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- FoulDwimmerlaik
- Posts: 560
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What auto-pause setting is it best to play?
With it on "pause on every turn", you lose the smoothness, but with no pausing it seems difficult to control everyone's actions. Maybe I don't know how to optimize the character scripts so they think on their own more...Any thoughts?
With it on "pause on every turn", you lose the smoothness, but with no pausing it seems difficult to control everyone's actions. Maybe I don't know how to optimize the character scripts so they think on their own more...Any thoughts?
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- Jhareth of house Noquar
- Posts: 185
- Joined: Mon Dec 18, 2000 11:00 pm
- Location: Boulder, CO, USA
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I do the same as Ubik, but I also have auto pause when an enemy is sighted. I usually have an invisible M/T running point, so the auto pause keeps the rest of my visible party from stumbling into view.
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Lil alurl velve zhah lil velkyn uss...
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Your friendly neighborhood
Drow in Sunglasses,
Jhareth of house Noquar
Lil alurl velve zhah lil velkyn uss...
Your friendly neighborhood
Drow in sunglasses,
Jhareth of house Noquar
Your friendly neighborhood
Drow in sunglasses,
Jhareth of house Noquar
Trap detected is a very good option. That way, you don't accidently take that last fatal step before hitting the spacebar. Also, I like the ennemy sighted. If you play in 600x800 resolution, it can be hard to see some of the foes before they've already come up close, especially if one of your characters have boots of speed or is hasted and your following that one. Otherwise I rely on the spacebar.
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Life seems short considering how long you will be dead.
I manually paused my way through my first game (a must with spells like Spell Immunity, I feel) and the AI off. I'm poking my way through a second game using some cool scripts - making the repeat a lot faster to play.
Any opinions on the best scripts out there? The find traps one (Thief - Adventurer) is pretty useful for absent-minded thugs like me. I tried the scout script as well, but got fed up trying to heal my backstabber.
Back to pausing - how does that work in Multiplayer? Is it just the leader that can pause or what?
Any opinions on the best scripts out there? The find traps one (Thief - Adventurer) is pretty useful for absent-minded thugs like me. I tried the scout script as well, but got fed up trying to heal my backstabber.
Back to pausing - how does that work in Multiplayer? Is it just the leader that can pause or what?
- escape velocity
- Posts: 15
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I guess I must be an incredible micromanager -- I am playing BGII with most of the auto-pause settings on and with the AI completely off. It drives me absolutely crazy when my characters run off and do something that I *really* didn't want them to do. And I have too much fun figuring out what my spellcasters can do and how the spells work to let the computer do it for me.
- samcu
- Posts: 281
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Auto-pause off - think it give the game more excitement, especially when you run into a fight. Also better practice in the multiplayer games on the net.
AI off - it is only on when I go to the toliet or watch the news. Don't want to waste those bolts/arrows of biting/stunning/detonating.
Don't use script, not sure if it will be worth the time to change it. Any advise???
AI off - it is only on when I go to the toliet or watch the news. Don't want to waste those bolts/arrows of biting/stunning/detonating.
Don't use script, not sure if it will be worth the time to change it. Any advise???
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