Complete Scroll/Spell List For TOEE
Complete Scroll/Spell List For TOEE
Here are the complete spell/scroll list for the game, including: Scroll locations, Merchant lists, Npc's Spellbooks & Npc's Inventory.
HOMLET CLERIC Scrolls:
CHURCH CABINET:
L0 Cure Minor Wounds
L1 Cure Light Wounds
L2 Cure Moderate Wounds
L3 Cure Serious Wounds
L4 Cure Critical Wounds
L5 Raise Dead
L6 Heal x2
MERCHANT CALMERT Sells:
L0 Cure Minor Wounds x2
L2 Cure Moderate Wounds x2
L3 Cure Serious Wounds
JAROO ASHSTAFF Loot:
L3 Wind Wall (CLERICAL)
HOMLET WIZARD Scrolls:
NPC SPUGNOIR's Spellbook:
L1 Burning Hands
L1 Cause Fear
L1 Charm Person
L1 Identify (no scribe)
L1 Magic Missile
NPC BURNE's Spellbook:
L1 Burning Hands
L1 Cause Fear
L1 Charm Person
L1 Enlarge Person
L1 Ray Of Enfeeblement
L2 Bull's Strength
L2 Glitterdust
L2 Mirror Image
L3 Dispel Magic
L3 Fireball
L3 Haste
L3 Slow
L4 Charm Monster
L4 Dinmension Door
L4 Summon Monster IV
NPC BURNE's Inventory/Loot:
L0 Read Magic
L2 Mirror Image
L2 Web x2
L3 Suggestion
L4 Ice Storm (no scribe)
L5 Hold Monster
MERCHANT BURNE Sells:
L0 Detect Magic
L0 Ray Of Frost
L0 Read Magic
L1 Chill Touch
L1 Color Spray
L1 Grease
L1 Identify
L1 Mage Armor
L1 Magic Missile
L1 Shield
L1 Shocking Grasp
L1 Sleep
L1 Truestrike
L2 Blur
L2 Invisibility
L2 Melf's Acid Arrow
L2 Protection From Arrows
L2 Resist Energy
L2 See Invisibility
L2 Web
L3 Blink
L3 Dispel Magic
L3 Slow
L4 Charm Monster
L4 Dimension Door
L4 Fear
L4 Fire Shield
L4 Ice Storm
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Remove Curse
L5 Cone Of Cold
L5 Feeblemind
L5 Hold Monster
L5 Teleport
MOATHOUSE Scrolls:
SPIDER Chest:
L1 Charm Animal (Druid)
L1 Protection From Evil
L1 Ray Of Enfeeblement
GHOUL Chest:
L1 Sleep
L2 Cat's Grace
CREYFISH Chest:
L2 Knock
L2 Stinking Cloud
LARETH's Cabinet:
L4 Animate Dead (CLERIC L3)
NULB Scrolls:
MERCHANT LODRISS sells:
L2 Knock
L3 Lightning Bolt
MERCHANT SKOLE sells:
L2 Fox's Cunning
L2 Invisibility
L2 Knock
MERCHANT MOTHER SCRENG sells CLERICAL:
L0 Cure Minor Wounds x2
L2 Cure Moderate Wounds x3
L3 Cure Serious Wounds
L3 Remove Curse (wiz L4)
L5 Raise Dead x2
NPC MOTHER SCRENG Inventory/Loot (CLERICAL):
L2 Silence
L4 Neutralize Poison
L5 Raise Dead
TEMPLE LVL 1 Scrolls:
GHOUL Chest:
L1 Shocking Grasp
ROMAG's Chest:
L3 Prayer (CLERIC)
L4 Animate Dead (CLERIC L3)
TEMPLE LVL 2 Scrolls:
WEREWOLF's Chest:
L4 Otiluke's Resilient Sphere
FELDRIN's Chest:
L1 Shield
BELSORNIG's Chest CLERICAL:
L1 Bless Water
L3 Wind Wall
L5 Dispel Water
L5 Flame Strike
BELSORNIG & PRIEST Loot CLERICAL:
L2 Resist Energy
L3 Neutralize Poison
L5 True Seeing
TEMPLE LVL 3 Scrolls:
NPC PRINCE TROMMEL's Inventory:
L2 Bull's Strength x2
FALRINTH's Second Chest:
L0 Detect Magic
L1 Burning Hands
L2 Mirror Image
L3 Hold Person
L3 Lightning Bolt
L4 Dimension Door
L4 Lesser Globe Of Invulnerability
Courtesy of Jamill Doghair
NPC FALRINTH's Spellbook:
L1 Charm Person
L1 Burning Hands
L2 Mirror Image
L2 Tasha's Hideous Laughter
L3 Hold Person
L3 Lightning Bolt
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Dimension Door
L4 StoneSkin
BANSHEE's Chest:
L3 Gust Of Wind (QUEST SKULL)
L4 Remove Curse (CLERIC L3)
