[QUOTE=Yeltsu]I don't like it, especially not the levelcap increase, because it won't make a difference to be honest, suuuuure you can solo stratholme, or do MC in a 10 man group, but there will always be lvl 72 elites just like there is lvl 62 elites now. It will basically be the same thing as we are doing now, only in more spiky epics...

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Level cap increases are always just another way to try and expand the high level content.
When people start reaching level 70 in masses, which shouldn't take long if doing regular dungeon runs, then they'll start to look towards an increase to level 80, and now Blizzard has shown to go the SoE EQ way, and then people *will* expect the level cap of WoW to be increased yet again, possible to 100 next time?
Increasing levels will always - in my view - be the wrong way to go.
Also because they'll have to rebalance the game. There is always complains about overpowered classes, and developers are constantly balancing classes towards each other with PvP and PvE in mind, and increasing the levels will mean that differences in class power will be amplified and more "cries" for nerfs and balancing will appear. Also - the existing dungeons will be to easy, because they were created with level 60 in mind.
Instead of having to work to rewamp the classes constantly, it would be much more interesting seeing a MMOG where they'd rewamp the content. Change the layouts of existing dungeons, placed new monsters, changed quests - now that could keep players on their toes, but just 10 more levels of the same before tackeling the new high end dungeons will not add significant longtitude to the game for "ordinary" gamers.
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