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Ideas for KOTOR 3

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marten0305
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Post by marten0305 »

I would have to agree with Hill-Shatar and start my character from scratch and play him the way i want to.

Start off with the choice between DS or LS and play the story how i want to play it.
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yoyopogo104
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Post by yoyopogo104 »

what i meant was that it'd be a good idea b/c u don't have to start as a newly discovered force adept from scratch to become a padawan/knight/whatever. if u did, u'd have to start as a child (unless u were revan, but even s/he didnt start out as newly discovered adepts. anybody c what i'm trying to get at?). and, really. how long could a child last in battle? and how wierd would it be to play as a child then jump 10-15 yrs ahead? the jedi and sith could probably have two wars in that time frame if they keep it up! :o in both games we didnt have a choice as to whether we were an apprentice/former jedi, so in that sense our characters are kinda premade...

at any rate, i, too, like customization, but i know they wont let u choose your age.
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marten0305
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Post by marten0305 »

yoyopogo104: yeah that whole starting out as a child is gay, my idea would be to start off at the last trials of the players training (basic controls tutorial) and then the council sends the player off to search for Revan or help him fight the TS. But the customization should not be excluded.
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Reaver32
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Post by Reaver32 »

i think i have an idea

Ive been thinking about a storyline for some time now. the idea of starting out as a kid is ok, you could kind of do the same thing that Fable did with the kid to teen to young adult. but to make it fit in, you need to explain revan and the exile. when you are making a char, there are new races; however, you don't chose a class. you also answer some questions in a prolouge. this will set up revan as good or bad (or neither), male or female; and also set up the exile the same way. you start the prolouge off in a new jedi acadamy (on dantooine or someplace like that), and you are learning about history (current) when you say if revan was good or bad. since you are young (not like 3, maybe 10ish), you share a teacher in the acadamy. you get to select what 'classes' to take: force meditation, combat, or focus. depending on which ones you develop, sets up you class (a little more freedom in your char). instead of there being a feat list, you have a feat 'tree' that sets up your path for your epic class (if that is still used). if you start on dantooine, you can wander out to the cave with the crystals (lightsaber). you find a crystal and then one of those spiders attack you. you dont fight it, but a jedi (gonna be your master) saves you, and tells you that you shouldnt be there. now that you have a crystal, you begin making a lightsaber (with no help). the person who saved you finds out and tells you that you are not ready for a 'real' lightsaber (you have a padawn saber= weaker). you can either listen to him (good), or continue (bad) which will set up the color of the lightsaber (blue or red). howver, you make it right away, you become his aprentice and you travel around for a little while. you go from planet to planet(new ones, should be about 15 i think, way too short otherways), learning from your master. you and your master get into some trouble and he saves your life again, but he is injured. you choice to kill him (bad), save him (good), or leave him(none).if you want to kill him, you have your lightsaber (that he told you not to make), and it is red. you kill him and start to feel the affects of becoming a sith. you can save him (using your lightsaber), and you have a blue one. if you leave him you have a green/yellow saber based on being neutral. from there you return to the acadamy and tell/lie about what happened. this is when you and your master are called to the council which is made up of: Disciple, Bastila, Mission, Handmaden, the yoda looking guy (still alive no matter what side you selected), and some new jedi masters. turns out you are called there because they feel something is 'conflicting' in the force, and since you are of the right age(young adult now), you are no longer an aprentice. the council wants you to travel around and talk to other jedi that are stationed on different planets. bastila also asks you to keep in contact with who you meet(revan anyone). you get a ship from the jedi (little smaller than the ebon hawk), and leave to rest. | have a scene/dream where you see this small fleet of ships drifting in outerspace. moves through the deck towards the bridge where you see a chair facing the front (there are soldiers, jedis, sith, mandalorians... fliying this cammandship). camera zooms to the chair where you can see a black robe. the figure stands up and turns. its revan with the mask and armor on (will be male or female depending on you answers at the begining). a crewmember tells revan that they are almost at there destination, and s/he turns and gives the order to man all battlestations. now you see the outside of the ship and there is a HUGE fleet of damaged ships coming towards them.| back on the farm... acadamy, you wake up from the dream and can tell somebody about it or not. the council summons you to a meeting, where you meet your first 'partner'. s/he is at the same stage as you, just out of the acadamy, and wants to explore outerspace.


