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What Do You Want in KOTOR III? Part II

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Necropolis666
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Post by Necropolis666 »

Better Class

i think the game should give you the option to train as either a jedi or sith,

like in KOTOR when you trained in the temple, then you could also do the sith quest but it made no difference to you, you were still a jedi,

so, you should be a normal character with a class choice i.e merchant, smuggler, bounty hunter, etc. and then be able to choose either a sith temple or jedi temple to train in, so that you will be a sith or jedi for the duration of the game, but you can still be good or evil, i.e fallen jedi, or sith with a conscience lol... and you cannot train in the sith temple once you are a jedi and vice versa

and you should be able to play as multiple races, rather than just humans

nothing else i can think of right now :D
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Invisable Man
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Post by Invisable Man »

dude id love to be able to progress in more than just a jedi or a prestiege jedi id love to take on different sides like you can do bounty hunter quests maybe add a little variety to the combat system like jade empire that was a good system or make the fight system like fable i really dont like having to push the same buttons over and over i mean make us be able to manuver

but then again i have a stupid computar and i need to keep these requests at a minimum because im only running a 1GB or ram
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zackerx
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Post by zackerx »

I know this has been said probably 10943094 times, But I really want to be a species other than human. Playing a Twilek would be Great! (But only females, male twileks can be ugly)
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lrmount
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Post by lrmount »

i definetly want the mandalorions back to possibly fight the war with the republic?
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starwars24
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Post by starwars24 »

Game Play of KOTOR III

I think for the new KOTOR instead of you just being one charactor they should have it were the main charactor can be changed at some parts (like when you couldn't have Bastila when you went to Korribon(spelling)) that way you could make a better team for certain planets and missions but I do understand why they might not do that because of keeping the main charactor the main part of the story. Also it would be nice to have a little more people able to come with you off the ship or where ever you are. That way if you really need someone(like Big Z on Kassihick(spelling)),That way you can have your "heavy hitters" with you instead of just one.
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ndakuna301
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Post by ndakuna301 »

I don't know if anyone has put this yet but they should let you choose your species. You should be able to be twileks, rodians, quarren, or yoda's species. :D
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Starwars22097
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Post by Starwars22097 »

-Ok obviously they need to wrap up the Exile/revan story. Both games used a system where the Main character was a jedi, he fell down the dark path, were exiled from the jedi, lost there connection to the force, and then regained it to destroy some sith wanna be. but if you were to play as one of these characters you either start out super powerful, or you would have to again lose connection to the force which seems a bit over redundant. So my theory is that they will have a knew character and the Exile and Revan as Party members.

-They need to have a broader customazation system where you can change Facial features, weight, height, species, home world, ect.

- I like the idea of starting out as a person and eventually training as a sith or a jedi

-VOICES FOR GOD SAKES PLEASE

- Put some effort into it and not rush it out because of christmas

-REAL TIME
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bigredpanda
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Post by bigredpanda »

Starwars22097 wrote:
-They need to have a broader customazation system where you can change Facial features, weight, height, species, home world, ect.

- I like the idea of starting out as a person and eventually training as a sith or a jedi

-VOICES FOR GOD SAKES PLEASE

- Put some effort into it and not rush it out because of christmas

-REAL TIME
What do you mean by "real time" here? As in real time combat, or something else?

I've been replaying both games recently, and I think I prefer starting out as a jedi or sith, thouygh probably only because once you know you're going to end up that way, you know your early skills in K1 are likely to get superseded as soon as you get to Dantooine. If the sorts of skills you acquiered early on weren't wiped out as soon as you start using the force, I may be persuaded otherwise.

Btw, I think it's a bit unfair to say "put some effort into it" - K2 is superior to K1 in many areas, and there were loads of good ideas. Obsidian gets a very bad press for something which really wasn't their fault.
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Altmer1989
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Post by Altmer1989 »

Just checkin on things.

