Does anyone know about treasure etc for killing old DG is it worth it ?
I must admit ive tried a few times to no avail.
I feel this way as well. I was not grabbing +3 swords anymore just leaving them lying around like they were garbage. Imagine items like that in the first one.Originally posted by transcendent two:
<STRONG>There's no valuable treasure in the encounter.
(P.S. Does anyone else feel weird when saying that a collection of +2 maces, and plate mail is called worthless ?)</STRONG>
My plan exactly.Originally posted by THE JAKER:
<STRONG>On my next try through TOB I am going to fight each of the bosses unimproved, then install the improved patch, fight the battle again, and note the differences.</STRONG>
I got more XP for killing him than sealing him in- but at that point in the game what does around 20K XP per person meanOriginally posted by Luther the Hard:
<STRONG>Warning: spoiler ahead:
<snip>
I can't bring myself to go that easy route, I gotta kill him. My question is, is the XP the same? Better?</STRONG>
So true. I think this is the sort of thing that the "difficulty" rating in configuration SHOULD be determining, instead of just making the same villains do more damage. In some games as you go up in level or difficulty you can play the same mission, but you get a time limit, or extra objectives that you have to fulfill for victory, or you're given less resources as you perform the mission. That kind of stuff also adds to replayability.Originally posted by Luther the Hard:
<STRONG>They really don't need to tone down these battles. The arch-villains didn't get where they are by being weaklings</STRONG>