Sure, however success will depend on skill in the spell class and (in a bit lesser degree) on the attribute related (intellect, personality, willpower). Luck have some impact, too.
There's no class restrictions in the Morrowind. You get initial bonuses for major/minor skills when you decide about your class (racial bonuses play here as well), your major/minor skills develops a bit faster (or so it's said) and only those counts in advancing in levels (it is when you may raise your attributes, otherwise the level isn't that imortant in this game), altogether what to develop and how is completely up to you. You may start as a fighter and finish as a great mage or begin as a mage and end as master thief. In fact, patient players have all attributes near 100 and almost universal warrior (if they haven't left something out on purpose) at the end.
1st time to morrowind Q
- Loredweller
- Posts: 1681
- Joined: Sun Feb 18, 2001 11:00 pm
- Location: Latvia
- Contact:
But, even if you are "universal" I usually still play my role (cause it's so darn cool!) Example of views (good and bad, bad comes first, I hope you can figure that out!!):
Stealth
"I'll be nice and persuade this guy and get some debt money"
"Sneak up behind him, a slash here, and one there and I'll have him!"
Magic
"I'll be nice and put an enchantment on him and take the money"
"I'll set his hair on fire"
Combat
"Give me money, or I give you axe"
"I give you axe!!"
Stealth
"I'll be nice and persuade this guy and get some debt money"
"Sneak up behind him, a slash here, and one there and I'll have him!"
Magic
"I'll be nice and put an enchantment on him and take the money"
"I'll set his hair on fire"
Combat
"Give me money, or I give you axe"
"I give you axe!!"
Like the neon soccer ball?
- Loredweller
- Posts: 1681
- Joined: Sun Feb 18, 2001 11:00 pm
- Location: Latvia
- Contact:
IMHO, the role is a character, not the class (although it's part of it). Just MHO, though.
Under the character i mind line of behavior, which quests to take and which to leave, what factions to join etc. So, in my opinion, if one's going to join Redorans it's not the way to behave just as Telvani, if you got my meaning. And, from the other side, if the character feels it's rather following Telvani rules, why would he have to join Redorans?
Under the character i mind line of behavior, which quests to take and which to leave, what factions to join etc. So, in my opinion, if one's going to join Redorans it's not the way to behave just as Telvani, if you got my meaning. And, from the other side, if the character feels it's rather following Telvani rules, why would he have to join Redorans?
Loredweller
-------------------
...for tomorrow never comes ...
-------------------
...for tomorrow never comes ...
- De_Priester
- Posts: 326
- Joined: Mon Aug 12, 2002 6:30 am
- Contact:
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
You don't. No offense, but haven't you got the manual? As I recall, it explains that once you've learned a spell, all you need is sufficient power to cast it. Of course, your success rate is going to be affected by your ability level in the spell's related skill area (alteration, etc).
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
You don't 'memorize' spells, per se - you purchase them.
You're not actually buying the spell, you're paying that person to 'teach' you the spell.
Spells thus learned appear in your Spell inventory. The two numbers (xx/xxx) next to the spell name indicate mana cost/chance of successful casting. For example, 10/50 means the spell costs 10 mana (intelligence points) and you have a 50% chance of successfully casting it. As your skills (in the various types of magic) increase, so too will the success per centile.
Darn it, fable, you beat me to it. You got your post up while I was composing mine - I have to type (or think) faster.
You're not actually buying the spell, you're paying that person to 'teach' you the spell.
Spells thus learned appear in your Spell inventory. The two numbers (xx/xxx) next to the spell name indicate mana cost/chance of successful casting. For example, 10/50 means the spell costs 10 mana (intelligence points) and you have a 50% chance of successfully casting it. As your skills (in the various types of magic) increase, so too will the success per centile.
Darn it, fable, you beat me to it. You got your post up while I was composing mine - I have to type (or think) faster.
free_fall
... and when I look at you I think, if I were a psychopath and we were standing on an extremely high cliff above a pounding surf that would drown out your scream ... well ... you know ...
... and when I look at you I think, if I were a psychopath and we were standing on an extremely high cliff above a pounding surf that would drown out your scream ... well ... you know ...
- De_Priester
- Posts: 326
- Joined: Mon Aug 12, 2002 6:30 am
- Contact: