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Unofficial Patch 8.0 is out!

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Wesp5
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Unofficial Patch 8.0 is out!

Post by Wesp5 »

Download: Vampire: The Masquerade - Bloodlines : Patches, Updates, Addons, Downloads (The Patches Scrolls)

This is a milestone for the Unofficial Patch! Not only has the Basic Patch gotten much more basic with most even just scenic restorations removed, the Plus Patch has gotten improved a lot as well! Check out the changelog below and acknowledge all the great people of the community mentioned there, who helped me with the patch!

The new library level is not yet included in this patch, because while burgermeister is busy constructing it, he noticed that we need more textures than those found already in the game files. So this is an appeal to all texture artists out there to help us and contact him!

Version Changelog:
------------------

v8.0 22.04.2012
----
+Restored many particles and idle animations, thanks to Entenschreck.
+Made werewolf damageable, thanks to Lenuska and also andagangrel89.
+Added note to Luckee Star to give some hint on werewolf easter eggs.
+Restored Sheriff conjuring Bat's Communion, thanks to Entenschreck.
+Dropped Sheriff sword on the roof, thanks MooCHa for missing models.
+Restored guard in the tutorial, thanks MalkyJeff and burgermeister.
+Corrected issues of new Vandal options and removed Skyeline trigger.
+Restored proper Giovanni spirit use and inventory disciplines slot.
+Increased cemetery gate health and restored basic patch spawn rates.
+Improved bobcat, forklift, Chinese mugger and Obfuscator sequences.
+Restored sewer-cabbie rat for Malkavians and wolf-ending easter egg.
+Enabled dynamic light for torch and fixed special Vesuvius meeting.
Removed most restored models, skins, icons and key binds from basic.
Reduced slime particles at temple and hid observatory debug switch.
Corrected Ocean House quests not closing if you refused the gallery.
Improved plus/basic Python code and fixed morphine quest state bug.
Fixed minor map problems and many dialogue details, thanks to Fabio.
Corrected Luckee Star hotel easter egg and Gimble intercom problem.
Re-fixed hostess bug and added crosshair to free view melee weapons.
Fixed bugs with Ash and Chastity quests and with the medical guard.
Added shoe textures to Ash, Ash double and Slater, thanks to MooCHa.
Restored eight sounds to Ocean House, two to SM and one to warrens.
Closed museum and Hallowbrook map holes and changed the doors there.
Fixed Tseng, guard, stripper, raver and more models, thanks MooCHa.
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Octarine
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Post by Octarine »

Well, I guess that answers my question from the 7.9 patch thread. Any estimation on when you'll be ready to release the new level?
Wesp5 wrote: +Made werewolf damageable, thanks to Lenuska and also andagangrel89.
Why did you change that? Does that mean you can just kill the werewolf now?
I think it rather ruins the challenge...
Wesp5 wrote:+Added note to Luckee Star to give some hint on werewolf easter eggs.
Is this new? Or are you just talking about the head in Nine's room?

Anyway, good job. I think I'm going to check it out today.
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Post by Wesp5 »

Octarine wrote: Why did you change that? Does that mean you can just kill the werewolf now?
I think it rather ruins the challenge...
I changed it because I found it illogical from the time on I first played the game that you can't even try. And I don't think it will ruin the challenge at all, just go ahead and try to kill him ;) !
Is this new? Or are you just talking about the head in Nine's room?
That head is no easter egg. What I am referring to are two easter eggs connected to werewolfes which I fixed and restored but they are so hard to stumble upon that I thought I give a hint so people can find them.
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Post by Octarine »

Played through Santa Monica yesterday, I didn't really noticed a lot of new objects from the last patch I played, which was around 7.0 IIRC (except the weights in the beach house...?). But that's probably just my bad memory :) .
I liked the guard you added in the tutorial, but maybe you should consider re-recording the lines or doing some sound editing because the quality is noticeably worse than the rest of the dialog in the game.
Also, are the lines NPCs in the street say when you bump into them new? Or did I just not notice it before?

And two minor bugs - first is with the the first Sabbat thug in the tutorial (the one you have to sneak past then kill). He didn't attack even when he saw me. I didn't try to reproduce it, so maybe it was a one time thing.

The second is related to what I'm guessing are the idle animations. The male Malkavian's animation where he sorta looks around, will sometime start when you're trying to feed, and then he just stands there without feeding. This happened to me a few times, but it's fixable if you move away and feed from a different direction.

[edit]
Two more bugs in Downtown LA:
1. In Malk dialog with Damsel, when asking about the anarchs she gives the Camarilla reply and vise versa. That's in lines 318-319 and 336-337 in damsel.dlg.
2. Fat Larry is missing...? He not in the old location and not in the alley near Confession. Couldn't find him anywhere else on map. Does he only show up after a certain quest now or is that a bug?
[/edit]
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Post by Wesp5 »

