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Monk Unarmed Strike question(s)

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Yuusuke
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Monk Unarmed Strike question(s)

Post by Yuusuke »

If I train Two-Weapon Fighting and/or Ambidexterity, will I be able to make punches with my offhand?


Also on a monk's Flurry of Blows, it says that a monk get an extra attack per round, but all attacks are made with a -2 penalty, but what's the penalty taken from on that extra attack?

I mean, if my monk has +23/+20/+17/+14/+11 naturally, and I activate Flurry of Blows, will the extra attack be made at +21 or +9.

:confused: :confused: :confused:
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Post by DaleWind »

1. no, you will NOT get 9 attacks a round
2. I believe it act the same way as Haste, which gives you an extra attack at the highest bonus
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Yuusuke
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Post by Yuusuke »

Well even if I were able to train up to Improved Two-Weapon Fighting, and get offhand punches, I still wouldn't get 9 attack. 5+2+1 is the most I can get. I don't know how haste would play into that though.

What if I used Kamas then? since they're treated the same as unarmed (for monks) when it comes to number of attacks per round. Shouldn't I theoretically be able to reach 9 attacks? 5 main hand natural, 2 offhand with Improved Two-Weapon Fighting, 1 with Flurry of Blows, and then the 1 more from Haste... :confused:
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De_Priester
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Post by De_Priester »

So does this indeed mean that two weapon fighting or improved weapon fighting contributes to a druid only fighting with his hands ?
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Post by koz-ivan »

Originally posted by Yuusuke
Well even if I were able to train up to Improved Two-Weapon Fighting, and get offhand punches, I still wouldn't get 9 attack. 5+2+1 is the most I can get. I don't know how haste would play into that though.

What if I used Kamas then? since they're treated the same as unarmed (for monks) when it comes to number of attacks per round. Shouldn't I theoretically be able to reach 9 attacks? 5 main hand natural, 2 offhand with Improved Two-Weapon Fighting, 1 with Flurry of Blows, and then the 1 more from Haste... :confused:
there is no offhand punch.

you could dual kama's but look at the damage charts, a high end monk will do 1-20 damage w/ fists alone + str bonus + elemental damage from gloves.

the kama's base of 1-6 damage hardly makes the expenditure of so many feats worthwhile.
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Yuusuke
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Post by Yuusuke »

But still, imagine the animation of 9 attacks a round on Monk Speed and Haste...

But the game tend to skip animation doesn't it... :mad:
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Post by De_Priester »

Yup the game sometimes skips but that's the funny thing I got those gloves with lightning on them and you don't c the punch but you do c the shok kill him NOW that's kung fu


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Post by Mathurin »

Just to see what would happen I created a ranger/monk for the purpose of this thread, I'll never play him. Just to see what would happen at 20th level I made him a 11th level monk/9th level ranger. He has 8 attacks per round, +1 because you can flurry of blows when wielding kama's and a grand total of 10 if hasted. I finished him up and about fell out of my chair laughing he was so wrong.
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Post by koz-ivan »

what makes it so wrong?

Mathurin, while your two handed monk may rate the most attacks per round...

from a pure damage perspective the monk 11 / r n 9 does less damage than a pure monk w/ just hands...

a monk does almost 3 times as much damage w/ fists as he / she does with a kama.

add in the highlevel monk abilities, and the "pure" monk is much more powerful.

what other abilities would the ranger have? 2 racial enemy, some spells and a pet? and a few more hp.
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Post by Mathurin »

I know. Ive been playing 3rd Edition for 2 years. The original question had nothing to do with how much damage a monk would do, the original poster simply asked how many attacks per round were possible so I answered his question. The question never mentioned anything about what was more powerful. I know the capabilities of a monk very well.
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Post by koz-ivan »

sorry i wasn't trying to challenge your credentials, it's just the flavour of your post made it sound line the ranger monk was more powerful than the straight monk. hence my reply.
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Post by De_Priester »

Originally posted by Mathurin
I know. Ive been playing 3rd Edition for 2 years. The original question had nothing to do with how much damage a monk would do, the original poster simply asked how many attacks per round were possible so I answered his question. The question never mentioned anything about what was more powerful. I know the capabilities of a monk very well.
The original question was :

If I train Two-Weapon Fighting and/or Ambidexterity, will I be able to make punches with my offhand?

Not how much attacks :D
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Post by Mathurin »

@koz-ivan, sorry if my post came off arrogant or anything, I just happen to be a very blunt person :)

@De-priester sorry bout that, I took it more that you were asking how many attacks would I get were I to take this path, I actually had a player ask the same thing. But as many of the other players have mentioned, the Flurry of Blows and the enhanced amount of attacks per round is to show the the monk attacks with his whole body, not just punching continually with one fist in the same way a warrior always attacks with the same sword.
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Post by De_Priester »

Dude who cares grin we among friends here I think I speak for all (especially those who have been to the battlenet forums) that you ment well and we dun care :D

Just as long we all have fun :cool:
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Post by Xyx »

While we're on the subject... Has anyone noticed a downside to using a shield with a monk (other than the Armor Check Penalty)?
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Post by koz-ivan »

from a role play angle i can say that the monk + shield never looked right.

but from gameplay it was great. :)
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Post by Mathurin »

From a purely metagame perspective, there are no problems with it aside from the check penalty as you mentioned.
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Post by Xyx »

Then what is the problem from the roleplaying angle? Don't bring up any Shaolin comparisons, because D&D monks are their own brand of monk with their own orders, customs and beliefs.
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Post by DaleWind »

The only bad thing when Monk use a shield is making the game less challenging
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Post by koz-ivan »

Originally posted by Xyx
Then what is the problem from the roleplaying angle? Don't bring up any Shaolin comparisons, because D&D monks are their own brand of monk with their own orders, customs and beliefs.
since i brought it up, and you asked...

a, watch the animations of the monk - the shield always seems out of position. forgiveable, but worth mentioning.

b, as mentioned earlier - monks are full body fighters, they kick punch, ect. it's not like a swordsman where one arm is defense (shield) and the other a weapon. imo trying to fight "monk style" with a shield would be incredibly complex, and the idea of a monk fighting w/ a tower shield is almost laughable...

---

that being said, my monk used a tower in chapt 1 and an enchanted small shield for 2-4...
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