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Bindness.. help?

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Randomt2
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Bindness.. help?

Post by Randomt2 »

Ok, here is the deal, I have Vicona in my party and I am playing a Neutral Evil Socerer. During one of my battles I cast Holy smite.. You guessed it both Vicona and my character are blinded. Here is the problem, it wont go away! I have tried resting, going to a temple, nothing seems to work. I have patched the game also.. any ideas out there? Is this a bug.. am I screwed??
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Sojourner
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Post by Sojourner »

You mean, you had Viconia cast Holy Smite, right? :D At any rate, you seem to have a bug. The blindness caused by Holy Smite is not supposed to last long. You mentioned that you went to the temple, but not what services you used. Did you try Cure Disease or Heal, both of which cure blindness?
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Sabretooth
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Post by Sabretooth »

Try casting Dispel magic with the highest level character you can find

Good luck ;)
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Randomt2
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Post by Randomt2 »

I went to a temple and bought Heal, and Dispell magic, niether worked...
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Sabretooth
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Post by Sabretooth »

Hmmm...sounds serious. If you have no other options you could try doing something completely unorthodox (and probably completely useless also but..) recast the same offending spell on the affected members and rest and see if the blindness disappears this time.
If this does'nt work then Im out of ideas :cool:
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Nick_Dude
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Post by Nick_Dude »

that is exactly what happened to me once!! I was playing a neutral evil sorcerer and someone cast holy smite and she was blinded for a long time so I had to dump her!! I think this is a bug with evil mages, because exactly the same thing happend to my evil fighter/mage. I think someone should release a patch for that, because it is quite annoying! :mad: :mad:
Nick_Dude is a proud member of the Shadow Mages. All who stand in Shadow Mages' way will fall!!
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Craig
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Post by Craig »

Dude go find your "I"'s
I'm Devious

This is my Gift. This is my Curse. Who am I? I'm SpiderCraig
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Sojourner
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Post by Sojourner »

Two questions: Do you have a savegame from before and after your characters were blinded? Do you have Shadowkeeper?
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Kitka
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Post by Kitka »

i realise you have tried many restoration spells.. but have you tried "restoration"? even though it sounds like you definitely have a bug.. :)
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Yacobod
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Post by Yacobod »

you can just kill your characters and use a rod of resurection on them, to bring them back, and blinding shouldnt be a problem
TIAX RULES ALL
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Sabretooth
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Post by Sabretooth »

Ressurecting a dead protaginist could be a problem :D
Still it could work on Vic
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Randomt2
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Post by Randomt2 »

I do have save games both before and after being blinded. I do not have Shadowkeeper, whats that? I checked and I have the latest patch.. I am out of idea's. I dont really want to go back before the blindness and go through all that I have again.. but I may have to.
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Sojourner
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Post by Sojourner »

Randomt2, You can get Shadowkeeper [url="http://www.mud-master.com/shadowkeeper/"]here[/url]. It's a save-game editor. You can edit affects with it, which is what the blindness is.

If you want to try this:
  • Open your save-game (the one with the blinded characters) in Shadowkeeper.
  • Click on the slider bar below the picture until you're looking at the blinded character.
  • Click on the arrow tab on the top-right until you see the affects tab, and then click on it.
  • You'll see a list of hex codes. Using the slider bar to the right of the list, scroll down the list until you see 0x00B1 in the left-hand column. Click on it so that the row it's in is highlighted.
  • Now click on Remove. Click yes when it asks if you're sure.
  • Save the game. Shadowkeeper defaults to creating a new save-game, rather than overwriting the old one.
  • Test out the new save-game in BGII. Blindness should be gone.
I have had to use Shadowkeeper this way, when Nalia's shapeshift to mustard jelly somehow became permanent. :eek: Hope this helps.

[ 04-09-2001: Message edited by: Sojourner ]
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Nick_Dude
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Post by Nick_Dude »

LOL. It was probably a good thing because Nalia probably shut up for the first time about helping the poor. :D
Nick_Dude is a proud member of the Shadow Mages. All who stand in Shadow Mages' way will fall!!
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Sojourner
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Post by Sojourner »

Originally posted by Nick_Dude:
<STRONG>LOL. It was probably a good thing because Nalia probably shut up for the first time about helping the poor. :D </STRONG>
It would have been nice had that been true, but instead, she was even more annoying: I had a mustard slime nagging me about the needy. ( Me: "Can't you move any faster?!" Mustard slime: "How are we helping the less fortunate.." :D :D )

[ 04-10-2001: Message edited by: Sojourner ]
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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