Hey everybody,keeping busy are we? Seems like we have many new members, well to all new members welcome.:angel:
I am currently traveling through cyrodiil.I'm exploring Lost Boy Caverns,after I'm done there I am heading over to Bravil' mage's guild to join the guild.
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ArmedWithSpoons
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Post by ArmedWithSpoons »

What KotOR III needs is a more expansive set of planets like in Mass Effect and graphics like that of Mass Effect too. Now for what it doesn't need... It doesn't need Revan as the main character or a party character same as the Exile because they would have to start out too strong unless they come up with some way they both got their power stripped again... Which would suck :(
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Invisable Man
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Post by Invisable Man »

ArmedWithSpoons wrote:What KotOR III needs is a more expansive set of planets like in Mass Effect and graphics like that of Mass Effect too. Now for what it doesn't need... It doesn't need Revan as the main character or a party character same as the Exile because they would have to start out too strong unless they come up with some way they both got their power stripped again... Which would suck :(
i disagree i would love having them both back and to stop them from being extremly over powerful well you could come across them in the laterin the game in which the threat they went to face beat the hell out of them hence they were weakened

ok and if we go back to exur kuns sith lord tomb i totally want to get an orbalisk, :D :D :D
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Darth Valthri
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Post by Darth Valthri »

k, so i've been out of action for a while, and as a result, there are probably pages upon pages of stuff to read. but since i don't feel like reading that much, i'll just say this in advance: if i state any ideas that anyone has already said, i apologize. i guess it just means it's an idea that multiple people want, and should be considered.

