question to archers
- saintghalam
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question to archers
hey, in ds2 the archers have good powers and that`s what makes them strong... but in ds1 without powers are they still strong?? how are they better than the mages??
- Siberys
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Dude, I'll tell you this now, Archer's are insanely powerful and almost broken in the game.
If you want an easy beat to the game, get 1 nature mage (for healing), one fighter (to distract enemies), and the rest archers. You will beat that game in NO time flat.
I dunno how to explain it, but they are insanely powerful.
If you want an easy beat to the game, get 1 nature mage (for healing), one fighter (to distract enemies), and the rest archers. You will beat that game in NO time flat.
I dunno how to explain it, but they are insanely powerful.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
In DS1, archer's weapons do less damage than fighter's weapons, but archers are powerful because they are able to begin hammering an opponent the instant they spot one. It may take awhile for an opponent to reach your fighters, and during that period your archers can do a lot of damage. For example, they can clear an entire group of approaching skeletons in the Crypts, before those skeletons ever reach your fighters.
One way that archers are better than mages, is that they strike at longer ranges than mages. In the beginning, you will use spells like Flash, which only has a range of about 6, and archer's weapons hit at 10 or longer. Even though spell damage improves as you progress through the game, I think that archer's damage remains ahead of it, although I can't, at the moment, back this opinion up with specific numbers.
To get the most fun out of the game, I recommend using a variety of characters: 2 fighters, 2 archers, and 2 mages (one of each kind). This lets you develope each kind of character, and makes the game more interesting.
One way that archers are better than mages, is that they strike at longer ranges than mages. In the beginning, you will use spells like Flash, which only has a range of about 6, and archer's weapons hit at 10 or longer. Even though spell damage improves as you progress through the game, I think that archer's damage remains ahead of it, although I can't, at the moment, back this opinion up with specific numbers.
To get the most fun out of the game, I recommend using a variety of characters: 2 fighters, 2 archers, and 2 mages (one of each kind). This lets you develope each kind of character, and makes the game more interesting.
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- saintghalam
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- Joined: Sat Jan 28, 2006 9:07 pm
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Dungeon Siege 1 archers(spoiler)
If you're playing the Single Player campaign, you'll get access to the best ranged weapons in the game. A Flamethrower, a Machine Gun, and a Grenade Launcher. The Flamethrower will hit multiple enemies and the Machine Gun does a LOT of damage. The Grenade Launcher shoots bombs at monsters, and can also be effective on groups. It is pretty much a necessity on Hard difficulty against a certain boss monster.
If you're playing the Single Player campaign, you'll get access to the best ranged weapons in the game. A Flamethrower, a Machine Gun, and a Grenade Launcher. The Flamethrower will hit multiple enemies and the Machine Gun does a LOT of damage. The Grenade Launcher shoots bombs at monsters, and can also be effective on groups. It is pretty much a necessity on Hard difficulty against a certain boss monster.
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