Since death is quite the hindrance to one's advancement in the adventuring business, a solid strategy has to be developed to deal with it.
We're a big guild. This should make things easier.
The following spells should be treasured like nothing else:
- Raise Dead (level 5 spell, available to level 9 Clerics, raises stuff that's been dead for up to one day per level, costs the ex-deceased a level)
- Resurrection (level 7 spell, available to level 13 Clerics, raises stuff that's been gone a looong time, still costs the ex-deceased a level)
- True Resurrection (level 9 spell, available to level 17 Clerics, raises stuff without level loss)
Multiclassed Clerics will take ages to attain even Raise Dead, so the big question is...
Is anyone going to play a single-classed Cleric?