Octarine wrote: I liked the guard you added in the tutorial, but maybe you should consider re-recording the lines or doing some sound editing because the quality is noticeably worse than the rest of the dialog in the game.
Do you mean the audio quality or the voice-over quality? Because it was done by a non-professional fan ;) .
Also, are the lines NPCs in the street say when you bump into them new?
No.
And two minor bugs - first is with the the first Sabbat thug in the tutorial (the one you have to sneak past then kill). He didn't attack even when he saw me. I didn't try to reproduce it, so maybe it was a one time thing.
I can't reproduce this. He always attacks me and the fail window pops up!
The second is related to what I'm guessing are the idle animations.
This is known bug and has already be fixed. There are some more related to the idle animations so maybe I will release a hotfix.
1. In Malk dialog with Damsel, when asking about the anarchs she gives the Camarilla reply and vise versa.
That is okay. For Malks the children of the Camarilla ARE the anarchs and the parents of the anarchs ARE the Camarilla.
2. Fat Larry is missing...? He not in the old location and not in the alley near Confession. Couldn't find him anywhere else on map. Does he only show up after a certain quest now or is that a bug?
Oops, that is indeed the result of switching between basic and plus. Already fixed, it will be in any released hotfix too...
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Post by Octarine »

Wesp5 wrote:Do you mean the audio quality or the voice-over quality? Because it was done by a non-professional fan ;) .
I'm talking about audio quality. It's a bit noisy. I'm guessing he didn't use a professional microphone.
Wesp5 wrote:I can't reproduce this. He always attacks me and the fail window pops up!
It happened to me after you talk to Jack and he sends you to fight him.
Wesp5 wrote:That is okay. For Malks the children of the Camarilla ARE the anarchs and the parents of the anarchs ARE the Camarilla.
Oh, right... I wasn't paying attention... :o

I just encounter another problem, Jack suddenly disappeared from the Last Round. Not sure what triggered it, I was doing Downtown's side quests before going to the Elizabeth Dane.
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Post by Wesp5 »

Octarine wrote:I'm talking about audio quality. It's a bit noisy. I'm guessing he didn't use a professional microphone.
Hm, can't do much about that except asking him to do it over again ;) .
It happened to me after you talk to Jack and he sends you to fight him.
I was talking about another thug, I didn't change anything about yours.
I just encounter another problem, Jack suddenly disappeared from the Last Round.
That is caused by the same script as Fat Larry disappearing. I already fixed it...
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Post by forgedude »

Good idea...

...about wolfie. It was always an annoyance that the only two clans that had any useful discipline there were Brujah and Toreador. None of the others had any way around the problem other than "hope we don't run out of bloodpacks!" Obfuscate didn't work, forget thaumaturgy, nor dominate...just run away, and with zero celerity, you were boned.
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Post by Wesp5 »

forgedude wrote:...about wolfie. It was always an annoyance that the only two clans that had any useful discipline there were Brujah and Toreador.
This is still the same, because as far as I know, werewolves are completely immune to active disciplines.
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Post by Octarine »

Wesp, when is the hotfix coming out?
Alternatively, is bringing Larry / Jack back something easily fixable? Is it in the downtown.py file? I'm not much of a programmer but I could probably manage a simple fix if you tell me how it's supposed to be.
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Post by Wesp5 »

Octarine wrote:Wesp, when is the hotfix coming out?
Possibly over the weekend.
Alternatively, is bringing Larry / Jack back something easily fixable?
If you have a saved game before they disappear it's easy and I could post the fix here. Otherwise I would have to think about this first...
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Post by Octarine »

I'm already in Hollywood I don't want to go back. So I guess I'll wait for the hotfix :( .
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Post by Wesp5 »

Octarine wrote:I'm already in Hollywood I don't want to go back. So I guess I'll wait for the hotfix :( .
Installing the hotfix during a running game is not recommended. Please try this console command in the Last Round: __main__.Find("Jack_basic").ScriptUnhide() and this on the LA hub: __main__.Find("Larry_basic").ScriptUnhide()
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Post by Octarine »

Doesn't work.
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Post by Wesp5 »

Octarine wrote:Doesn't work.
Then try __main__.Find("Jack").ScriptUnhide() and __main__.Find("Larry").ScriptUnhide()

Oops, there was a typo there. It needs to be ScriptUnhide of course! I corrected it above...
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Post by Octarine »

Yeah, I noticed the typo. It didn't matter, still doesn't work.

I finished the game today, I only found one more thing but I'm not even sure if you'd want to fix it.
If you kill the Hengeyokai at the Red Dragon after setting the meeting, when you go talk to Yuki you can still tell her he's at the fish market and go fight him again. I guess the check that he's dead is missing, but I didn't look at the file.

Other than that, nothing else I could find. Great job as usual. I really liked the new/restored music (I know it's from an earlier patch).

And can you give another hint about the werewolf easter egg? Beside the note in the Luckee Star, that didn't help much...
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Post by Wesp5 »

Octarine wrote: If you kill the Hengeyokai at the Red Dragon after setting the meeting, when you go talk to Yuki you can still tell her he's at the fish market and go fight him again.
Indeed, I didn't think someone would do it in that order. I'll fix that!
And can you give another hint about the werewolf easter egg? Beside the note in the Luckee Star, that didn't help much...
Just open a door there about ten times and then look behind the hotel...
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Post by Alcapwnd »

First off.. Thant you very much for doing this patches and updates!

The timer on my discipline does not display properly.. Know why this is happening? :(

Also the taxi does not seem to spawn for me.. Never mind, I'm suppose to use the sewers :P
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Post by Wesp5 »

Alcapwnd wrote: The timer on my discipline does not display properly.. Know why this is happening? :(
That's a known random bug that can't be fixed!
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