Originally posted by Querschen
Hardiness is a silly skill to get, you could have had another greater whirlwind. When enemies die from 10 attacks in a round, they arent around to hurt you so 40% damage resistance doesnt matter.
I guess it's a matter of playing style, but i ought to disagree.
If you have a Sorcerer/Wizard that can Improved Haste each of your dual-wielders, GWW is totally redundant. Why?
Most people like to dual-wield, and rightfully so. It's cooler, and much more powerful. IMO, of course.
Without the Grandmastery patch, and
without a +1 attack weapon equipped (belm, kudane), any dual-wielding fighter will have 4 attacks/round. With either of them, he'll have 4.5 or 5 ApR.
Now, Improved Haste him, and you get 8 (or 9, or 10, depends on what you are using). That's only 2 attacks less then GWW...
BUT! It'll last, with a high level mage,
22 rounds more!! The battle will be probably finished by then...
AND! Now that there's no need to pick GWW... We can take other abilities! Take 2 or 3 Hardiness, for boss fights, which WILL hit you, and hit you hard...
Put the rest in Critical Strike. I know, CS sounds lame... But with Improved Haste, you'll score 8 criticals per round! That's alot of damage... Even if the enemy is wearing a helmet, Critical Strike will still make sure you hit him!
For non dual-wielders, GWW is still important, though.