I'm creating yet another PC for yet another run. This time I'd like to go all melee because I've realized I don't really like all this spell-casting and buffing stuff. I'd rather be butt-kicking for goodness. So, this time I'd like to have a party that's on a crusade. On a crusade against evil in general and against undead, magic-users, Irenicus and evil Bhaal spawns in particular.
So the premises are:
- melee fighters only
- good aligned party (lawful good where possible)
First things first: The PC
I'm determined that he's gonna be a paladin. I'm not sure yet which kit to choose. Either Undead hunter or cavalier. Both classes have their advantages but which one do you reckon would be better suited for this party? I'm favoring the Undead hunter at the moment because I feel he better suits the theme of the party.
I'd like him to wield a shield because there are some nice ones that could compensate for the lack of magic users in the party and because I've never really had a character using a shield. Weapon proficiencies would go to sword and shield style, long swords (adjatha the drinker, the equalizer, dragon slayer, daystar), maces (for the mace of disruption), and bastard swords (for the purifier in ToB).
The rest of the party would be:
- Keldorn: you really need an Inquisitor in a crusading-blinded by religion-fanatics-burn everyone that doesn't agree with your ways party. Plus, his True Sight + Dispell Magic would come in handy and he could wield Carsomyr.
- Minsc: as I said "butt-kicking for goodness". 'Nuff said. Altough I'd change his class to Barbarian because I feel it suits him better. Oh, and I'd be using SK to change his weapon proficiencies to flails and warhammers for the FoA + CF. --> the end justifies the means
- Valygar: he would be changed to wizard slayer because, again, I feel it suits him better. He will be using Celestial Fury + Belm.
- Mazzy: she's a maybe. Altough she would fit well into this party I don't really see a need for her. She'd be nice for some ranged support with the short Bow of Gesen though.
That would be all. Anomen, given his character and background, would fit in nice but he's a cleric so he's disqualified.
Traps will neither be disarmed nor dodged. This party will walk right in them and trigger them and take the punishment as a test of will imposed on them by the deity that wants them to set out on a crusade against all those heathens.
So, basically, my question is: will this party have a chance to make it trough SoA + ToB on Insane and what will be the most challenging fights? Would you change anything? What would be the best tactic? My plan was to get to Watcher's Keep asap to get a wand (or several) of spell striking. I reckon this would make some of those fights a lot easier.
Well, thanks for your opinions.