L4 Dimension Door
L5 Teleport
TEMPLE LVL 4 Scrolls:
HEDRACK's Loot CLERICAL:
L2 Silence
L3 Dispel Magic (wiz L3)
L4 Cure Critical Wounds
L5 Flame Strike
L5 Slay Living
Courtesy of Jamill Doghair
NPC SENSHOCK's Spellbook:
L1 Charm Person
L3 Fireball
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Phantasmal Killer
L5 Dominate Person
Courtesy of Jamill Doghair
NPC DEGGUM's Spellbook
L0 ALL (N/A)
CONCUBINE Room,on the floor:
L3 Dispel Magic (QUEST PAIDA)
FIRE NODE, Salamander Chest:
L5 Raise Dead (Clerical)
BROKEN TOWER BACK DOOR:
Courtesy of Jamill Doghair
NPC MONSTER WIZARD's Spellbook
L1 Ray of Enfeeblement
L1 Enlarge Person
L2 Mirror Image
L3 Slow
L3 Hold Person
L3 Fireball
WIZARD WANDERING PARTY ENCOUNTER:
Courtesy of Jamill Doghair
NPC VINCENT VISIONMARKER's Spellbook
L1 Magic Missile
Thanx to GREYWULF, JAMILL DOGHAIR and all others who have provided info on this in the forum!
Hope this is useful
HOMLET CLERIC Scrolls:
CHURCH CABINET:
L0 Cure Minor Wounds
L1 Cure Light Wounds
L2 Cure Moderate Wounds
L3 Cure Serious Wounds
L4 Cure Critical Wounds
L5 Raise Dead
L6 Heal x2
MERCHANT CALMERT Sells:
L0 Cure Minor Wounds x2
L2 Cure Moderate Wounds x2
L3 Cure Serious Wounds
JAROO ASHSTAFF Loot:
L3 Wind Wall (CLERICAL)
HOMLET WIZARD Scrolls:
NPC SPUGNOIR's Spellbook:
L1 Burning Hands
L1 Cause Fear
L1 Charm Person
L1 Identify (no scribe)
L1 Magic Missile
NPC BURNE's Spellbook:
L1 Burning Hands
L1 Cause Fear
L1 Charm Person
L1 Enlarge Person
L1 Ray Of Enfeeblement
L2 Bull's Strength
L2 Glitterdust
L2 Mirror Image
L3 Dispel Magic
L3 Fireball
L3 Haste
L3 Slow
L4 Charm Monster
L4 Dinmension Door
L4 Summon Monster IV
NPC BURNE's Inventory/Loot:
L0 Read Magic
L2 Mirror Image
L2 Web x2
L3 Suggestion
L4 Ice Storm (no scribe)
L5 Hold Monster
MERCHANT BURNE Sells:
L0 Detect Magic
L0 Ray Of Frost
L0 Read Magic
L1 Chill Touch
L1 Color Spray
L1 Grease
L1 Identify
L1 Mage Armor
L1 Magic Missile
L1 Shield
L1 Shocking Grasp
L1 Sleep
L1 Truestrike
L2 Blur
L2 Invisibility
L2 Melf's Acid Arrow
L2 Protection From Arrows
L2 Resist Energy
L2 See Invisibility
L2 Web
L3 Blink
L3 Dispel Magic
L3 Slow
L4 Charm Monster
L4 Dimension Door
L4 Fear
L4 Fire Shield
L4 Ice Storm
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Remove Curse
L5 Cone Of Cold
L5 Feeblemind
L5 Hold Monster
L5 Teleport
MOATHOUSE Scrolls:
SPIDER Chest:
L1 Charm Animal (Druid)
L1 Protection From Evil
L1 Ray Of Enfeeblement
GHOUL Chest:
L1 Sleep
L2 Cat's Grace
CREYFISH Chest:
L2 Knock
L2 Stinking Cloud
LARETH's Cabinet:
L4 Animate Dead (CLERIC L3)
NULB Scrolls:
MERCHANT LODRISS sells:
L2 Knock
L3 Lightning Bolt
MERCHANT SKOLE sells:
L2 Fox's Cunning
L2 Invisibility
L2 Knock
MERCHANT MOTHER SCRENG sells CLERICAL:
L0 Cure Minor Wounds x2
L2 Cure Moderate Wounds x3
L3 Cure Serious Wounds
L3 Remove Curse (wiz L4)
L5 Raise Dead x2
NPC MOTHER SCRENG Inventory/Loot (CLERICAL):
L2 Silence
L4 Neutralize Poison
L5 Raise Dead
TEMPLE LVL 1 Scrolls:
GHOUL Chest:
L1 Shocking Grasp
ROMAG's Chest:
L3 Prayer (CLERIC)
L4 Animate Dead (CLERIC L3)
TEMPLE LVL 2 Scrolls:
WEREWOLF's Chest:
L4 Otiluke's Resilient Sphere
FELDRIN's Chest:
L1 Shield
