Post by Crenshinibon »

It does take a round or so to work. I haven't had any problems with it and think it's great on those Mirror Image and Mislead combinations.

I also forgot to mention that Spell Immunity: Divination nullifies True Sight, while Detect Illusions still goes through that.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
User avatar
Silvanerian
Posts: 455
Joined: Thu Jun 21, 2001 10:00 pm
Contact:

Post by Silvanerian »

Cheese (?)

Note on detect illusions:

If you instruct your character to attack and afterwards hit the detect traps (illusions) button, then your character will do both actions at the same time.

Sort of like walking and detecting traps at the same time.

I suppose it can be considered cheesy or an exploit, but on the other hand, it isn't stated anywhere that it takes full concentration to detect illusions/traps.



As for your problems with detect illusions, Galraen - all I can say is "wierd". Have you tried the skill in another game? It has never malfunctioned for me. A good testing ground is the circus tent - the werewolves will get displelled with detect illusions, yet don't cause damage if you fail.
Qualis Artefix Pereo
User avatar
Cookiemole
Posts: 3
Joined: Mon Apr 13, 2009 4:01 pm
Contact:

Post by Cookiemole »

cren--what mods are you running? true sight has always been party-friendly for me. thanks for the heads up about spell immunity:divination and detect illusion, i wasn't sure if it bypassed it or not.

silv--never knew that! i wonder if it works for clerics and turning undead.

i'm not positive about this, but i think it might decrease the amount of time it takes to kick in if you raise it above 100. but i could be totally wrong. another thing i think is true, but i'm not positive about, is that your chances of success aren't 100% when you have the skill at 100, and in fact if you raise it over that you will improve you chances of dispelling an illusion. after all, your chances of picking a pocket improve when that skill is increased over 100.

some comments that are only relevant if you have TOB installed: one thing i found detect illusions good for was when my thief needed to dispel illusions within a time stop (usually from a time trap). you don't have access to your mages, clerics, or keldorn inside a time stop! i made a kensai/thief once, and after a time trap went off, it would only take a few seconds for him to sniff out invisible mages and subsequently make chop suey out of them. Also, Ilesara in Ascension TOB has a Bhaalspawn power that allows her to go invisible that is susceptible to detect illusions but not true sight. Being that you have to fight her twice, once at the very beginning and once at the very end, and that she's a huge pain in the ass if you don't kill her immediately, i found this ability to be enormously helpful.
User avatar
galraen
Posts: 3727
Joined: Sat Nov 25, 2006 3:03 am
Location: Kernow (Cornwall), UK
Contact:

Post by galraen »

Silvanerian wrote:As for your problems with detect illusions, Galraen - all I can say is "wierd". Have you tried the skill in another game?

Probably not with my PC on reflection, but with Jan definitely, but that is with relying on his gadgets. Could it be they don't function as advertised regarding detect illusion?
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
User avatar
Edar Macilrille
Posts: 503
Joined: Sat Sep 11, 2004 8:48 am
Location: Aarhus, Denmark
Contact:

Post by Edar Macilrille »

*Palle casts a Necromantic Spell*

Speaking of which, as part of the Saerileth Romance I would like to dispell the illusions in Windspear Hills on those Ogres (thus keeping my old friend Ajantis alive and not upsetting my poor, fragile, devoted, innocent and somewhat fanatic love). No spell seem to work; does the Thief detect Illusion ability? And how to activate it? Look for traps?
User avatar
vonhizzle
Posts: 80
Joined: Sat Jan 16, 2010 5:38 pm
Location: USA
Contact:

Post by vonhizzle »

Yes, to activate it detect traps. I don't know if it works in that situation though. Personally I would try some priest spells, detect evil or something. I am not sure if it is possible to not kill those knights though.
User avatar
Stworca
Posts: 1223
Joined: Tue Aug 11, 2009 8:20 am
Location: D, NL & PL
Contact:

Post by Stworca »

It is not possible to NOT kill the knights, or at least i wasn't able to with all the CC spells, magic dispelling, running away and comming back. All in all it is an illusion / suggestion / domination cast by a dragon, and therefore quite powerfull... RP wise
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
User avatar
Edar Macilrille
Posts: 503
Joined: Sat Sep 11, 2004 8:48 am
Location: Aarhus, Denmark
Contact:

Post by Edar Macilrille »

IIt should not be possible, usually. But I am pretty certain one of the options during one of my mod installations was "Dispell Illusions on Ogres in Windspear Hills".

I have killed them anyway. Getting bored with trying all the vaious options without success, but it would be nice to avaoid it another time.
Post Reply