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*Spoiler(s)* Lookin for secret quest!

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Beans
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*Spoiler(s)* Lookin for secret quest!

Post by Beans »

I've heard of rumors about a secret quest near the end of chapter 6 or so invovling a hidden room with a slayer in it. You must the fight the slayer one on one, with ur main, and you'll get something nice for it....

anyone got a clue bout where to find this secret quest? Please explain in detail. Thx :D
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Post by roguekiller »

Where did you hear it from?
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Angelus
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Post by Angelus »

That's not really a quest, at least it wasn't when I checked last time.

You need to use the CLUAConsole to move to area AR2700. The area is not on the map, so there is no other way to get there.

That's probably one of the things that were planned but droped from the final game version.
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Post by Beans »

Thx :cool:
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Post by humanflyz »

What items do you get out of this.
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Post by UserUnfriendly »

Bg2 the eternal quest for some loot!!! :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:
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Post by Xyx »

I had a look at it and it seems quite cool. David Gaider says it was cut out because the game was too big (which, IMO, is impossible ;) ). It's practically finished already. I'll see if I can add it back in.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Post by Nightfire »

@Xyx: That'd be way cool. :) Are we talking about a scenario with 3 statues (?) who tell you that the "darkness within will be given a form of its own" that you must confront? I found that in the dialog.tlk file, and was really upset that it had been cut.

(Edit: Bah, my typing's been going downhill lately.)

[ 09-26-2001: Message edited by: Nightfire ]
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Post by Xyx »

It's a forest area with a bunch of huge stone heads buried in the ground. They do indeed say that kind of stuff to you. :)
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Post by Nightfire »

@Xyx: Thanks! I can't wait to reach Chapter Six with my new party and give that little scenario a try.
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
- Tamoko

"Mmm? What's this? You gots hammer? Bhaal once drop hammer on big godly toe. Jump around and swear for days, he did. Kicked poor me all the way to Baator. Very bad week, that."
- Cespenar the imp
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Xyx
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Post by Xyx »

Well... first I'll have to reach Chapter Six before I can give it a shot. :D

Working on it, though. Making good progress.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Post by Craig »

like in bgiii?
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Post by THE JAKER »

Talking about stuff that was planned for the game and then dropped, what is the deal with Atargyah or whatever his name is, the genie who tests you right at the beginning of the Irenicus Dungeon??? He says all kinds of stuff about how you're being watched, and he tests you with the riddle about the two buttons etc, and then....nothing. He never shows up again, there is never any explanation whatsoever for who he is or what he was trying to accomplish....weird.
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Post by Xyx »

Yeah, "Attaqah" or something... When I first met him, I thought: "Won't be too long before that one shows up again!", but nooo... :rolleyes:
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Post by General »

I know. When I first started playing BG2 (having no role playing background or fantasy background whatsoever) I'm like "Good god, its the start of the first chapter and already I have a genie throwing things at me.... I wonder how long before HE puts me in a cage and starts zapping me" :)
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