BELSORNIG's Chest CLERICAL:
L1 Bless Water
L3 Wind Wall
L5 Dispel Water
L5 Flame Strike
BELSORNIG & PRIEST Loot CLERICAL:
L2 Resist Energy
L3 Neutralize Poison
L5 True Seeing
TEMPLE LVL 3 Scrolls:
NPC PRINCE TROMMEL's Inventory:
L2 Bull's Strength x2
FALRINTH's Second Chest:
L0 Detect Magic
L1 Burning Hands
L2 Mirror Image
L3 Hold Person
L3 Lightning Bolt
L4 Dimension Door
L4 Lesser Globe Of Invulnerability
Courtesy of Jamill Doghair
NPC FALRINTH's Spellbook:
L1 Charm Person
L1 Burning Hands
L2 Mirror Image
L2 Tasha's Hideous Laughter
L3 Hold Person
L3 Lightning Bolt
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Dimension Door
L4 StoneSkin
BANSHEE's Chest:
L3 Gust Of Wind (QUEST SKULL)
L4 Remove Curse (CLERIC L3)
L4 Dimension Door
L5 Teleport
TEMPLE LVL 4 Scrolls:
HEDRACK's Loot CLERICAL:
L2 Silence
L3 Dispel Magic (wiz L3)
L4 Cure Critical Wounds
L5 Flame Strike
L5 Slay Living
Courtesy of Jamill Doghair
NPC SENSHOCK's Spellbook:
L1 Charm Person
L3 Fireball
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Phantasmal Killer
L5 Dominate Person
Courtesy of Jamill Doghair
NPC DEGGUM's Spellbook
L0 ALL (N/A)
CONCUBINE Room,on the floor:
L3 Dispel Magic (QUEST PAIDA)
FIRE NODE, Salamander Chest:
L5 Raise Dead (Clerical)
BROKEN TOWER BACK DOOR:
Courtesy of Jamill Doghair
NPC MONSTER WIZARD's Spellbook
L1 Ray of Enfeeblement
L1 Enlarge Person
L2 Mirror Image
L3 Slow
L3 Hold Person
L3 Fireball
WIZARD WANDERING PARTY ENCOUNTER:
Courtesy of Jamill Doghair
NPC VINCENT VISIONMARKER's Spellbook
L1 Magic Missile
Thanx to GREYWULF, JAMILL DOGHAIR and all others who have provided info on this in the forum!
Hope this is useful
Oh, When all else fail, put the Dwarf up front!
- Cloudsprinter
- Posts: 1
- Joined: Sun Apr 04, 2004 7:22 am
- Contact:
- Jamill Doghair
- Posts: 10
- Joined: Thu Apr 08, 2004 8:14 pm
- Location: Taipei, Taiwan
- Contact:
It's a great list! Thanks Mulligan. And I want to supplement it by unrecruitable NPCs.
You know we can use suggestion spell to charm human, and if you charmed a wizard like Senshock and Falrinth, you can ask them to scribe scrolls after you helped them getting some experience.
My steps as below:
1.try to suggest the wizard (cast spell or use scroll)
2.if you got in fight after charmed, you can cast teleport to out of the battle or just finish it to earn experience
3.seek some puny fights for little experience, maybe you can re-enter the temple to search or sleep to wait (notice the spell's duration)
4.then cast teleport to transfer your group to peace area like Nulb
5.command the poor wizard scribing scroll to you
6.then sleep or travel to another area to wait the spell decay
7.back to the wizard living room, he/she will be there
Here are the spellbook lists of Senshock and Falrinth:
NPC SENSHOCK's Spellbook:
L1 Charm Person
L3 Fireball
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Phantasmal Killer
L5 Dominant Person
NPC FALRINTH's Spellbook:
L1 Charm Person
L1 Burning Hands
L2 Mirror Image
L2 Tasha's Hideous Laughter
L3 Hold Person
L3 Lightning Bolt
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Dimension Door
L4 StoneSkin
Hope this is useful.