anyways, here we go:
  • storyline requirement for the swoop bike (ie, you're being chased, and you need a swoop bike to get away, and you actually control it like actual swoop racing. but instead of a time on the top, there's a "distance between you and enemy" and/or a "swoop bike damage" meter)
  • no more stupid character restrictions for armor. ok, the wookiees can be an excuse. but i was pissed with Bao-dur when half of his abilities were limited because he can't wear jack all that's worthwhile as a Jedi. yay Forcebuff-free Jedi/Sith...
  • an influence meter, MAYBE showing stepping stone points in their influence (such as "at this point, you can do this", and "at this point, you can ask this successfully"). perhaps you ask about something from a party member, and if the attempt fails, then the influence requirement shows up on the meter
  • logical dark side transformation. look at RotS. Anakin underwent a change of eye colour (at the most) as a result of Dark side actions. it took reflected use of Lightning to finally change Palpatine's appearance, otherwise he'd look like any other old guy in RotJ. i'm thinking that your appearance only changes with repeated use of DS powers
  • on the topic of dark and light side force, i think affinity changes should be harder depending on the strength of your affinity (for example, you're a strong light-sider and want to go dark, it's harder to do so than if you're a gray or mid-light Jedi). maybe Willpower conversation choices are possible to change your affinity. kind of like persuade, you'll need higher skill to get success. Willpower might be a side-attribute of either Wisdom or Charisma
  • i forget if i've said this before or not, so i'll list it in case i haven't. actual form changes depending on the lightsaber forms. and even in easy mode, make victory in combat at bit more dependent on the forms. i've slaughtered Jedi and dark Jedi even using the Shien form, which is a dreadful saber form for such combat, apparently. or i'm thinking of the wrong form. although, my upgraded sabers may have something to do with that :laugh:
  • let's be able to bloody well make lightsabers, screw having to find them. i mean, if you can use the upgrade components to upgrade, shouldn't you really be able to just piece them together to make a saber anyway? even if you can't, let us be able to make the 3 parts that we're told to find with the quest in K2. MAYBE even let us have some new looks for the sabers? "hey, he has my lightsaber!" "no he doesn't, it just looks like the Kaminoans can clone inorganic objects" "oh.... sorry, dark Jedi, you can come try and kill me, now!"
  • nameable equipment, so it's much easier to organize and ID when something happens (like the detainments on Telos and the Leviathan). sort of along the same lines, have presets for upgrading, so when you're upgrading something (for example, a blaster) and you want it intended for a specific purpose (+ droid dmg), the game inputs the best possibilities depending on what upgrades you have in your inventory
  • something that i think is truly unique, here. just like creating your own character, you get to create one of your party members. everything the same as your own, except for 2 things: the face can't be the same (if same gender), and the name is preset. maybe this person is a sibling (you don't know, but they do, and they hide it from you for whatever reason), or some other relationship. regardless of relationship, they're important to the story, not just some bonus character. they're like the Bastila or Kreia of K3. it won't be like you can replace 1 person you don't like with someone you do. i should probably also add this: this 2nd custom-character will still have an actual voice
  • new items: pieces of material that, through workbench use, you can forge into new armor, and its properties depend on whatever materials were used. for example, you find some cortosis that you can use in armor, allowing for +10% reduction to lightsaber dmg or something like that, and it can increase depending on how much you use. likewise, the more you use, the greater the armor requirement that is necessary to use it. maybe not JUST armor, but weapons too (more than likely swords). i wouldn't mind the potential for the chance of destroying a lightsaber in combat, requiring (or recommending) cortosis hilts.
  • no more adding features and not adding logical components on to the idea. influence could have been much better (like i said earlier, a meter could have been helpful). granted, it could have been worse, too, but really. i intentionally tried the low-influence training of Bao-dur into Jedi to see how he would react. honestly, i figured it'd be an anger kind of thing, where he learns and then revolts. he still sounds like he could have been the Exile's best friend since age 5.
  • last idea for now. i know you're all happy about it:laugh: don't rush the game. keep it undercover so that the hyper fanboys and fangirls (hey, it MIGHT happen) don't pressure the developers into early release. Force Unleashed was started in what? 2004? i didn't find out about it until last year. either it was well-hidden, or i just live under one massive rock. anyway, take the time needed to do a good job. that includes getting a good editor for the bottom-of-the-screen script in relation to what's actually said. even the grammar would be nice. there are some sentences that, for whatever reason, miss a period. some statements should be question-marked instead of exclamation-marked, but they are so just because the actor is yelling. and the holo-record of the Jedi Masters and their corresponding planet, Zez Kai Ell is missing a colon between his name and Nar Shadaa
*EDIT* got a couple more ideas:
  • let the NPC party members attack whoever they want, rather than automatically attack whoever you are. yeah i know, the Exile has the whole bonding and "you attack what i attack" thing going on, but the same crap happened with Revan. i think if a party member is given even 1 command on an enemy, they should fight it until it's dead (or controlled to attack something else)
  • a Jedi/Sith NPC for help (outside of party). i think MAYBE once or twice in K2 there was help (possibly from Kavar and Vrook), but their help wasn't noticeable.
  • better animations for blowing open doors. i found it rather odd (and a little annoying) when i blow a door open, and it has the same animation as bashing, lightsaber stabbing, or regular opening. get some destructibles in here, Lucasarts!
  • an improvement on the auto-levelling. i'm sure i'm not the only one who finds it boring leveling someone from late teens to the 40s or 50 several times over. which, of course, is why there's the auto-level. part of the reason, anyway. but what if you want to auto-level everything except, say, attributes. and there's my suggestion, gentlemen and maybe ladies. allow players to either set the recommended skill and/or attribute, or let us choose which features of the 4 components of leveling to auto-level ("auto-level all except for:" and it lists Attributes, Skills, Feats, and Powers, and you can select multiple. so if you select attributes and feats, the game then auto-levels skills and powers. if you're leveling from 16 to 50, for example, and you choose to auto-level all except something, then you select that something for ALL 34 levels right away, not that you can hold off until whenever you want.
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
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Darth Valthri
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Post by Darth Valthri »

Invisable Man wrote:i disagree i would love having them both back and to stop them from being extremly over powerful well you could come across them in the laterin the game in which the threat they went to face beat the hell out of them hence they were weakened

ok and if we go back to exur kuns sith lord tomb i totally want to get an orbalisk, :D :D :D
this is probably relating to EU in some way (or behind the story facts), which explains why i don't know what an orbalisk is, so i'll have to ask anyway: "what's an orbalisk?"
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
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bigredpanda
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Post by bigredpanda »