I have more, but this is a good start i think.
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Reaver32
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Post by Reaver32 »

i got some stuff

email me at Ianaadland@yahoo.com if you guys want more
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Master jedi 11
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Post by Master jedi 11 »

okay for my ideas for the KOTOR III

1)somehow bring all the characters from KOTOR II AND I like they all get together and go on a search for revan and find him and he joins them as they fight through the true enemy in the outer rim
2)get rid of the new influence system you can never get to know the whole history of one character because of this unless you spend the whole game talking to that character so get rid of that and do what happened in KOTOR I just let them reveal there pasts and secrets at certain points in the game
3)new characters of course make some able to transform into a jedi
4)get rid of how many characters you can have everytime you leave the ship its annoying thats one of the reasons some people dont have good influence with some of the characters just make the enemies really tuff beacause i hate the whole you have a limit i mean in real star wars would some jedi just stay on the ship while you go off fightning a entire armada no
5)get more in detail with the story line and things like the mandalorian wars and jedi civil war, and make a actual ending unlike KOTOR II and answers to all the questions from the previous kotors
6)more planets and more places there isnt enough in KOTOR II all the planets arent that much to it like KOTOR I espicially korribean
7) ability to transform all organic party members to jedi everyone except exile,revan,bastilla,visas,jolee,johuni (that one weird looking girl) because they are already jedi
8)final boss should be either exile or revan (depending which one you picked as party leader in begining)
9)you get to pick exiles and revan:consular,seninent,guarding and if female or male
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marten0305
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Post by marten0305 »

yoyopogo104 wrote:how wierd would it be to play as a child then jump 10-15 yrs ahead? the jedi and sith could probably have two wars in that time frame if they keep it up!
Well the gap between episode 1 and 2 must have been 10 to 15 years, and they were still in the same war. So i don't think that time is really a factor. On the same topic, the character in Fable started out young and jumped to whatever age he was. So i don't think that the main character in K3 starting out as a child in training is impossible.
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bigredpanda
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Post by bigredpanda »

Master jedi 11 wrote:okay for my ideas for the KOTOR III

2)get rid of the new influence system you can never get to know the whole history of one character because of this unless you spend the whole game talking to that character so get rid of that and do what happened in KOTOR I just let them reveal there pasts and secrets at certain points in the game
I actually thought this was one of the best aspects of K2, and really lent itself to replayability. Especially if they expanded it so that having a high influence with one party member affected your influence with another.
4)get rid of how many characters you can have everytime you leave the ship its annoying thats one of the reasons some people dont have good influence with some of the characters just make the enemies really tuff beacause i hate the whole you have a limit i mean in real star wars would some jedi just stay on the ship while you go off fightning a entire armada no
You have to be realistic about game engine limitations here. Imagine the possible glitches, bugs etc. from having seven NPCs running after you - it was annoying enough when, in K1, you'd get blocked in to the corner by them sometimes. If we had more side quests, there would be more opportunity to use all of the crew, which would be less harsh on frame rate, etc.
7) ability to transform all organic party members to jedi everyone except exile,revan,bastilla,visas,jolee,johuni (that one weird looking girl) because they are already jedi
You could pretty much do this in K2. The exceptions were quite explainable (like Mandalore).

Which adds a problem with reintroducing old characters, of course. If Atton reappeared, would he be a jedi? Or a fallen jedi? Or what? It's an interesting problem for the devs to think about.
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marten0305
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Post by marten0305 »

One explanation i had about the Hawk returning again is, Canderous/Mandalore have returned so he could return again in K3 only he could be the captain of the Ebon Hawk. So the ship doesn't feel like a hand me down and could give Canderous/Mandalore a good reason for returning. And to add to the idea, Canderous/Mandalore could of brought another mandalorian (A Fett character) along with him.
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rabidchiken
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Post by rabidchiken »

I heard a rumor that KotOR 3 would start 14 years after the story in KotOR 2. In most cases, wouldn't that make the exile in their late thirties to early forties??