You know we can use suggestion spell to charm human, and if you charmed a wizard like Senshock and Falrinth, you can ask them to scribe scrolls after you helped them getting some experience.
My steps as below:
1.try to suggest the wizard (cast spell or use scroll)
2.if you got in fight after charmed, you can cast teleport to out of the battle or just finish it to earn experience
3.seek some puny fights for little experience, maybe you can re-enter the temple to search or sleep to wait (notice the spell's duration)
4.then cast teleport to transfer your group to peace area like Nulb
5.command the poor wizard scribing scroll to you
6.then sleep or travel to another area to wait the spell decay
7.back to the wizard living room, he/she will be there
Here are the spellbook lists of Senshock and Falrinth:
NPC SENSHOCK's Spellbook:
L1 Charm Person
L3 Fireball
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Phantasmal Killer
L5 Dominant Person
NPC FALRINTH's Spellbook:
L1 Charm Person
L1 Burning Hands
L2 Mirror Image
L2 Tasha's Hideous Laughter
L3 Hold Person
L3 Lightning Bolt
L4 Lesser Globe Of Invulnerability
L4 Invisibility, Greater
L4 Dimension Door
L4 StoneSkin
Hope this is useful.
Jamill Doghair
This info is AWESOME, thank you very much !!!!
Who would ever think of charming the ultimate Evil enemy wizards into Npc's ?
Simply amazing.
We now know that the ever-precious Fireball-spell can be scribed by another Npc than Burne, and that the all-important Stoneskin spell is availible as well.
Dominat Person and Tasha's Laughter are great spells also !
This is really helpful for wizard fans (like myself)
Again, thank you very much
This info is AWESOME, thank you very much !!!!
Who would ever think of charming the ultimate Evil enemy wizards into Npc's ?
Simply amazing.
We now know that the ever-precious Fireball-spell can be scribed by another Npc than Burne, and that the all-important Stoneskin spell is availible as well.
Dominat Person and Tasha's Laughter are great spells also !
This is really helpful for wizard fans (like myself)
Again, thank you very much
Oh, When all else fail, put the Dwarf up front!
Right behind you, Mull...
This is too funny - I was totally looking at my dominate person spell, and recalling your (that's you, Mull) post on dominating animals and leveling them up, and the thought occurred to me:
Couldn't dominate person be used to make anyone a party member?
It's funny, too, that I guess a game as short and level-capped as this just invites people to find ways to milk everything possible out of it. I so wish there were a (whattaya call 'em?) construction set like NWN or Morrowind has, so we could really play around with things.
Good thinking, Jamill! Welcome aboard!
This is too funny - I was totally looking at my dominate person spell, and recalling your (that's you, Mull) post on dominating animals and leveling them up, and the thought occurred to me:
Couldn't dominate person be used to make anyone a party member?
It's funny, too, that I guess a game as short and level-capped as this just invites people to find ways to milk everything possible out of it. I so wish there were a (whattaya call 'em?) construction set like NWN or Morrowind has, so we could really play around with things.
Good thinking, Jamill! Welcome aboard!
Yes, with The Dominat & Suggestion & Charm Monster spells all monsters/peoples/animals could be made into Npc's. (except for the various fungi, they are immune!)
I've become member at CO8 and i won't be surprized to see additional Mods/Fan-patches from them in the future. I'm tinkering with the thougtht myself. (Although i cant promise anything yet, i have much to learn!)
I do hope that unusual Npc's will make it into the "Npc thread", for me it's one of the fun things in the game.
I wonder how "Hedrach" or the Temple Priests will do as npc's, hmm, i've got much to explore yet!
Again, praise to new members such as Jamill for supplying great info.
I've become member at CO8 and i won't be surprized to see additional Mods/Fan-patches from them in the future. I'm tinkering with the thougtht myself. (Although i cant promise anything yet, i have much to learn!)
I do hope that unusual Npc's will make it into the "Npc thread", for me it's one of the fun things in the game.
I wonder how "Hedrach" or the Temple Priests will do as npc's, hmm, i've got much to explore yet!
Again, praise to new members such as Jamill for supplying great info.
Oh, When all else fail, put the Dwarf up front!
- Jamill Doghair
- Posts: 10
- Joined: Thu Apr 08, 2004 8:14 pm
- Location: Taipei, Taiwan
- Contact:
First of all, I want to fix the typo of the spell name from 'dominant person' to 'dominate person'. And then I want adding the spell list by some NPC's and monster NPC's spellbooks.
