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Experience cap removal??

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Debbie
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Experience cap removal??

Post by Debbie »

Is it possible to remove the experience cap in BG?? If so how?

Thanks!! :)
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Debbie
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Post by Debbie »

AHHH!!! Sorry to whoever reads this....just noticed that this topic has been posted on the next page. My apologies :rolleyes:
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Absolute
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Post by Absolute »

I would also like to find an Exp Cap remover. I also have another question:
If you go over the 161,000 exp point level and then export your chharacter to SOA, will the character still start with 161,000 points?
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Post by Gruntboy »

Yes.
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WizWom
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Post by WizWom »

Technically, your character continues to accumulate experience no matter what. It just is stopped from applying at the 89000 or 161000 level. When you import in BG2-SoA, they apply the cap anew.

Now, remember that the game isn't complete for L5 spells (which is 10th level Mage & priest). but it still might be fun. Also, various encounters actually are more difficult if you over-level, because they used scaling code.
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Xyx
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Post by Xyx »

Originally posted by WizWom:
<STRONG>various encounters actually are more difficult if you over-level, because they used scaling code.</STRONG>
The scripting engine does not support any math whatsoever beyond simple comparisons. You cannot script something like "monster level = party level * 1.5", only "if party level > 7 then monster level = 12". I doubt that the designers took above-cap party levels into account while scaling.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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WizWom
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Post by WizWom »

Originally posted by Xyx:
<STRONG>The scripting engine does not support any math whatsoever beyond simple comparisons. You cannot script something like "monster level = party level * 1.5", only "if party level > 7 then monster level = 12". I doubt that the designers took above-cap party levels into account while scaling.</STRONG>
Of course, you are correct.

But the type and number of monsters is not scripted, but controlled by code - which does have full control. This code is similar to the code used for animate dead - as you gain in levels, the undead you summon are tougher.

Specifically, I was warning, because the fight with Sarevok gets augmented by some Death Knights if you are overly high level. They also start close to the party.
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