Hello Darth, good to see you back on here again.
Like your ideas in general. In particualr:
Darth Valthri wrote: on the topic of dark and light side force, i think affinity changes should be harder depending on the strength of your affinity (for example, you're a strong light-sider and want to go dark, it's harder to do so than if you're a gray or mid-light Jedi). maybe Willpower conversation choices are possible to change your affinity. kind of like persuade, you'll need higher skill to get success. Willpower might be a side-attribute of either Wisdom or Charisma
I've said before that I think LS and DS points should be alot less obvious than in the previous games. LS always seems to be quite wet, DS unnecessarily harsh... but sometimes, you're playing one side, and it makes sense from a role playing perspective to choose the other side in one situation, and then you've just gained an unwanted point. So I like this idea of using Willpower in conjunction with actions.
influence could have been much better (like i said earlier, a meter could have been helpful). granted, it could have been worse, too, but really. i intentionally tried the low-influence training of Bao-dur into Jedi to see how he would react. honestly, i figured it'd be an anger kind of thing, where he learns and then revolts. he still sounds like he could have been the Exile's best friend since age 5.
YES how many times have I wanted to know exactly how much an NPC is influenced by me and had no way of checking? How may times have I got an NPC to full dark jedi and they still complain when I hurt somebody? My only worry would be if the game did something like Oblivion, where half the memory is used on voice acting, and the results are far from spectacular.
let the NPC party members attack whoever they want, rather than automatically attack whoever you are. yeah i know, the Exile has the whole bonding and "you attack what i attack" thing going on, but the same crap happened with Revan. i think if a party member is given even 1 command on an enemy, they should fight it until it's dead (or controlled to attack something else) want.
This hasn't been a problem for me before. If anything, I get annoyed when I'm trying to sneak around a base, and then a party member disappears because they've run off to attack someone they caught a glimpse of round the corner, with fatal results.
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Darth Valthri
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Post by Darth Valthri »

bigredpanda wrote:Hello Darth, good to see you back on here again.
thanks :)
bigredpanda wrote: This hasn't been a problem for me before. If anything, I get annoyed when I'm trying to sneak around a base, and then a party member disappears because they've run off to attack someone they caught a glimpse of round the corner, with fatal results.
ah, but that's the fun of the game. the potential for death, and it's just that much more fun when you shred them apart. but it has been a problem for me quite often. 8 times out of 10, my party members attack whoever i'm attacking, but when i've already got that 1 target handled, they could be bashing down any other targets.
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
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DarthBob
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Post by DarthBob »

I think that-

There should be a major space battle whcih you can control your ship in

An ability to pick and chose which teamates you want and have the ability to kick them off a pick new ones wherever

a custimisable ship and the ability to buy new ships

more planets to free roam
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jehrohm
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Post by jehrohm »

Well I doubt revan would even be in it. Nihilus' mask was first supposed to be Revan's skull, but they didn't put that in the game because it was too sad. :(
Also, what would he look like? Would he be a jedi or sith? Just stop guessing people. The only thing we can do is wait. If we you guessing and find out that its not the truth, it will just make you hate the game! :confused: Its a waste of time.
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jehrohm
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Post by jehrohm »

But I would also like them to put in a transit system/
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bigredpanda
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Post by bigredpanda »

jehrohm wrote:Well I doubt revan would even be in it. Nihilus' mask was first supposed to be Revan's skull, but they didn't put that in the game because it was too sad. :(
Also, what would he look like? Would he be a jedi or sith? Just stop guessing people. The only thing we can do is wait. If we you guessing and find out that its not the truth, it will just make you hate the game! :confused: Its a waste of time.
Ah, we're all just speculating, that's the fun of the game.

True, when Bethesda announced the release of Oblivion their forums went mental with expectation - people were like, "unless there's real time Boolean physics and the ability to genetically modify animals, I won't buy it!". I don't think we've reached that stage yet on here.
I didn't know that about Revan's skull, but it sounds interesting. Do you have a link?
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Lex.mkr
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Post by Lex.mkr »

If HK-47 returns on KotOR III, I'd like him to have his assassination protocols reactivated. The player then would control him on his search for the target.

Come to think of it, this isn't really a far-fetched idea, since the elimination (or not) of the target can pontentially change a lot of things on the game's story.
"You hear that meatbag? I will be back!"
HK-47's audition for Terminator 4 - Revenge of the Meatbags
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