1. The monster wizards at temple ruin and nearby Hedrack.
2. Vincent Visionmarker, the wizard of the adventure group encountered at world map.
3. Deggum, the student of Senshock (?), in Senshock's room which at temple dungeon level 4.
NPC MONSTER WIZARD's Spellbook
L1 Ray of Enfeeblement
L1 Enlarge Person
L2 Mirror Image
L3 Slow
L3 Hold Person
L3 Fireball
NPC VINCENT VISIONMARKER's Spellbook
L1 Magic Missile
NPC DEGGUM's Spellbook
L0 ALL (N/A)
Hope these are useful.
1. The monster wizards at temple ruin and nearby Hedrack.
2. Vincent Visionmarker, the wizard of the adventure group encountered at world map.
3. Deggum, the student of Senshock (?), in Senshock's room which at temple dungeon level 4.
NPC MONSTER WIZARD's Spellbook
L1 Ray of Enfeeblement
L1 Enlarge Person
L2 Mirror Image
L3 Slow
L3 Hold Person
L3 Fireball
NPC VINCENT VISIONMARKER's Spellbook
L1 Magic Missile
NPC DEGGUM's Spellbook
L0 ALL (N/A)
Hope these are useful.
Hi Jamill
Thanks for the great info !
I hope you don't mind that i include your info in the above list, i think is't nice for players that want a printed list.
And hi Arachnol
After you've made them Npc's, you might have to "force" attack monsters in the Temple. Senchock i.e. is scripted to be "friendly" vs Temple enemies. This also means that those nasty bugbears are unlikely to attack him.
Have Fun
Thanks for the great info !
Done !First of all, I want to fix the typo of the spell name from 'dominant person' to 'dominate person'.
Done !And then I want adding the spell list by some NPC's and monster NPC's spellbooks.
I hope you don't mind that i include your info in the above list, i think is't nice for players that want a printed list.
And hi Arachnol
Yes they can, but it's a bit tricky. You cant't kill them yourself, the suggestion ends if you show hostility, so let them die in a fight with monsters.Hey,
Various posts talk about animals that can be turned into NPCs thanks to Dominate Animal spells. Can non-recruitable NPCs like Senshock be part of the party if the proper spells are used (character killed and raised, maps changed, teleport, etc...) ?
Thanks for insight
After you've made them Npc's, you might have to "force" attack monsters in the Temple. Senchock i.e. is scripted to be "friendly" vs Temple enemies. This also means that those nasty bugbears are unlikely to attack him.
Have Fun
Oh, When all else fail, put the Dwarf up front!
When you are getting your reward for rescuing Thrommel (e.g. Scather), it is possible to also be given a reward option that includes among the choices twelve 1st level wizard scrolls.
I -believe- this option is triggered by having certain possessions of Thrommel's in your inventory. So to get this option, you have to have allowed Thrommel to die and looted him (which many players probably already do just to get Fragerach). I -think- having his amulet in your possession when you get the reward is what triggers this option, based on a clue given during the reward conversation, but it might be anything. So, if you loot Fragerach, be sure to also take his other gear such as his amulet, ring, etc., and have them with you when you get your reward. I know that when I sold them off before going to get the reward, I was not given the option of getting the scrolls, so that adds some weight to my theory.
BE WARNED - allowing Thrommel to die at any point seems to trigger the "bad" ending cut sequence for Thrommel, even if you do ressurect him and get your reward.
Anyway, the 12 1st level scrolls you get (assuming you pick that option) are as follows:
Charm Person
Expeditious Retreat
Grease
Identify
Mage Armor
Magic Missile
Obscuring Mist
Ray of Enfeeblement
Shocking Grasp
Sleep
Summon Monster I
True Strike
Not that bad, since I don't think there's ANY other way to get Expeditious Retreat, Obscuring Mist or Summon Monster I in the game other than to pick them during levelups.
The only other option at the point where you can get the 12 scrolls that was even mildy tempting was a Cloak of Resistance +2. The other rewards were nice but nothing you'd have trouble finding in other parts of the game (along the lines of Longsword +2). So unless you don't even -have- a wizard at all, I'd say go for the scrolls.
Hope this helps Thanks, Mulligan, for providing the other lists, it's quite useful to those of us who are anal and want our wizards to have as complete spell books as possible
Qwinn
I -believe- this option is triggered by having certain possessions of Thrommel's in your inventory. So to get this option, you have to have allowed Thrommel to die and looted him (which many players probably already do just to get Fragerach). I -think- having his amulet in your possession when you get the reward is what triggers this option, based on a clue given during the reward conversation, but it might be anything. So, if you loot Fragerach, be sure to also take his other gear such as his amulet, ring, etc., and have them with you when you get your reward. I know that when I sold them off before going to get the reward, I was not given the option of getting the scrolls, so that adds some weight to my theory.