If that were the case, i think they should have a new main character and the exile take Kreia's place. (as the teacher).
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Jedi Revan
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Post by Jedi Revan »

-Choosable backgrounds(which means instead of just your class determining your past history, you can choose out of a set of background stories for your character, which can change how different character treat you and your conversation choices in certain situations)
-Choosable race
-Revan and Exile as party members
-More explorable worlds
-Several locations on a planet to explore
-Custum hilt design
-More Options when creating your character
Plot(Beginning):
The next war with the Sith is well under way. Only a few of the Core worlds remain in Republic control. You are a Republic Soldier who is being shipped off with many others to become a Jedi because you are force sensitive. Your ship is attacked by the Sith and you are thrown in cells. You are kept in a cell with a person in a robe who is going through great effort so you don't see it's face and a man named Cyon. Another man, named Cyon, says to himself, "Wasn't that Revan supposed to make this an easy war for us. This is all his fault." Then you have the choice of saying if Revan was a boy or girl. The person in the robe then starts asking you questions about yourself, the exile, and Revan. What you say changes the story line. The person motions you to wanted ads on the wall and asks you to point out the looks of Revan and the Exile. Once you point out each, he(I'm going with boy) reveals he is Revan. He says he is a Jedi master and offers to teach you and Cyon the ways of the Jedi. Cyon refuses the Jedi training saying he's had enould with this, but does offer to help you two for the escape. Cyon and Revan join you party. You then escape and begin your journey
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bigredpanda
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Post by bigredpanda »

Jedi Revan wrote:-Choosable backgrounds(which means instead of just your class determining your past history, you can choose out of a set of background stories for your character, which can change how different character treat you and your conversation choices in certain situations)
This would be fine as long as its not over-determined - i.e. if it ended up being, rather than create your own character, pick one of six, then that wouldn't be so good. But I don't think that's what you meant.
The person motions you to wanted ads on the wall and asks you to point out the looks of Revan and the Exile.
I really like that idea. Of all the ways to get around what Revan and Exile look like, this is the best I've heard. I'm not overly keen on the robed figure being Revan, but I thought the rest of the idea was pretty cool.
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Sonixx
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Post by Sonixx »

Dark and Light Side Join????????

Well for start u could play as revan (dark side) starting off on like unlimted strength destroying planets and you choose which planets to destroy with all sorts of conseqenses. and lights side u could be the choosen 1 who can onli defeat revan with bastila at your side to guide u too revan??????
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Lord Nightstalk
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Post by Lord Nightstalk »

Knights 3

Greetings.
I see( or would like to see ) K3 as going down something like this:
You pick up where we left off in your role as the Exile. You're searching for Revan, and you find him. You can either join up with him as a light-sider, or your old Sith ways come back and you ally with his enemies( the "true Sith" we've heard so much about...).
In the end, you either help Revan destroy the True Sith and head back to the Galaxy as heroes, or you defeat Revan and head back to the Galaxy as the leader of a massive invasion force( Hello K4! ).
In the dark-side version, Revan doesn't necessarily have to die, just be defeated. He could then make a return in K4.
Now I know that historically all SW games are supposed to end on the light-side( so sayeth Canon ), but maybe with Epi 3 being the way it turned out, we might get a break in the normal policiy.
Whatever the case, I'm way ready to jump back into the super-cool world of "Knights".

P.S. Whomever gets the gig in making K3; please take your time this time around! I played K2 several times, and it wasn't until I read the entry at "Wookiepedia" on the game itself did I truly "get" the storyline. Missing scenes and dialouge should be avoided like the plaugeis( couldn't help myself...)!
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Post by Chanak »

This thread has been dormant for quite some time. It's no longer relevant since idea discussions now take place in established threads that were started quite a while ago. Please post your ideas in the appropriate *current* thread. Thank you.
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