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FoulDwimmerlaik
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Post by FoulDwimmerlaik »

What auto-pause setting is it best to play?
With it on "pause on every turn", you lose the smoothness, but with no pausing it seems difficult to control everyone's actions. Maybe I don't know how to optimize the character scripts so they think on their own more...Any thoughts?
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nael
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Post by nael »

just use the space bar a lot, if soemthign isn't going the way you like, hit the space bar, assign everyoen their jobs, and hit it again
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Post by Ubik »

Pause when character is hit, when enemy gone, when weapon unusable. That is what I use and it works fine for me. Not every turn, it becomes quite tiresome...
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Post by Kane »

I just hit the spacebar.
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Post by Waverly »

Here's what I do: autopause on target gone (can't have anyone standing around doing nothing) other than that, no pause except for spacebar (alway use for spells, for obvious reasons.) I also am prone to mico-managing my party to victory.
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Post by Jhareth of house Noquar »

I do the same as Ubik, but I also have auto pause when an enemy is sighted. I usually have an invisible M/T running point, so the auto pause keeps the rest of my visible party from stumbling into view.

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Post by Pigdog »

Spacebar only for me.
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Post by Minerva »

Only when enemy is sighted. I rely on space bar most of the time.
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Post by TrIp-WiRe »

I use enemy sighted, enemy gone and trap detected
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Post by Garcia »

when enemy is sighted. no need for more I think and you can drink your warm coffee nice and calm without flying to the spacebar because you see a monster and risking a 3. burn in the lap.
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Post by Astafas »

Trap detected is a very good option. That way, you don't accidently take that last fatal step before hitting the spacebar. Also, I like the ennemy sighted. If you play in 600x800 resolution, it can be hard to see some of the foes before they've already come up close, especially if one of your characters have boots of speed or is hasted and your following that one. Otherwise I rely on the spacebar.
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Post by Maurice »

I only auto-pause on trap detection (which has led to a few "wow!" experiences, as one more toe would have sufficed to trigger the trap), not on anything else - I use the spacebar for that. I found the others to bother me more than they benefitted me.
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Post by fallout »

one of my friend finished baldurs gate 1
without using space bar. He claims he dont know that. I wait to take Cds very long time.
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Post by Aegnor »

I manually paused my way through my first game (a must with spells like Spell Immunity, I feel) and the AI off. I'm poking my way through a second game using some cool scripts - making the repeat a lot faster to play.

Any opinions on the best scripts out there? The find traps one (Thief - Adventurer) is pretty useful for absent-minded thugs like me. I tried the scout script as well, but got fed up trying to heal my backstabber.

Back to pausing - how does that work in Multiplayer? Is it just the leader that can pause or what?
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Post by Hex92 »

I use the auto pause setting for spell casting. I think that is by far the most important setting since you know when your mage/cleric has cast their spell so you can follow it up with another, or have them start firing arrows.

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Post by escape velocity »

I guess I must be an incredible micromanager -- I am playing BGII with most of the auto-pause settings on and with the AI completely off. It drives me absolutely crazy when my characters run off and do something that I *really* didn't want them to do. And I have too much fun figuring out what my spellcasters can do and how the spells work to let the computer do it for me.
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Post by samcu »

Auto-pause off - think it give the game more excitement, especially when you run into a fight. Also better practice in the multiplayer games on the net.

AI off - it is only on when I go to the toliet or watch the news. Don't want to waste those bolts/arrows of biting/stunning/detonating.

Don't use script, not sure if it will be worth the time to change it. Any advise???
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