BE WARNED - allowing Thrommel to die at any point seems to trigger the "bad" ending cut sequence for Thrommel, even if you do ressurect him and get your reward.
Anyway, the 12 1st level scrolls you get (assuming you pick that option) are as follows:
Charm Person
Expeditious Retreat
Grease
Identify
Mage Armor
Magic Missile
Obscuring Mist
Ray of Enfeeblement
Shocking Grasp
Sleep
Summon Monster I
True Strike
Not that bad, since I don't think there's ANY other way to get Expeditious Retreat, Obscuring Mist or Summon Monster I in the game other than to pick them during levelups.
The only other option at the point where you can get the 12 scrolls that was even mildy tempting was a Cloak of Resistance +2. The other rewards were nice but nothing you'd have trouble finding in other parts of the game (along the lines of Longsword +2). So unless you don't even -have- a wizard at all, I'd say go for the scrolls.
Hope this helps Thanks, Mulligan, for providing the other lists, it's quite useful to those of us who are anal and want our wizards to have as complete spell books as possible
Qwinn
Originally posted by Qwinn
When you are getting your reward for rescuing Thrommel (e.g. Scather), it is possible to also be given a reward option that includes among the choices twelve 1st level wizard scrolls.
Anyway, the 12 1st level scrolls you get (assuming you pick that option) are as follows:
Charm Person
Expeditious Retreat
Grease
Identify
Mage Armor
Magic Missile
Obscuring Mist
Ray of Enfeeblement
Shocking Grasp
Sleep
Summon Monster I
True Strike
Not that bad, since I don't think there's ANY other way to get Expeditious Retreat, Obscuring Mist or Summon Monster I in the game other than to pick them during levelups.
...
Qwinn
For those who patch themselves... I've never triggered it as I've never had Thrommel die... but I had seen the script with the choices while poking around;-) Although I don't edit any scripts for cheats - just the typos and bugs...
ie.
{41}{Thank you, Lord Grundwell!}{}{8}{anyone( pc.group_list(), "item_find", 3014 )}{70}{}
.
.
.
{60}{You are most welcome, Sir @pcname@. All of Furyondy and Veluna honor you. [He bows and then stands about aimlessly for you to do with as you please]}{You are most welcome, Lady @pcname@. All of Furyondy and Veluna honor you. [He bows and then stands about aimlessly for you to do with as you please]}{}{}{}{}
{61}{[exit]}{}{1}{}{0}{}
.
.
.
{70}{In addition, for you @pcname@, as holder of the medallion, you may select one of these fine items. [He displays several items to you]}{In addition, for you @pcname@, as holder of the medallion, you may select on of these fine items. [He displays several items to you]}{}{}{}{}
{71}{I would like the scrolls of twelve first-level wizard spells.}{}{8}{}{80}{transfer_scrolls(npc,pc)}
{72}{I would the necklace of prayer beads.}{}{8}{}{80}{npc.item_transfer_to_by_proto( pc, 6127)}
{73}{I would like the large +1 shield.}{}{8}{}{80}{npc.item_transfer_to_by_proto( pc, 6050)}
{74}{I would like the cloak of resistance +2.}{}{8}{}{80}{npc.item_transfer_to_by_proto( pc, 6086)}
.
.
.
{101}{[You gasp] Lord Grundwell, this reward is beyond all expectation! I am in awe. Thank you, thank you.}{}{8}{}{60}{}
Now, then with that script... it means of course the Marshall and his companions have these items in there inventory... it's very easy to shut off the "{[exit]}" on line {61}{[exit]}{}{1}{}{0}{} in this encounter which sends the Marshall and his companions off the map... by changing it to "{E:}" they'll stick around thus allowing you to kick his butt and get the items afterward... or else if you prefer a blatant cheat you could put item 3014 (the medallion) in your start_equipment.mes file for one of your character classes but if you were going to do that you could have just put all the scrolls in that file - but I really don't like cheating - if I were to opt to cheat I'd do it by scripting it... more than likely by adding a few additional quests...
- FounderLeader
- Posts: 19
- Joined: Mon May 31, 2004 4:48 am
- Contact:
Hello
This is my first post here !
Great forum for TOEE, really, I've learned a lot for it
I've just installed it under ubuntu and it works good (except lag for sounds)
Is it possible to list all the spell that cannot be learned from scrolls ? So that it could be easier to take the right spells while levelling
This is my first post here !
