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Enchant possibilities: the flying sniper

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cjdevito
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Enchant possibilities: the flying sniper

Post by cjdevito »

Got a golden saint soul in a gem and you're unsure what to do with it? Pay an item maker to enchant a top quality amulet with constant effect levitate. Why pay to have it done? So you can cram it to the maximum value (magnitude 8). Runs about 70000 gold, but it will work guaranteed.

Okay, so now you can fly everywhere and never put your feet on the ground. Most monsters in the game are earthbound. Most monsters have no distance weapon, and a lot of the magic using ones have really limited range. Logical conclusion? Get a good bow :)

It's great to be flying just out of range of a monster's attack and pelting them with arrows.
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THE JAKER
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Post by THE JAKER »

cool.

There is ONE monster in the game that's not earthbound though :D

I'm just reminded of something that happened to me one time. My character was exploring in the Northeast area, and I think had just cleared out a tomb or something, runs into a couple Alits. Well, the fight was taking a lot out of me, and I didn't have a lot of magicka to cast healing, and my handy healing ring had not recharged from the tomb. "Ah!" I thought - "I'll just use my handy Amulet of Levitation". So I levitate up above the hungry Alits and start casting a cheapo healing spell when what happens - you guessed it, a damnable cliff racer attacks me.

I wish I had a screenshot of it, I can just see some local watching and thinking "heh - yer fancy magic ain't so great now, is it?"
May you walk on warrrrm sannd....
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Zantax
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Post by Zantax »

Possible Spoiler...
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Has anyone used those Icarus flight scrolls? Well being the incredibly bright magi that I am I decided I would use the scroll and then just cast a slowfall on the descent to avoid dying on impact like I did the last time I tried it. Long story short.......you cant cast while your character is jumping so I created a nice new crater when I hit.
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cjdevito
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Post by cjdevito »

Easy workaround.... constant effect enchanted ring/amulet with slowfall on it.

Y'know, nothing says loving like constant effect enchantments. Constant effect chameleon. Invisibility. Summoning. Constant effect ring and amulet with the full range of bound summonable items between them. Constant effect health restore.... even 3 or 4 magnitude on that makes you nearly unkillable.

Just like in daggerfall, high level enchanting takes the cake :)
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Villain
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Post by Villain »

I found a helm in some daedric tomb with 150 enchant points on it and put a constant effect of invisibility on it. Can't seem to find any other items with that high of enchant points on them to make other good stuff.
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flash95
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Post by flash95 »

Spoiler

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Daedric Tower Shield 2250 enchant points
Exquisite Ring 1200 enchant points
ebony staff 900 enchant points
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Sirius_Sam
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Post by Sirius_Sam »

Flash is right, but those numbers are from the editor. To get an approximate number of ACTUAL enchanting points within the game, I think you need to divide those numbers by 10 or so.

examples:

Daedric Tower Shield 2250 enchant points (225 EP)
Exquisite Ring 1200 enchant points (120 EP)
Ebony Staff 900 enchant points (90EP)

well, something like that anyway :)

The 'piece of junk' Iron Shield that the skellys carry around can hold 50 ACTUAL enchantment points. My 'super cool' Glass Shield can hold only 10 :(


S_S
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ahvienda
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Post by ahvienda »

I only played the game a few hours, how do you do enchanting? :) I took it as a major and still no clue about it.
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fable
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Post by fable »

You may want to create a second character who doesn't use enchantment as a major or minor skill. It's a bit tough to get a handle on, and only really takes off at later levels in the game. Check your manual for a lot of details. :)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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Loredweller
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Post by Loredweller »

RE:
Originally posted by fable
You may want to create a second character who doesn't use enchantment as a major or minor skill. It's a bit tough to get a handle on, and only really takes off at later levels in the game. Check your manual for a lot of details. :)
So are you going to test enchantment with max. profit? IMHO, it's obvious the mics. skills are most profitable to develop.
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UserUnfriendly
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Post by UserUnfriendly »

cj is right...hes psychotic, but right....
levitate and you rule....

make a daedric shield of demons, summons a goldne saint for 80!!! seconds, and you have a bomber...

drop amidst enemies,and watch bomb go off, i can use 3 times before recharge....
ebondy, heck any good staff with range damage health, and good long duration fireball, you have via spellmaker, and if you choose breton with atronach sign, you laugh at magic...

thinking of making feather constant effect belt....want good armor, and steel sucks...
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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cjdevito
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Post by cjdevito »

If you join Telvanni and do the Auriel's bow ("I smell ash yams!") quest for everyone's favorite psychotic councilor Therana, you'll get a daedric cuirass and a daedric greaves that have constant effect: feather 50 on each. Better then you can make, I believe.
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UserUnfriendly
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Post by UserUnfriendly »

im in mages guild, and havent made up mind to kill trevanni or join them later, having mage guild quests in suspense...can you get them by killing him????
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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cjdevito
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Post by cjdevito »

Not sure, but you'll have the opportunity to find out. Part of the main quest involves getting yourself named hortator by each house, and one of the acceptable ways to do it with the telvanni is to kill any of the councilors who give you attitude.
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Forty Two
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Post by Forty Two »

Originally posted by UserUnfriendly
cj is right...hes psychotic, but right....
levitate and you rule....

make a daedric shield of demons, summons a goldne saint for 80!!! seconds, and you have a bomber...
LOL
We must bear these vicissitudes with patience and equanimity.
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