rudiger24 wrote:
The description for Thaumaturgy level 4 (blood theft) reads: "The blood of the target will be drained and send to you, when you remain still." "Send" should be "sent" and the "remain still" part is false--the target's blood returns to you even if you move around.
Fixed.
After Hallowbrook: when Ming-Xiao transforms into Nines' shape the criminal violation (?) music is triggered.
No idea, is this a random bug or reproducible?
Cab ride with Jack's "friend": the cars are on the wrong side of the highway.
rudiger24 wrote:After Hallowbrook: when Ming-Xiao transforms into Nines' shape the criminal violation (?) music is triggered.
No idea, is this a random bug or reproducible?
It's background combat music. I don't know how to look at it, it might be added as a dramatic ambient background music, because player has just found out that he was played by experienced vampires and used as a pawn... or it might be a bug somewhere around model transformation part.
From what I know, it does happen on every run - every time Ming Xiao changes her model to Nines model("default_combat.mp3" starts playing).
I wouldn't mind it staying that way it is. It fits the place & doesn't play for long - it ends after 1-2 Ming Xiao lines.
Okay, the Ming music clip may not be a bug--it just reminded me of inappropriate sound clips I've heard in older versions, like hearing crickets on the Elizabeth Dane. I guess it makes sense as a dramatic music cue but I just don't remember hearing it in previous versions. Don't worry about it.
EDIT: watch this walkthrough video [youtube.com] (fast forward to 7:45) and you will notice the music remains that of the downtown outdoor music throughout the post-Hallowbrook encounter with Ming.
rudiger24 wrote:
EDIT: watch this walkthrough video [youtube.com] (fast forward to 7:45) and you will notice the music remains that of the downtown outdoor music throughout the post-Hallowbrook encounter with Ming.
I just did a quick test with the 8.7 Sabbat option and I don't hear combat music. Could it be possible that you just leave too soon after killing Andrei, so the combat music is still active when you get outside?
@vladdmaster: Hi, are you my wonderful betatester of the same name? If so, we should stay connected using this forum for now, because I can't find the old forum on the new The Patches Scrolls site yet...
Wesp5 wrote:I just did a quick test with the 8.7 Sabbat option and I don't hear combat music. Could it be possible that you just leave too soon after killing Andrei, so the combat music is still active when you get outside?
Nope, it starts exactly on model transformation during dialog(it existed in older versions of U.P. plus, no clue about clean vanilla game, haven't played it for a while..), also no matter if I kill Andrei or not(choosing as option in newest U.P.)
Ummm... that Nines in linked YT video... he doesn't shrink in my game at all, he is always .. well - regular height...
Wesp5 wrote:@vladdmaster: Hi, are you my wonderful betatester of the same name? If so, we should stay connected using this forum for now, because I can't find the old forum on the new The Patches Scrolls site yet...
I hope I am! Hehe Yeah, we can use GB too now, if you want. I'm around...
vladdmaster wrote:Nope, it starts exactly on model transformation during dialog(it existed in older versions of U.P. plus, no clue about clean vanilla game, haven't played it for a while..), also no matter if I kill Andrei or not(choosing as option in newest U.P.)
Oops, I didn't wait for the transformation...
Ummm... that Nines in linked YT video... he doesn't shrink in my game at all, he is always .. well - regular height...
...and this could be the reason for the change, because this is a fix we added a long time ago. I never noticed the music though and I can't imagine why it is triggered.
When talking to the blood bank guy after releasing lily and using persuasion option to tell him a story about your violent behaviour there is a problem with dialog, the option to open shop and start buying blood works fine (awards experience) but the second option which is supposed to be a goodbye does not award experience points and is a gibberish of code and numbers.
Also, i have found that vtmb works very poorly on my laptop even when it is far surpassing the requirements, especially when using disciplines i have a large fps drop from 60-70 to 10-20...
Polybius wrote:
When talking to the blood bank guy after releasing lily and using persuasion option to tell him a story about your violent behaviour there is a problem with dialog, the option to open shop and start buying blood works fine (awards experience) but the second option which is supposed to be a goodbye does not award experience points and is a gibberish of code and numbers.
Can you be more specific, like what he was saying last and what were your answers? And please check out the vandal.dlg file in vampire/dlg to see if it got corrupted somehow and includes the same code and numbers.
Also, i have found that vtmb works very poorly on my laptop even when it is far surpassing the requirements, especially when using disciplines i have a large fps drop from 60-70 to 10-20...
What graphic chip does it use? The game is known to run bad on integrated Intel chipsets.
Wesp5 wrote:Can you be more specific, like what he was saying last and what were your answers? And please check out the vandal.dlg file in vampire/dlg to see if it got corrupted somehow and includes the same code and numbers.
Polybius, to help you a little, you may not have enough memory allocated for your graphics card. A few ways to fix it. Change your graphics settings in game will be the easiest way. Lesser resolution, may help with things. However, if you want to keep at resolution, and run well, you may want to adjust the graphics settings in the operating system, or even the BIOS. May not have a whole lot of memory for other stuff, but may help with the FPS of the game. However, if you are like me, you've already maxed it out. Then what you need to do is buy more memory, and adjusting the memory allocated to the graphics card. Of course, this all depends on a ton of factors. But they all may help.
"People should not be afraid of their governments, the government should be afraid of it's people." V from the movie V for Vendetta
Options menu > Controls. Scroll all the way to the bottom. I see one or two garbage entries. First time there was "O" and ":" at the bottom and the second time there was a "u". Also, why aren't the camera view control keys bound to the number pad by default anymore?
Playing as a Toreador, I noticed I sometimes have a red discipline option (similar to the Ventrue's dominate) in dialog. Is this new?
rudiger24 wrote:
Options menu > Controls. Scroll all the way to the bottom. I see one or two garbage entries. First time there was "O" and ":" at the bottom and the second time there was a "u".
That seems to be a random issue that I can't fix. Sometimes lines appear and sometimes not.
Also, why aren't the camera view control keys bound to the number pad by default anymore?
Because left handed people using the pad were confused due to the sudden camera switches.
Playing as a Toreador, I noticed I sometimes have a red discipline option (similar to the Ventrue's dominate) in dialog. Is this new?
Yes, these are Presence lines, similar to Dominate and Dementation. Like in the PnP game .
Hello,some time ago i posted a question in this thread about an issue that i experienced.I'm gonna post it again,considering that no one asnwered to me:
+Set eight occult powerups to be unknown unless Research stat is met.
I got a Tremere character and just got my room in the Tremere Chantry. According to the patch i can't use the power up items located in the room unless i got a specific value of Research.I tried to set 10 on Research but still can't identify the item