Great forum for TOEE, really, I've learned a lot for it
I've just installed it under ubuntu and it works good (except lag for sounds)
Is it possible to list all the spell that cannot be learned from scrolls ? So that it could be easier to take the right spells while levelling
- Matron Malice
- Posts: 5
- Joined: Sun Dec 04, 2011 2:41 pm
- Location: Athens
- Contact:
Spell Lvl Scroll School Obtained
Flare 0 Yes Evocation L M X
Acid Splash 0 Yes Conjuration L M X
Open / Close 0 Yes Transmutation L M X
Daze 0 Yes Divination L M X
Detect Magic 0 Yes Divination L M X
Ray of Frost 0 Yes Evocation L M X
Read Magic 0 Yes Divination L M X
Disrupt Undead 0 Yes Necromancy L M X
Resistance 0 Yes Abjuration L M X
Spell Lvl Scroll School Obtained
Burning Hands 1 Yes Evocation B F L S
Cause Fear 1 Yes Necromancy B S X
Charm Person 1 Yes Enchantment B F S X
Chill Touch 1 Yes Necromancy M X
Color Spray 1 Yes Illusion B M
Detect Secret Doors 1 Yes Divination X
Detect Undead 1 Yes Divination X
Endure Elements 1 Yes Abjuration X
Enlarge Person 1 Yes Transmutation B W X
Expeditious Retreat 1 Yes Transmutation X
Grease 1 Yes Conjuration M X
Identify 1 Yes Divination M S X
Mage Armor 1 Yes Conjuration L M X
Magic Missile 1 Yes Evocation M S X
Magic Weapon 1 Yes Transmutation X
Obscuring Mist 1 Yes Conjuration X
Protection from Chaos 1 Yes Abjuration X
Protection from Evil 1 Yes Abjuration L X
Protection from Good 1 Yes Abjuration X
Protection from Law 1 Yes Abjuration X
Ray of Clumsiness 1 No Transmutation
Ray of Enfeeblement 1 Yes Necromancy B L M W X
Reduce Person 1 Yes Transmutation X
Shield 1 Yes Abjuration L M X
Shocking Grasp 1 Yes Evocation L M X
Sleep 1 Yes Enchantment L M X
Summon Monster I 1 Yes Conjuration X
True Strike 1 Yes Divination M X
Spell Lvl Scroll School Obtained
Bear's Endurance 2 No Transmutation
Blindness/Deafness 2 No Necromancy
Blur 2 Yes Illusion M
Bull's Strength 2 Yes Transmutation B L P
Cat's Grace 2 Yes Transmutation L
Daze Monster 2 No Enchantment
Eagle's Splendor 2 No Transmutation
False Life 2 No Necromancy
Fog Cloud 2 No Conjuration
Fox's Cunning 2 Yes Transmutation M
Ghoul Touch 2 No Necromancy
Glitterdust 2 Yes Conjuration B
Gust of Wind 2 Yes Evocation L
Invisibility 2 Yes Illusion M
Knock 2 Yes Transmutation L M
Melf's Acid Arrow 2 Yes Conjuration M
Mirror Image 2 Yes Illusion B F L W
Owl's Wisdom 2 No Transmutation
Protection from Arrows 2 Yes Abjuration M
Resist Energy 2 Yes Abjuration M
Scare 2 No Necromancy
Scorching Ray 2 No Evocation
See Invisibility 2 Yes Divination M
Shatter 2 No Evocation
Stinking Cloud 2 Yes Conjuration L
Summon Monster II 2 No Conjuration
Tasha's Hideous Laughter 2 Yes Enchantment F
Web 2 Yes Conjuration M
Flare 0 Yes Evocation L M X
Acid Splash 0 Yes Conjuration L M X
Open / Close 0 Yes Transmutation L M X
Daze 0 Yes Divination L M X
Detect Magic 0 Yes Divination L M X
Ray of Frost 0 Yes Evocation L M X
Read Magic 0 Yes Divination L M X
Disrupt Undead 0 Yes Necromancy L M X
Resistance 0 Yes Abjuration L M X
Spell Lvl Scroll School Obtained
Burning Hands 1 Yes Evocation B F L S
Cause Fear 1 Yes Necromancy B S X
Charm Person 1 Yes Enchantment B F S X
Chill Touch 1 Yes Necromancy M X
Color Spray 1 Yes Illusion B M
Detect Secret Doors 1 Yes Divination X
Detect Undead 1 Yes Divination X
Endure Elements 1 Yes Abjuration X
Enlarge Person 1 Yes Transmutation B W X
Expeditious Retreat 1 Yes Transmutation X
Grease 1 Yes Conjuration M X
Identify 1 Yes Divination M S X
Mage Armor 1 Yes Conjuration L M X
Magic Missile 1 Yes Evocation M S X
Magic Weapon 1 Yes Transmutation X
Obscuring Mist 1 Yes Conjuration X
Protection from Chaos 1 Yes Abjuration X
Protection from Evil 1 Yes Abjuration L X
Protection from Good 1 Yes Abjuration X
Protection from Law 1 Yes Abjuration X
Ray of Clumsiness 1 No Transmutation
Ray of Enfeeblement 1 Yes Necromancy B L M W X
Reduce Person 1 Yes Transmutation X
Shield 1 Yes Abjuration L M X
Shocking Grasp 1 Yes Evocation L M X
Sleep 1 Yes Enchantment L M X
Summon Monster I 1 Yes Conjuration X
True Strike 1 Yes Divination M X
Spell Lvl Scroll School Obtained
Bear's Endurance 2 No Transmutation
Blindness/Deafness 2 No Necromancy
Blur 2 Yes Illusion M
Bull's Strength 2 Yes Transmutation B L P
Cat's Grace 2 Yes Transmutation L
Daze Monster 2 No Enchantment
Eagle's Splendor 2 No Transmutation
False Life 2 No Necromancy
Fog Cloud 2 No Conjuration
Fox's Cunning 2 Yes Transmutation M
Ghoul Touch 2 No Necromancy
Glitterdust 2 Yes Conjuration B
Gust of Wind 2 Yes Evocation L
Invisibility 2 Yes Illusion M
Knock 2 Yes Transmutation L M
Melf's Acid Arrow 2 Yes Conjuration M
Mirror Image 2 Yes Illusion B F L W
Owl's Wisdom 2 No Transmutation
Protection from Arrows 2 Yes Abjuration M
Resist Energy 2 Yes Abjuration M
Scare 2 No Necromancy
Scorching Ray 2 No Evocation
See Invisibility 2 Yes Divination M
Shatter 2 No Evocation
Stinking Cloud 2 Yes Conjuration L
Summon Monster II 2 No Conjuration
Tasha's Hideous Laughter 2 Yes Enchantment F
Web 2 Yes Conjuration M
Reply may be a bit late but saw someone asking for spell lists showing what is and isnt obtainable in the game. Here are the first few levels and I will update further levels as I play through the game.
Thanks to formatting being removed by the site the above may not be easy to read.
Spell and Level are pretty obvious.
The 'Scroll' line gives a 'Yes' or 'No' value indicating if the spell can be found or created as a scroll in game for Wizards to scribe without the need for the player to select that spell to learn during level up. Using this field you can easily find what spells are best to learn and which you can wait to locate the spell scroll. These values are based on the information above and my experience playing ToEE.
School indicates what school of magic the spell belongs to. That is mainly for my reference but hopefully it helps here too. This is only really a concern for those who specialize their wizard.
Obtained is where to find the scroll, values here are abbreviated to represent things like purchasable from a Merchant, Lootable, or found in a recruitable NPC spellbook. The 'X' under obtainable indicates it can be found in the ShopMap Spell Chest prior to starting the prologue adventure. I am not sure every version has the ShopMap feature but if you use Circle of Eight modpacks installed it definitely does.
'Obtained' Key -
B = Burne's Spellbook
F = Falrinth's Spellbook
L = Lootable
M = Merchant
P = Prince Thrommel
S = Spugnoir's Spellbook
W = Monster Wizard's Spellbook
X = ShopMap
(Circle of Eight Modpack - http://www.co8.org/forum/showthread.php?t=7737 )
Thanks to formatting being removed by the site the above may not be easy to read.
Spell and Level are pretty obvious.
The 'Scroll' line gives a 'Yes' or 'No' value indicating if the spell can be found or created as a scroll in game for Wizards to scribe without the need for the player to select that spell to learn during level up. Using this field you can easily find what spells are best to learn and which you can wait to locate the spell scroll. These values are based on the information above and my experience playing ToEE.
School indicates what school of magic the spell belongs to. That is mainly for my reference but hopefully it helps here too. This is only really a concern for those who specialize their wizard.
Obtained is where to find the scroll, values here are abbreviated to represent things like purchasable from a Merchant, Lootable, or found in a recruitable NPC spellbook. The 'X' under obtainable indicates it can be found in the ShopMap Spell Chest prior to starting the prologue adventure. I am not sure every version has the ShopMap feature but if you use Circle of Eight modpacks installed it definitely does.
'Obtained' Key -
B = Burne's Spellbook
F = Falrinth's Spellbook
L = Lootable
M = Merchant
P = Prince Thrommel
S = Spugnoir's Spellbook
W = Monster Wizard's Spellbook
X = ShopMap
(Circle of Eight Modpack - http://www.co8.org/forum/showthread.php?t=7737 )